4540 lines
160 KiB
TeX
4540 lines
160 KiB
TeX
% $Id: manual.tex,v 2.1 2003/01/22 16:29:38 roberto Exp roberto $
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%{[(
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\documentclass[11pt,twoside]{article}
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\usepackage{fullpage}
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\usepackage{iso}
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\usepackage{graphicx}
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% Right arrow (internal use)
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\newcommand{\ra}{\(\rightarrow\)\ }
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|
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% Terminal Simbols
|
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\newcommand{\ter}[1]{{\rm`{\tt#1}'}}
|
||
%reserved words
|
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\newcommand{\rwd}[1]{{\bf\lowercase{#1}}}
|
||
% empty production
|
||
\newcommand{\emptyprod}{$\epsilon$ }
|
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|
||
% repetitions and optionals
|
||
\newcommand{\rep}[1]{{\rm\{}\,#1\,{\rm\}}}
|
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\newcommand{\opt}[1]{{\rm [}\,#1\,{\,\rm]}}
|
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\newcommand{\oneormore}[1]{{\rm\{}#1{\/\rm\}$^+$}}
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|
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\newcommand{\prg}[1]{{\it #1\/}}
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||
|
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%productions: \produc{non-terminal}{rule}
|
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\newcommand{\produc}[2]{#1 & \ra & #2\index{grammar!#1}\\}
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|
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%new line inside a production
|
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\newcommand{\NL}{\\ & &}
|
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%new line indented
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\newcommand{\NLI}{\NL\hspace{2ex}}
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||
|
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% 'or'
|
||
\newcommand{\Or}{$|$ }
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||
|
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% 'or' in a new line
|
||
\newcommand{\OrNL}{\\ & \Or & }
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|
||
%Environment for productions
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\newenvironment{Produc}{\vspace{0.8ex}\par\noindent\hspace{5ex}\it\begin{tabular}{rrl}}{\end{tabular}\vspace{0.8ex}\par\noindent}
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||
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%\newcommand{\See}[1]{Section~\ref{#1}}
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\newcommand{\See}[1]{\S\ref{#1}}
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%\newcommand{\see}[1]{(see~\See{#1} on page \pageref{#1})}
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\newcommand{\see}[1]{(see~\See{#1})}
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\newcommand{\seepage}[1]{(see page~\pageref{#1})}
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\newcommand{\M}[1]{{\rm\emph{#1}}}
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\newcommand{\T}[1]{{\tt #1}}
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\newcommand{\Math}[1]{$#1$}
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\newcommand{\nil}{{\bf nil}}
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||
\newcommand{\False}{{\bf false}}
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\newcommand{\True}{{\bf true}}
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%\def\tecgraf{{\sf TeC\kern-.21em\lower.7ex\hbox{Graf}}}
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\def\tecgraf{{\sf Tecgraf}}
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\newcommand{\Index}[1]{#1\index{#1@{\lowercase{#1}}}}
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\newcommand{\IndexVerb}[1]{\T{#1}\index{#1@{\tt #1}}}
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||
\newcommand{\IndexEmph}[1]{\emph{#1}\index{#1@{\lowercase{#1}}}}
|
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\newcommand{\IndexTM}[1]{\index{#1 event@{\Q{#1} event}}\index{metamethod!#1}}
|
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\newcommand{\Def}[1]{\emph{#1}\index{#1}}
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\newcommand{\IndexAPI}[1]{\T{#1}\DefAPI{#1}}
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\newcommand{\IndexLIB}[1]{\T{#1}\DefLIB{#1}}
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\newcommand{\DefLIB}[1]{\index{#1@{\tt #1}}}
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||
\newcommand{\DefAPI}[1]{\index{C API!#1@{\tt #1}}}
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\newcommand{\IndexKW}[1]{\index{keywords!#1@{\tt #1}}}
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\newcommand{\Q}[1]{``#1''}
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\newcommand{\Em}{---}
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\newcommand{\En}{--}
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\newcommand{\C}[1]{}
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|
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\newcommand{\ff}{$\bullet$\ }
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\newcommand{\Version}{5.0 (beta)}
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\newcommand{\Nter}[1]{{\tt#1}}
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\newcommand{\NOTE}{\par\medskip\noindent\emph{NOTE}: }
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\newcommand{\At}{{\tt @}} %{\verb|@|}
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\newcommand{\Nb}{~}
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|
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\makeindex
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\begin{document}
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%{===============================================================
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\thispagestyle{empty}
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\pagestyle{empty}
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||
|
||
{
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\parindent=0pt
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\vglue1.5in
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||
{\LARGE\bf
|
||
The Lua Programming Language}
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||
\hfill
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||
\vskip4pt \hrule height 4pt width \hsize \vskip4pt
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||
\hfill
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||
Reference Manual for Lua version \Version
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\\
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||
\null
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||
\hfill
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||
Last revised on \today
|
||
\\
|
||
\vfill
|
||
\centering
|
||
\includegraphics[width=0.7\textwidth]{nolabel.ps}
|
||
\vfill
|
||
\vskip4pt \hrule height 2pt width \hsize
|
||
}
|
||
|
||
\newpage
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||
\begin{quotation}
|
||
\parskip=10pt
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||
\parindent=0pt
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||
\footnotesize
|
||
\null\vfill
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||
|
||
\noindent
|
||
Copyright \copyright\ 2002 Tecgraf, PUC-Rio. All rights reserved.
