Using an enumeration for float->integer coercion modes
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19
lvm.h
19
lvm.h
@@ -33,10 +33,20 @@
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** integral values)
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*/
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#if !defined(LUA_FLOORN2I)
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#define LUA_FLOORN2I 0
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#define LUA_FLOORN2I F2Ieq
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#endif
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/*
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** Rounding modes for float->integer coercion
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*/
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typedef enum {
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F2Ieq, /* no rounding; accepts only integral values */
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F2Ifloor, /* takes the floor of the number */
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F2Iceil, /* takes the ceil of the number */
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} F2Imod;
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/* convert an object to a float (including string coercion) */
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#define tonumber(o,n) \
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(ttisfloat(o) ? (*(n) = fltvalue(o), 1) : luaV_tonumber_(o,n))
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@@ -104,9 +114,10 @@ LUAI_FUNC int luaV_equalobj (lua_State *L, const TValue *t1, const TValue *t2);
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LUAI_FUNC int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r);
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LUAI_FUNC int luaV_lessequal (lua_State *L, const TValue *l, const TValue *r);
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LUAI_FUNC int luaV_tonumber_ (const TValue *obj, lua_Number *n);
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LUAI_FUNC int luaV_tointeger (const TValue *obj, lua_Integer *p, int mode);
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LUAI_FUNC int luaV_tointegerns (const TValue *obj, lua_Integer *p, int mode);
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LUAI_FUNC int luaV_flttointeger (lua_Number n, lua_Integer *p, int mode);
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LUAI_FUNC int luaV_tointeger (const TValue *obj, lua_Integer *p, F2Imod mode);
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LUAI_FUNC int luaV_tointegerns (const TValue *obj, lua_Integer *p,
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F2Imod mode);
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LUAI_FUNC int luaV_flttointeger (lua_Number n, lua_Integer *p, F2Imod mode);
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LUAI_FUNC void luaV_finishget (lua_State *L, const TValue *t, TValue *key,
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StkId val, const TValue *slot);
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LUAI_FUNC void luaV_finishset (lua_State *L, const TValue *t, TValue *key,
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