code for conversion macros moved from luaconf to llimits + 'uint'

renamed to 'unsigned' in those macros
This commit is contained in:
Roberto Ierusalimschy
2010-11-03 13:16:17 -02:00
parent fdd5f2f7a3
commit f1629217f1
3 changed files with 101 additions and 103 deletions

View File

@@ -1,5 +1,5 @@
/*
** $Id: llimits.h,v 1.81 2010/05/24 19:29:46 roberto Exp roberto $
** $Id: llimits.h,v 1.82 2010/05/31 16:08:55 roberto Exp roberto $
** Limits, basic types, and some other `installation-dependent' definitions
** See Copyright Notice in lua.h
*/
@@ -168,6 +168,95 @@ typedef lu_int32 Instruction;
#define luai_userstateyield(L,n) ((void)L)
#endif
/*
** lua_number2int is a macro to convert lua_Number to int.
** lua_number2integer is a macro to convert lua_Number to LUA_INTEGER.
** lua_number2unsigned is a macro to convert a lua_Number to a LUA_UNSIGNED.
** lua_unsigned2number is a macro to convert a LUA_UNSIGNED to a lua_Number.
*/
#if defined(MS_ASMTRICK) /* { */
/* trick with Microsoft assembler for X86 */
#define lua_number2int(i,n) __asm {__asm fld n __asm fistp i}
#define lua_number2integer(i,n) lua_number2int(i, n)
#define lua_number2unsigned(i,n) \
{__int64 l; __asm {__asm fld n __asm fistp l} i = (unsigned int)l;}
#elif defined(LUA_IEEE754TRICK) /* }{ */
/* the next trick should work on any machine using IEEE754 with
a 32-bit integer type */
union luai_Cast { double l_d; LUA_INT32 l_p[2]; };
#if !defined(LUA_IEEEENDIAN) /* { */
#define LUAI_EXTRAIEEE \
static const union luai_Cast ieeeendian = {-(33.0 + 6755399441055744.0)};
#define LUA_IEEEENDIAN (ieeeendian.l_p[1] == 33)
#else
#define LUAI_EXTRAIEEE /* empty */
#endif /* } */
#define lua_number2int32(i,n,t) \
{ LUAI_EXTRAIEEE \
volatile union luai_Cast u; u.l_d = (n) + 6755399441055744.0; \
(i) = (t)u.l_p[LUA_IEEEENDIAN]; }
#define lua_number2int(i,n) lua_number2int32(i, n, int)
#define lua_number2integer(i,n) lua_number2int32(i, n, LUA_INTEGER)
#define lua_number2unsigned(i,n) lua_number2int32(i, n, LUA_UNSIGNED)
#endif /* } */
/* the following definitions always work, but may be slow */
#if !defined(lua_number2int)
#define lua_number2int(i,n) ((i)=(int)(n))
#endif
#if !defined(lua_number2integer)
#define lua_number2integer(i,n) ((i)=(LUA_INTEGER)(n))
#endif
#if !defined(lua_number2unsigned) /* { */
/* the following definition assures proper modulo behavior */
#if defined(LUA_NUMBER_DOUBLE)
#include <math.h>
#define lua_number2unsigned(i,n) \
((i)=(LUA_UNSIGNED)((n) - floor((n)/4294967296.0)*4294967296.0))
#else
#define lua_number2unsigned(i,n) ((i)=(LUA_UNSIGNED)(n))
#endif
#endif /* } */
#if !defined(lua_unsigned2number)
/* on several machines, coercion from unsigned to double is slow,
so it may be worth to avoid */
#define lua_unsigned2number(u) \
((LUA_INT32)(u) < 0 ? (lua_Number)(u) : (lua_Number)(LUA_INT32)(u))
#endif
/*
** luai_hashnum is a macro do hash a lua_Number value into an integer.
** The hash must be deterministic and give reasonable values for
** both small and large values (outside the range of integers).
** It is used only in ltable.c.
*/
#if !defined(luai_hashnum) /* { */
#include <float.h>
#include <math.h>
#define luai_hashnum(i,n) { int e; \
n = frexp(n, &e) * (lua_Number)(INT_MAX - DBL_MAX_EXP); \
lua_number2int(i, n); i += e; }
#endif /* } */