|
||
|
||
Permission is hereby granted, free of charge,
|
||
to any person obtaining a copy of this software
|
||
and associated documentation files (the "Software"),
|
||
to deal in the Software without restriction,
|
||
including without limitation the rights to use, copy, modify,
|
||
merge, publish, distribute, sublicense,
|
||
and/or sell copies of the Software,
|
||
and to permit persons to whom the Software is furnished to do so,
|
||
subject to the following conditions:
|
||
|
||
The above copyright notice and this permission notice shall be
|
||
included in all copies or substantial portions of the Software.
|
||
|
||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||
EXPRESS OR IMPLIED,
|
||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
|
||
OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||
|
||
|
||
Copies of this manual can be obtained at
|
||
Lua's official web site,
|
||
\verb|www.lua.org|.
|
||
|
||
\bigskip
|
||
The Lua logo was designed by A. Nakonechny.
|
||
Copyright \copyright\ 1998. All rights reserved.
|
||
\end{quotation}
|
||
%}===============================================================
|
||
\newpage
|
||
|
||
\title{\Large\bf Reference Manual of the Programming Language Lua \Version}
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||
|
||
\author{%
|
||
Roberto Ierusalimschy\qquad
|
||
Luiz Henrique de Figueiredo\qquad
|
||
Waldemar Celes
|
||
\vspace{1.0ex}\\
|
||
\smallskip
|
||
\small\tt lua@tecgraf.puc-rio.br
|
||
\vspace{2.0ex}\\
|
||
%MCC 08/95 ---
|
||
\tecgraf\ --- Computer Science Department --- PUC-Rio
|
||
}
|
||
|
||
%\date{{\small \tt\$Date: 2003/01/22 16:29:38 $ $}}
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||
|
||
\maketitle
|
||
|
||
\pagestyle{plain}
|
||
\pagenumbering{roman}
|
||
|
||
\begin{abstract}
|
||
\noindent
|
||
Lua is a powerful, light-weight programming language
|
||
designed for extending applications.
|
||
Lua is also frequently used as a general-purpose, stand-alone language.
|
||
Lua combines simple procedural syntax
|
||
(similar to Pascal)
|
||
with
|
||
powerful data description constructs
|
||
based on associative arrays and extensible semantics.
|
||
Lua is
|
||
dynamically typed,
|
||
interpreted from opcodes,
|
||
and has automatic memory management with garbage collection,
|
||
making it ideal for
|
||
configuration,
|
||
scripting,
|
||
and
|
||
rapid prototyping.
|
||
|
||
This document describes version \Version{} of the Lua programming language
|
||
and the Application Program Interface (API)
|
||
that allows interaction between Lua programs and their host C~programs.
|
||
\end{abstract}
|
||
|
||
\def\abstractname{Resumo}
|
||
\begin{abstract}
|
||
\noindent
|
||
Lua <20> uma linguagem de programa<6D><61>o
|
||
poderosa e leve,
|
||
projetada para estender aplica<63><61>es.
|
||
Lua tamb<6D>m <20> frequentemente usada como uma linguagem de prop<6F>sito geral.
