ways to measure number of `blocks' for GC + details
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12
lstate.h
12
lstate.h
@@ -1,5 +1,5 @@
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/*
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** $Id: lstate.h,v 1.20 1999/10/04 17:51:04 roberto Exp roberto $
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** $Id: lstate.h,v 1.21 1999/11/04 17:22:26 roberto Exp roberto $
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** Global State
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** See Copyright Notice in lua.h
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*/
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@@ -14,8 +14,6 @@
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#include "luadebug.h"
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#define GARBAGE_BLOCK 150
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typedef int StkId; /* index to stack elements */
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@@ -50,13 +48,6 @@ typedef struct stringtable {
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} stringtable;
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enum Status {LOCK, HOLD, FREE, COLLECTED};
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struct ref {
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TObject o;
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enum Status status;
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};
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struct lua_State {
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/* thread-specific state */
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@@ -82,6 +73,7 @@ struct lua_State {
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int last_tag; /* last used tag in IMtable */
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struct ref *refArray; /* locked objects */
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int refSize; /* size of refArray */
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int refFree; /* list of free positions in refArray */
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unsigned long GCthreshold;
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unsigned long nblocks; /* number of 'blocks' currently allocated */
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};
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