function 'luaV_numtointeger' changed to a global macro

'lua_numtointeger' (tricky, small, and useful in several places)
This commit is contained in:
Roberto Ierusalimschy
2014-05-26 14:10:22 -03:00
parent 4d696c45b9
commit c98f195eb9
4 changed files with 35 additions and 29 deletions

20
lvm.c
View File

@@ -1,5 +1,5 @@
/*
** $Id: lvm.c,v 2.212 2014/05/20 14:12:59 roberto Exp roberto $
** $Id: lvm.c,v 2.213 2014/05/23 18:32:21 roberto Exp roberto $
** Lua virtual machine
** See Copyright Notice in lua.h
*/
@@ -79,22 +79,6 @@ int luaV_tonumber_ (const TValue *obj, lua_Number *n) {
}
/*
** Check whether a float number is within the range of a lua_Integer.
** (The comparisons are tricky because of rounding, which can or
** not occur depending on the relative sizes of floats and integers.)
** This function should be called only when 'n' has an integral value.
*/
int luaV_numtointeger (lua_Number n, lua_Integer *p) {
if (cast_num(LUA_MININTEGER) <= n && n < (LUA_MAXINTEGER + cast_num(1))) {
*p = cast(lua_Integer, n);
lua_assert(cast_num(*p) == n);
return 1;
}
return 0; /* number is outside integer limits */
}
/*
** try to convert a value to an integer, rounding up if 'up' is true
*/
@@ -104,7 +88,7 @@ static int tointeger_aux (const TValue *obj, lua_Integer *p, int up) {
if (ttisfloat(obj)) {
lua_Number n = fltvalue(obj);
n = (up ? -l_floor(-n) : l_floor(n));
return luaV_numtointeger(n, p);
return lua_numtointeger(n, p);
}
else if (ttisinteger(obj)) {
*p = ivalue(obj);