|
||
Lua combina programa<6D><61>o procedural
|
||
(com sintaxe semelhante <20> de Pascal)
|
||
com
|
||
poderosas constru<72><75>es para descri<72><69>o de dados,
|
||
baseadas em tabelas associativas e sem<65>ntica extens<6E>vel.
|
||
Lua <20>
|
||
tipada dinamicamente,
|
||
interpretada a partir de \emph{opcodes},
|
||
e tem gerenciamento autom<6F>tico de mem<65>ria com coleta de lixo.
|
||
Essas caracter<65>sticas fazem de Lua uma linguagem ideal para
|
||
configura<EFBFBD><EFBFBD>o,
|
||
automa<EFBFBD><EFBFBD>o (\emph{scripting})
|
||
e prototipagem r<>pida.
|
||
|
||
Este documento descreve a vers<72>o \Version{} da linguagem de
|
||
programa<EFBFBD><EFBFBD>o Lua e a Interface de Programa<6D><61>o (API) que permite
|
||
a intera<72><61>o entre programas Lua e programas C~hospedeiros.
|
||
\end{abstract}
|
||
|
||
\newpage
|
||
\null
|
||
\newpage
|
||
\tableofcontents
|
||
|
||
\newpage
|
||
\setcounter{page}{1}
|
||
\pagestyle{plain}
|
||
\pagenumbering{arabic}
|
||
|
||
\catcode`\_=12
|
||
\catcode`\$=12
|
||
\catcode`\#=12
|
||
\catcode`\%=12
|
||
\catcode`\^=12
|
||
\catcode`\~=12
|
||
\catcode`\&=12
|
||
|
||
|
||
|
||
\C{-------------------------------------------------------------------------}
|
||
\section{Introduction}
|
||
|
||
Lua is an extension programming language designed to support
|
||
general procedural programming with data description
|
||
facilities.
|
||
Lua is intended to be used as a powerful, light-weight
|
||
configuration language for any program that needs one.
|
||
Lua is implemented as a library, written in C.
|
||
|
||
Being an extension language, Lua has no notion of a \Q{main} program:
|
||
it only works \emph{embedded} in a host client,
|
||
called the \emph{embedding program} or simply the \emph{host}.
|
||
This host program can invoke functions to execute a piece of Lua code,
|
||
can write and read Lua variables,
|
||
and can register C\Nb{}functions to be called by Lua code.
|
||
Through the use of C\Nb{}functions, Lua can be augmented to cope with
|
||
a wide range of different domains,
|
||
thus creating customized programming languages sharing a syntactical framework.
|
||
|
||
Lua is free software,
|
||
and is provided as usual with no guarantees,
|
||
as stated in its copyright notice.
|
||
The implementation described in this manual is available
|
||
at Lua's official web site, \verb|www.lua.org|.
|
||
|
||
Like any other reference manual,
|
||
this document is dry in places.
|
||
For a discussion of the decisions behind the design of Lua,
|
||
see the papers below,
|
||
which are available at Lua's web site.
|
||
\begin{itemize}
|
||
\item
|
||
R.\Nb{}Ierusalimschy, L.\Nb{}H.\Nb{}de Figueiredo, and W.\Nb{}Celes.
|
||
Lua\Em{}an extensible extension language.
|
||
\emph{Software: Practice & Experience} {\bf 26} #6 (1996) 635\En{}652.
|
||
\item
|
||
L.\Nb{}H.\Nb{}de Figueiredo, R.\Nb{}Ierusalimschy, and W.\Nb{}Celes.
|
||
The design and implementation of a language for extending applications.
|
||
\emph{Proceedings of XXI Brazilian Seminar on Software and Hardware} (1994) 273\En{}283.
|
||
\item
|
||
L.\Nb{}H.\Nb{}de Figueiredo, R.\Nb{}Ierusalimschy, and W.\Nb{}Celes.
|
||
Lua: an extensible embedded language.
|
||
\emph{Dr. Dobb's Journal} {\bf 21} #12 (Dec 1996) 26\En{}33.
|
||
\item
|
||
R.\Nb{}Ierusalimschy, L.\Nb{}H.\Nb{}de Figueiredo, and W.\Nb{}Celes.
|
||
The evolution of an extension language: a history of Lua,
|
||
\emph{Proceedings of V Brazilian Symposium on Programming Languages} (2001) B-14\En{}B-28.
