GC back to controling pace counting bytes
Memory is the resource we want to save. Still to be reviewed again.
This commit is contained in:
12
lobject.c
12
lobject.c
@@ -85,7 +85,7 @@ lu_byte luaO_codeparam (unsigned int p) {
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** more significant bits, as long as the multiplication does not
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** overflow, so we check which order is best.
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*/
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l_obj luaO_applyparam (lu_byte p, l_obj x) {
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l_mem luaO_applyparam (lu_byte p, l_mem x) {
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unsigned int m = p & 0xF; /* mantissa */
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int e = (p >> 4); /* exponent */
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if (e > 0) { /* normalized? */
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@@ -94,19 +94,19 @@ l_obj luaO_applyparam (lu_byte p, l_obj x) {
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}
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e -= 7; /* correct excess-7 */
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if (e >= 0) {
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if (x < (MAX_LOBJ / 0x1F) >> e) /* no overflow? */
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if (x < (MAX_LMEM / 0x1F) >> e) /* no overflow? */
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return (x * m) << e; /* order doesn't matter here */
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else /* real overflow */
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return MAX_LOBJ;
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return MAX_LMEM;
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}
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else { /* negative exponent */
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e = -e;
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if (x < MAX_LOBJ / 0x1F) /* multiplication cannot overflow? */
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if (x < MAX_LMEM / 0x1F) /* multiplication cannot overflow? */
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return (x * m) >> e; /* multiplying first gives more precision */
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else if ((x >> e) < MAX_LOBJ / 0x1F) /* cannot overflow after shift? */
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else if ((x >> e) < MAX_LMEM / 0x1F) /* cannot overflow after shift? */
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return (x >> e) * m;
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else /* real overflow */
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return MAX_LOBJ;
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return MAX_LMEM;
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}
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}
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