static names do not need `luaX_' prefix
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8
ldebug.c
8
ldebug.c
@@ -1,5 +1,5 @@
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/*
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** $Id: ldebug.c,v 2.9 2004/10/04 19:04:34 roberto Exp roberto $
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** $Id: ldebug.c,v 2.10 2004/10/07 17:27:00 roberto Exp roberto $
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** Debug Interface
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** See Copyright Notice in lua.h
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*/
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@@ -284,7 +284,7 @@ static int checkArgMode (const Proto *pt, int r, enum OpArgMask mode) {
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}
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static Instruction luaG_symbexec (const Proto *pt, int lastpc, int reg) {
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static Instruction symbexec (const Proto *pt, int lastpc, int reg) {
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int pc;
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int last; /* stores position of last instruction that changed `reg' */
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last = pt->sizecode-1; /* points to final return (a `neutral' instruction) */
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@@ -434,7 +434,7 @@ static Instruction luaG_symbexec (const Proto *pt, int lastpc, int reg) {
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int luaG_checkcode (const Proto *pt) {
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return (luaG_symbexec(pt, pt->sizecode, NO_REG) != 0);
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return (symbexec(pt, pt->sizecode, NO_REG) != 0);
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}
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@@ -454,7 +454,7 @@ static const char *getobjname (CallInfo *ci, int stackpos, const char **name) {
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*name = luaF_getlocalname(p, stackpos+1, pc);
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if (*name) /* is a local? */
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return "local";
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i = luaG_symbexec(p, pc, stackpos); /* try symbolic execution */
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i = symbexec(p, pc, stackpos); /* try symbolic execution */
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lua_assert(pc != -1);
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switch (GET_OPCODE(i)) {
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case OP_GETGLOBAL: {
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