specialized versions for luaH_set (numbers and strings)
This commit is contained in:
128
ltable.c
128
ltable.c
@@ -1,5 +1,5 @@
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/*
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** $Id: ltable.c,v 1.61 2000/12/22 16:57:46 roberto Exp roberto $
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** $Id: ltable.c,v 1.62 2000/12/28 12:55:41 roberto Exp roberto $
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** Lua tables (hash)
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** See Copyright Notice in lua.h
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*/
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@@ -23,7 +23,6 @@
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#include "lmem.h"
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#include "lobject.h"
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#include "lstate.h"
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#include "lstring.h"
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#include "ltable.h"
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@@ -31,6 +30,9 @@
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#define TagDefault LUA_TTABLE
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#define hashnum(t,n) (&t->node[(luint32)(lint32)(n)&(t->size-1)])
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#define hashstr(t,str) (&t->node[(str)->u.s.hash&(t->size-1)])
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/*
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** returns the `main' position of an element in a table (that is, the index
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@@ -40,11 +42,9 @@ Node *luaH_mainposition (const Hash *t, const TObject *key) {
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luint32 h;
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switch (ttype(key)) {
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case LUA_TNUMBER:
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h = (luint32)(lint32)nvalue(key);
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break;
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return hashnum(t, nvalue(key));
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case LUA_TSTRING:
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h = tsvalue(key)->u.s.hash;
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break;
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return hashstr(t, tsvalue(key));
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case LUA_TUSERDATA:
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h = IntPoint(tsvalue(key));
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break;
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@@ -57,31 +57,26 @@ Node *luaH_mainposition (const Hash *t, const TObject *key) {
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default:
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return NULL; /* invalid key */
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}
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LUA_ASSERT(h%(unsigned int)t->size == (h&((unsigned int)t->size-1)),
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"a&(x-1) == a%x, for x power of 2");
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return &t->node[h&(t->size-1)];
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}
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static const TObject *luaH_getany (lua_State *L, const Hash *t,
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const TObject *key) {
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static const TObject *luaH_getany (const Hash *t, const TObject *key) {
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Node *n = luaH_mainposition(t, key);
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if (!n)
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lua_error(L, "table index is nil");
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else do {
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while (n) {
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if (luaO_equalObj(key, &n->key))
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return &n->val;
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n = n->next;
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} while (n);
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}
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return &luaO_nilobject; /* key not found */
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}
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/* specialized version for numbers */
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const TObject *luaH_getnum (const Hash *t, lua_Number key) {
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Node *n = &t->node[(luint32)(lint32)key&(t->size-1)];
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Node *n = hashnum(t, key);
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do {
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if (ttype(&n->key) == LUA_TNUMBER && nvalue(&n->key) == key)
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if (nvalue(&n->key) == key && ttype(&n->key) == LUA_TNUMBER)
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return &n->val;
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n = n->next;
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} while (n);
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@@ -91,9 +86,9 @@ const TObject *luaH_getnum (const Hash *t, lua_Number key) {
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/* specialized version for strings */
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const TObject *luaH_getstr (const Hash *t, TString *key) {
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Node *n = &t->node[key->u.s.hash&(t->size-1)];
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Node *n = hashstr(t, key);
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do {
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if (ttype(&n->key) == LUA_TSTRING && tsvalue(&n->key) == key)
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if (tsvalue(&n->key) == key && ttype(&n->key) == LUA_TSTRING)
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return &n->val;
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n = n->next;
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} while (n);
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@@ -101,11 +96,11 @@ const TObject *luaH_getstr (const Hash *t, TString *key) {
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}
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const TObject *luaH_get (lua_State *L, const Hash *t, const TObject *key) {
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const TObject *luaH_get (const Hash *t, const TObject *key) {
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switch (ttype(key)) {
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case LUA_TNUMBER: return luaH_getnum(t, nvalue(key));
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case LUA_TSTRING: return luaH_getstr(t, tsvalue(key));
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default: return luaH_getany(L, t, key);
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default: return luaH_getany(t, key);
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}
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}
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@@ -115,7 +110,7 @@ Node *luaH_next (lua_State *L, const Hash *t, const TObject *key) {
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if (ttype(key) == LUA_TNIL)
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i = 0; /* first iteration */
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else {
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const TObject *v = luaH_get(L, t, key);
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const TObject *v = luaH_get(t, key);
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if (v == &luaO_nilobject)
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lua_error(L, "invalid key for `next'");
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i = (int)(((const char *)v -
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@@ -224,30 +219,17 @@ static void rehash (lua_State *L, Hash *t) {
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/*
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** inserts a key into a hash table; first, check whether key is
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** already present; if not, check whether key's main position is free;
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** if not, check whether colliding node is in its main position or not;
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** if it is not, move colliding node to an empty place and put new key
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** in its main position; otherwise (colliding node is in its main position),
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** new key goes to an empty position.
