Small optimizations in range checks
Checks of the form '1 <= x && x <= M' were rewritten in the form '(unsigned)x - 1 < (unsigned)M', which is usually more efficient. (Other similar checks have similar translations.) Although some compilers do these optimizations, that does not happen for all compilers or all cases.
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@@ -69,7 +69,9 @@ static int tinsert (lua_State *L) {
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case 3: {
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lua_Integer i;
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pos = luaL_checkinteger(L, 2); /* 2nd argument is the position */
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luaL_argcheck(L, 1 <= pos && pos <= e, 2, "position out of bounds");
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/* check whether 'pos' is in [1, e] */
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luaL_argcheck(L, (lua_Unsigned)pos - 1u < (lua_Unsigned)e, 2,
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"position out of bounds");
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for (i = e; i > pos; i--) { /* move up elements */
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lua_geti(L, 1, i - 1);
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lua_seti(L, 1, i); /* t[i] = t[i - 1] */
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@@ -89,7 +91,9 @@ static int tremove (lua_State *L) {
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lua_Integer size = aux_getn(L, 1, TAB_RW);
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lua_Integer pos = luaL_optinteger(L, 2, size);
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if (pos != size) /* validate 'pos' if given */
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luaL_argcheck(L, 1 <= pos && pos <= size + 1, 1, "position out of bounds");
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/* check whether 'pos' is in [1, size + 1] */
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luaL_argcheck(L, (lua_Unsigned)pos - 1u <= (lua_Unsigned)size, 1,
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"position out of bounds");
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lua_geti(L, 1, pos); /* result = t[pos] */
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for ( ; pos < size; pos++) {
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lua_geti(L, 1, pos + 1);
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