new type 'StackValue' for stack elements
(we may want to put extra info there in the future)
This commit is contained in:
8
ltests.c
8
ltests.c
@@ -1,5 +1,5 @@
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/*
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** $Id: ltests.c,v 2.221 2017/06/27 11:35:31 roberto Exp roberto $
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** $Id: ltests.c,v 2.222 2017/06/27 18:32:49 roberto Exp roberto $
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** Internal Module for Debugging of the Lua Implementation
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** See Copyright Notice in lua.h
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*/
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@@ -46,7 +46,7 @@ void *l_Trick = 0;
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int islocked = 0;
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#define obj_at(L,k) (L->ci->func + (k))
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#define obj_at(L,k) s2v(L->ci->func + (k))
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static int runC (lua_State *L, lua_State *L1, const char *pc);
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@@ -316,7 +316,7 @@ static int lua_checkpc (lua_State *L, CallInfo *ci) {
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StkId f = (L->status != LUA_YIELD || ci != L->ci)
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? ci->func
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: restorestack(L, ci->extra);
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Proto *p = clLvalue(f)->p;
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Proto *p = clLvalue(s2v(f))->p;
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return p->code <= ci->u.l.savedpc &&
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ci->u.l.savedpc <= p->code + p->sizecode;
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}
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@@ -336,7 +336,7 @@ static void checkstack (global_State *g, lua_State *L1) {
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}
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if (L1->stack) { /* complete thread? */
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for (o = L1->stack; o < L1->stack_last + EXTRA_STACK; o++)
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checkliveness(L1, o); /* entire stack must have valid values */
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checkliveness(L1, s2v(o)); /* entire stack must have valid values */
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}
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else lua_assert(L1->stacksize == 0);
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}
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