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** inserts a new key into a hash table; first, check whether key's main
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** position is free; if not, check whether colliding node is in its main
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** position or not; if it is not, move colliding node to an empty place and
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** put new key in its main position; otherwise (colliding node is in its main
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** position), new key goes to an empty position.
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*/
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TObject *luaH_set (lua_State *L, Hash *t, const TObject *key) {
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Node *mp = luaH_mainposition(t, key);
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Node *n = mp;
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if (!mp)
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lua_error(L, "table index is nil");
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do { /* check whether `key' is somewhere in the chain */
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if (luaO_equalObj(key, &n->key))
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return &n->val; /* that's all */
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else n = n->next;
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} while (n);
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/* `key' not found; must insert it */
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static TObject *newkey (lua_State *L, Hash *t, Node *mp, const TObject *key) {
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if (ttype(&mp->key) != LUA_TNIL) { /* main position is not free? */
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Node *othern; /* main position of colliding node */
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n = t->firstfree; /* get a free place */
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/* is colliding node out of its main position? (can only happens if
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its position is after "firstfree") */
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if (mp > n && (othern=luaH_mainposition(t, &mp->key)) != mp) {
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Node *othern = luaH_mainposition(t, &mp->key); /* `mp' of colliding node */
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Node *n = t->firstfree; /* get a free place */
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if (othern != mp) { /* is colliding node out of its main position? */
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/* yes; move colliding node into free position */
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while (othern->next != mp) othern = othern->next; /* find previous */
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othern->next = n; /* redo the chain with `n' in place of `mp' */
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@@ -273,25 +255,57 @@ TObject *luaH_set (lua_State *L, Hash *t, const TObject *key) {
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}
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TObject *luaH_setint (lua_State *L, Hash *t, int key) {
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TObject index;
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ttype(&index) = LUA_TNUMBER;
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nvalue(&index) = key;
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return luaH_set(L, t, &index);
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static TObject *luaH_setany (lua_State *L, Hash *t, const TObject *key) {
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Node *mp = luaH_mainposition(t, key);
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Node *n = mp;
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if (!mp)
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lua_error(L, "table index is nil");
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do { /* check whether `key' is somewhere in the chain */
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if (luaO_equalObj(key, &n->key))
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return &n->val; /* that's all */
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else n = n->next;
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} while (n);
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return newkey(L, t, mp, key); /* `key' not found; must insert it */
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}
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void luaH_setstrnum (lua_State *L, Hash *t, TString *key, lua_Number val) {
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TObject *value, index;
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ttype(&index) = LUA_TSTRING;
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tsvalue(&index) = key;
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value = luaH_set(L, t, &index);
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ttype(value) = LUA_TNUMBER;
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nvalue(value) = val;
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TObject *luaH_setnum (lua_State *L, Hash *t, lua_Number key) {
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TObject kobj;
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Node *mp = hashnum(t, key);
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Node *n = mp;
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do { /* check whether `key' is somewhere in the chain */
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if (nvalue(&n->key) == key && ttype(&n->key) == LUA_TNUMBER)
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return &n->val; /* that's all */
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else n = n->next;
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} while (n);
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/* `key' not found; must insert it */
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ttype(&kobj) = LUA_TNUMBER;
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nvalue(&kobj) = key;
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return newkey(L, t, mp, &kobj);
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}
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const TObject *luaH_getglobal (lua_State *L, const char *name) {
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return luaH_getstr(L->gt, luaS_new(L, name));
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TObject *luaH_setstr (lua_State *L, Hash *t, TString *key) {
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TObject kobj;
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Node *mp = hashstr(t, key);
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Node *n = mp;
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do { /* check whether `key' is somewhere in the chain */
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if (tsvalue(&n->key) == key && ttype(&n->key) == LUA_TSTRING)
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return &n->val; /* that's all */
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else n = n->next;
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} while (n);
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/* `key' not found; must insert it */
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ttype(&kobj) = LUA_TSTRING;
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tsvalue(&kobj) = key;
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return newkey(L, t, mp, &kobj);
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}
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TObject *luaH_set (lua_State *L, Hash *t, const TObject *key) {
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switch (ttype(key)) {
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case LUA_TNUMBER: return luaH_setnum(L, t, nvalue(key));
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case LUA_TSTRING: return luaH_setstr(L, t, tsvalue(key));
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default: return luaH_setany(L, t, key);
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}
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}
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