several small improvements based on 'ci' being fixed now (including
erasing savedpc from lua_State)
This commit is contained in:
8
ldebug.c
8
ldebug.c
@@ -1,5 +1,5 @@
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/*
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** $Id: ldebug.c,v 2.45 2009/03/26 12:56:38 roberto Exp roberto $
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** $Id: ldebug.c,v 2.46 2009/04/17 14:28:06 roberto Exp roberto $
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** Debug Interface
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** See Copyright Notice in lua.h
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*/
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@@ -35,9 +35,7 @@ static const char *getfuncname (lua_State *L, CallInfo *ci, const char **name);
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static int currentpc (lua_State *L, CallInfo *ci) {
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if (!isLua(ci)) return -1; /* function is not a Lua function? */
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if (ci == L->ci)
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ci->savedpc = L->savedpc;
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return pcRel(ci->savedpc, ci_func(ci)->l.p);
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return pcRel(ci->u.l.savedpc, ci_func(ci)->l.p);
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}
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@@ -58,7 +56,7 @@ LUA_API int lua_sethook (lua_State *L, lua_Hook func, int mask, int count) {
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mask = 0;
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func = NULL;
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}
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L->oldpc = L->savedpc;
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L->oldpc = NULL;
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L->hook = func;
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L->basehookcount = count;
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resethookcount(L);
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