|
||
\end{itemize}
|
||
|
||
Lua means \Q{moon} in Portuguese.
|
||
|
||
\C{-------------------------------------------------------------------------}
|
||
\section{Lua Concepts}\label{concepts}
|
||
|
||
This section describes the main concepts of Lua as a language.
|
||
The syntax and semantics of Lua are described in \See{language}.
|
||
The discussion below is not purely conceptual;
|
||
it includes references to the C\Nb{}API \see{API},
|
||
because Lua is designed to be embedded in host programs.
|
||
It also includes references to the standard libraries \see{libraries}.
|
||
|
||
|
||
\subsection{Environment and Chunks}
|
||
|
||
All statements in Lua are executed in a \Def{global environment}.
|
||
This environment is initialized with a call from the embedding program to
|
||
\verb|lua_open| and
|
||
persists until a call to \verb|lua_close|
|
||
or the end of the embedding program.
|
||
The host program can create multiple independent global
|
||
environments, and freely switch among them \see{mangstate}.
|
||
|
||
The unit of execution of Lua is called a \Def{chunk}.
|
||
A chunk is simply a sequence of statements.
|
||
Statements are described in \See{stats}.
|
||
|
||
A chunk may be stored in a file or in a string inside the host program.
|
||
When a chunk is executed, first it is pre-compiled into opcodes for
|
||
a virtual machine,
|
||
and then the compiled statements are executed
|
||
by an interpreter for the virtual machine.
|
||
All modifications that a chunk makes to the global environment persist
|
||
after the chunk ends.
|
||
|
||
Chunks may also be pre-compiled into binary form and stored in files;
|
||
see program \IndexVerb{luac} for details.
|
||
Programs in source and compiled forms are interchangeable;
|
||
Lua automatically detects the file type and acts accordingly.
|
||
\index{pre-compilation}
|
||
|
||
|
||
\subsection{Table of Globals} \label{global-table}
|
||
|
||
????
|
||
|
||
\subsection{\Index{Values and Types}} \label{TypesSec}
|
||
|
||
Lua is a \emph{dynamically typed language}.
|
||
That means that
|
||
variables do not have types; only values do.
|
||
There are no type definitions in the language.
|
||
All values carry their own type.
|
||
|
||
There are eight \Index{basic types} in Lua:
|
||
\Def{nil}, \Def{boolean}, \Def{number},
|
||
\Def{string}, \Def{function}, \Def{userdata}, \Def{thread}, and \Def{table}.
|
||
\emph{Nil} is the type of the value \nil{},
|
||
whose main property is to be different from any other value;
|
||
usually it represents the absence of a useful value.
|
||
\emph{Boolean} is the type of the values \False{} and \True{}.
|
||
In Lua, both \nil{} and \False{} make a condition false,
|
||
and any other value makes it true.
|
||
\emph{Number} represents real (double-precision floating-point) numbers.
|
||
(It is not difficult to build Lua interpreters that use other
|
||
internal representations for numbers,
|
||
such as single-precision float or long integers.)
|
||
\emph{String} represents arrays of characters.
|
||
\index{eight-bit clean}
|
||
Lua is 8-bit clean,
|
||
so strings may contain any 8-bit character,
|
||
including embedded zeros (\verb|'\0'|) \see{lexical}.
|
||
|
||
Functions are \emph{first-class values} in Lua.
|
||
That means that functions can be stored in variables,
|
||
passed as arguments to other functions, and returned as results.
|
||
Lua can call (and manipulate) functions written in Lua and
|
||
functions written in C
|
||
\see{functioncall}.
|
||
|
||
The type \emph{userdata} is provided to allow arbitrary C data to
|
||
be stored in Lua variables.
|
||
This type corresponds to a block of raw memory
|
||
and has no pre-defined operations in Lua,
|
||
except assignment and identity test.
|
||
However, by using \emph{metatables},
|
||
the programmer can define operations for userdata values
|
||
\see{metatable}.
|
||
Userdata values cannot be created or modified in Lua,
|
||
only through the C\Nb{}API.
|
||
This guarantees the integrity of data owned by the host program.
|
||
|
||
The type \Def{thread} represents independent threads of execution,
|
||
and it is used to implement coroutines.
