keep control of stack top in Lua functions concentrated in 'luaV_execute'

This commit is contained in:
Roberto Ierusalimschy
2017-12-28 13:42:57 -02:00
parent 8691612f01
commit cf7eff45f3
4 changed files with 40 additions and 48 deletions

11
lgc.c
View File

@@ -1,5 +1,5 @@
/*
** $Id: lgc.c,v 2.242 2017/12/08 17:28:25 roberto Exp roberto $
** $Id: lgc.c,v 2.243 2017/12/20 14:58:05 roberto Exp roberto $
** Garbage Collector
** See Copyright Notice in lua.h
*/
@@ -571,21 +571,16 @@ static int traverseLclosure (global_State *g, LClosure *cl) {
/*
** Traverse a thread, marking the elements in the stack up to its top
** and cleaning the rest of the stack in the last traversal.
** and cleaning the rest of the stack in the final traversal.
** That ensures that the entire stack have valid (non-dead) objects.
** In an emergency collection running Lua code, 'L->top' may not be
** update. In that case, traverse at least up to 'ci->top'.
*/
static int traversethread (global_State *g, lua_State *th) {
StkId o = th->stack;
StkId top = th->top;
if (o == NULL)
return 1; /* stack not completely built yet */
lua_assert(g->gcstate == GCSatomic ||
th->openupval == NULL || isintwups(th));
if (g->gcemergency && isLuacode(th->ci) && top < th->ci->top)
top = th->ci->top;
for (; o < top; o++) /* mark live elements in the stack */
for (; o < th->top; o++) /* mark live elements in the stack */
markvalue(g, s2v(o));
if (g->gcstate == GCSatomic) { /* final traversal? */
StkId lim = th->stack + th->stacksize; /* real end of stack */