in 'luaD_call', use two functions instead of one with fixed boolean
argument
This commit is contained in:
6
ldo.h
6
ldo.h
@@ -1,5 +1,5 @@
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/*
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** $Id: ldo.h,v 2.23 2015/10/21 18:40:47 roberto Exp roberto $
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** $Id: ldo.h,v 2.24 2015/11/02 16:09:30 roberto Exp roberto $
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** Stack and Call structure of Lua
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** See Copyright Notice in lua.h
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*/
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@@ -40,8 +40,8 @@ LUAI_FUNC int luaD_protectedparser (lua_State *L, ZIO *z, const char *name,
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const char *mode);
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LUAI_FUNC void luaD_hook (lua_State *L, int event, int line);
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LUAI_FUNC int luaD_precall (lua_State *L, StkId func, int nresults);
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LUAI_FUNC void luaD_call (lua_State *L, StkId func, int nResults,
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int allowyield);
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LUAI_FUNC void luaD_call (lua_State *L, StkId func, int nResults);
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LUAI_FUNC void luaD_callnoyield (lua_State *L, StkId func, int nResults);
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LUAI_FUNC int luaD_pcall (lua_State *L, Pfunc func, void *u,
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ptrdiff_t oldtop, ptrdiff_t ef);
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LUAI_FUNC int luaD_poscall (lua_State *L, StkId firstResult, int nres);
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