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27
ltable.c
27
ltable.c
@@ -166,17 +166,24 @@ static Node *mainpositionTV (const Table *t, const TValue *key) {
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/*
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** Check whether key 'k1' is equal to the key in node 'n2'.
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** This equality is raw, so there are no metamethods. Floats
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** with integer values have been normalized, so integers cannot
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** be equal to floats. It is assumed that 'eqshrstr' is simply
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** pointer equality, so that short strings are handled in the
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** default case.
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** Check whether key 'k1' is equal to the key in node 'n2'. This
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** equality is raw, so there are no metamethods. Floats with integer
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** values have been normalized, so integers cannot be equal to
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** floats. It is assumed that 'eqshrstr' is simply pointer equality, so
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** that short strings are handled in the default case.
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** A true 'deadok' means to accept dead keys as equal to their original
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** values, which can only happen if the original key was collectable.
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** All dead values are compared in the default case, by pointer
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** identity. (Note that dead long strings are also compared by
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** identity).
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** values. All dead keys are compared in the default case, by pointer
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** identity. (Only collectable objects can produce dead keys.) Note that
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** dead long strings are also compared by identity.
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** Once a key is dead, its corresponding value may be collected, and
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** then another value can be created with the same address. If this
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** other value is given to 'next', 'equalkey' will signal a false
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** positive. In a regular traversal, this situation should never happen,
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** as all keys given to 'next' came from the table itself, and therefore
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** could not have been collected. Outside a regular traversal, we
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** have garbage in, garbage out. What is relevant is that this false
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** positive does not break anything. (In particular, 'next' will return
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** some other valid item on the table or nil.)
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*/
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static int equalkey (const TValue *k1, const Node *n2, int deadok) {
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if ((rawtt(k1) != keytt(n2)) && /* not the same variants? */
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