|
||
(This is an experimental area; it needs more documentation,
|
||
and is subject to changes in the future.)
|
||
|
||
The type \emph{table} implements \Index{associative arrays},
|
||
that is, \Index{arrays} that can be indexed not only with numbers,
|
||
but with any value (except \nil{}).
|
||
Moreover,
|
||
tables can be \emph{heterogeneous},
|
||
that is, they can contain values of all types (except \nil{}).
|
||
Tables are the sole data structuring mechanism in Lua;
|
||
they may be used to represent not only ordinary arrays,
|
||
but also symbol tables, sets, records, graphs, trees, etc.
|
||
To represent \Index{records}, Lua uses the field name as an index.
|
||
The language supports this representation by
|
||
providing \verb|a.name| as syntactic sugar for \verb|a["name"]|.
|
||
There are several convenient ways to create tables in Lua
|
||
\see{tableconstructor}.
|
||
|
||
Like indices, the value of a table field can be of any type.
|
||
In particular,
|
||
because functions are first class values,
|
||
table fields may contain functions.
|
||
Thus tables may also carry \emph{methods} \see{func-def}.
|
||
|
||
Tables, functions, and userdata values are \emph{objects}:
|
||
variables do not actually \emph{contain} these values,
|
||
only \emph{references} to them.
|
||
Assignment, parameter passing, and function returns
|
||
always manipulate references to these values,
|
||
and do not imply any kind of copy.
|
||
|
||
The library function \verb|type| returns a string describing the type
|
||
of a given value \see{pdf-type}.
|
||
|
||
|
||
\subsubsection{Metatables}
|
||
|
||
Each table and userdata object in Lua may have a \Index{metatable}.
|
||
|
||
You can change several aspects of the behavior
|
||
of an object by setting specific fields in its metatable.
|
||
For instance, when an object is the operand of an addition,
|
||
Lua checks for a function in the field \verb|"__add"| in its metatable.
|
||
If it finds one,
|
||
Lua calls that function to perform the addition.
|
||
|
||
We call the keys in a metatable \Index{events},
|
||
and the values \Index{metamethods}.
|
||
In the previous example, \verb|"add"| is the event,
|
||
and the function is the metamethod that performs the addition.
|
||
|
||
A metatable controls how an object behaves in arithmetic operations,
|
||
order comparisons, concatenation, and indexing.
|
||
A metatable can also define a function to be called when a userdata
|
||
is garbage collected.
|
||
\See{metatable} gives a detailed description of which events you
|
||
can control with metatables.
|
||
|
||
You can query and change the metatable of an object
|
||
through the \verb|setmetatable| and \verb|getmetatable|
|
||
functions \see{pdf-getmetatable}.
|
||
|
||
|
||
|
||
\subsection{Coercion} \label{coercion}
|
||
|
||
Lua provides automatic conversion between
|
||
string and number values at run time.
|
||
Any arithmetic operation applied to a string tries to convert
|
||
that string to a number, following the usual rules.
|
||
Conversely, whenever a number is used where a string is expected,
|
||
the number is converted to a string, in a reasonable format.
|
||
The format is chosen so that
|
||
a conversion from number to string then back to number
|
||
reproduces the original number \emph{exactly}.
|
||
For complete control of how numbers are converted to strings,
|
||
use the \verb|format| function \see{format}.
|
||
|
||
|
||
\subsection{Variables}
|
||
|
||
There are two kinds of variables in Lua:
|
||
global variables
|
||
and local variables.
|
||
Variables are assumed to be global unless explicitly declared local
|
||
\see{localvar}.
|
||
Before the first assignment to a variable, its value is \nil{}.
|
||
|
||
All global variables live as fields in ordinary Lua tables.
|
||
Usually, globals live in a table called \Index{table of globals}.
|
||
However, a function can individually change its global table,
|
||
so that all global variables in that function will refer to that table.
|
||
This mechanism allows the creation of \Index{namespaces} and other
|
||
modularization facilities.
|
||
|
||
\Index{Local variables} are lexically scoped.
|
||
Therefore, local variables can be freely accessed by functions
|
||
defined inside their scope \see{visibility}.
|
||
|
||
|
||
\subsection{Garbage Collection}\label{GC}
|
||
|
||
Lua does automatic memory management.
