detail ('signal' -> 'sign' in comments)
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@@ -1,5 +1,5 @@
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/*
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** $Id: lobject.c,v 2.118 2017/10/10 20:05:40 roberto Exp roberto $
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** $Id: lobject.c,v 2.119 2017/11/08 14:50:23 roberto Exp roberto $
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** Some generic functions over Lua objects
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** See Copyright Notice in lua.h
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*/
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@@ -206,7 +206,7 @@ static lua_Number lua_strx2number (const char *s, char **endptr) {
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int hasdot = 0; /* true after seen a dot */
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*endptr = cast(char *, s); /* nothing is valid yet */
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while (lisspace(cast_uchar(*s))) s++; /* skip initial spaces */
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neg = isneg(&s); /* check signal */
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neg = isneg(&s); /* check sign */
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if (!(*s == '0' && (*(s + 1) == 'x' || *(s + 1) == 'X'))) /* check '0x' */
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return 0.0; /* invalid format (no '0x') */
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for (s += 2; ; s++) { /* skip '0x' and read numeral */
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@@ -230,9 +230,9 @@ static lua_Number lua_strx2number (const char *s, char **endptr) {
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e *= 4; /* each digit multiplies/divides value by 2^4 */
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if (*s == 'p' || *s == 'P') { /* exponent part? */
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int exp1 = 0; /* exponent value */
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int neg1; /* exponent signal */
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int neg1; /* exponent sign */
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s++; /* skip 'p' */
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neg1 = isneg(&s); /* signal */
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neg1 = isneg(&s); /* sign */
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if (!lisdigit(cast_uchar(*s)))
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return 0.0; /* invalid; must have at least one digit */
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while (lisdigit(cast_uchar(*s))) /* read exponent */
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