|
||
That means that
|
||
you do not have to worry about allocating memory for new objects
|
||
and freeing it when the objects are no longer needed.
|
||
Lua manages memory automatically by running
|
||
a \Index{garbage collector} from time to time
|
||
and
|
||
collecting all dead objects
|
||
(all objects that are no longer accessible from Lua).
|
||
All objects in Lua are subject to automatic management:
|
||
tables, userdata, functions, and strings.
|
||
|
||
Using the C\Nb{}API,
|
||
you can set garbage-collector metamethods for userdata \see{metatable}.
|
||
When it is about to free a userdata,
|
||
Lua calls the metamethod associated with event \verb|gc| in the
|
||
userdata's metatable.
|
||
Using such facility, you can coordinate Lua's garbage collection
|
||
with external resource management
|
||
(such as closing files, network or database connections,
|
||
or freeing your own memory).
|
||
|
||
Lua uses two numbers to control its garbage-collection cycles.
|
||
One number counts how many bytes of dynamic memory Lua is using,
|
||
and the other is a threshold.
|
||
When the number of bytes crosses the threshold,
|
||
Lua runs the garbage collector,
|
||
which reclaims the memory of all dead objects.
|
||
The byte counter is adjusted,
|
||
and then the threshold is reset to twice the new value of the byte counter.
|
||
|
||
Through the C\Nb{}API, you can query those numbers,
|
||
and change the threshold \see{GC-API}.
|
||
Setting the threshold to zero actually forces an immediate
|
||
garbage-collection cycle,
|
||
while setting it to a huge number effectively stops the garbage collector.
|
||
Using Lua code you have a more limited control over garbage-collection cycles,
|
||
through the functions \verb|gcinfo| and \verb|collectgarbage|
|
||
\see{predefined}.
|
||
|
||
|
||
\subsubsection{Weak Tables}\label{weak-table}
|
||
|
||
A \IndexEmph{weak table} is a table whose elements are
|
||
\IndexEmph{weak references}.
|
||
A weak reference is ignored by the garbage collector.
|
||
In other words,
|
||
if the only references to an object are weak references,
|
||
then the garbage collector will collect that object.
|
||
|
||
A weak table can have weak keys, weak values, or both.
|
||
A table with weak keys allows the collection of its keys,
|
||
but prevents the collection of its values.
|
||
A table with both weak keys and weak values allows the collection of
|
||
both keys and values.
|
||
In any case, if either the key or the value is collected,
|
||
the whole pair is removed from the table.
|
||
The weakness of a table is controlled by the value of the
|
||
\verb|__mode| field of its metatable.
|
||
If the \verb|__mode| field is a string containing the character \verb|k|,
|
||
the keys in the table are weak.
|
||
If \verb|__mode| contains \verb|v|,
|
||
the values in the table are weak.
|
||
|
||
|
||
\C{-------------------------------------------------------------------------}
|
||
\section{The Language}\label{language}
|
||
|
||
This section describes the lexis, the syntax, and the semantics of Lua.
|
||
In other words,
|
||
this section describes
|
||
which tokens are valid,
|
||
how they can be combined,
|
||
and what their combinations mean.
|
||
|
||
\subsection{Lexical Conventions} \label{lexical}
|
||
|
||
\IndexEmph{Identifiers} in Lua can be any string of letters,
|
||
digits, and underscores,
|
||
not beginning with a digit.
|
||
This coincides with the definition of identifiers in most languages.
|
||
(The definition of letter depends on the current locale:
|
||
any character considered alphabetic by the current locale
|
||
can be used in an identifier.)
|
||
|
||
The following \IndexEmph{keywords} are reserved,
|
||
and cannot be used as identifiers:
|
||
\index{reserved words}
|
||
\begin{verbatim}
|
||
and break do else elseif
|
||
end false for function if
|
||
in local nil not or
|
||
repeat return then true until
|
||
while
|
||
\end{verbatim}
|
||
|
||
Lua is a case-sensitive language:
|
||
\T{and} is a reserved word, but \T{And} and \T{AND}
|
||
are two different, valid identifiers.
|
||
As a convention, identifiers starting with an underscore followed by
|
||
uppercase letters (such as \verb|_VERSION|)
|
||
are reserved for internal variables used by Lua.
|
||
|
||
The following strings denote other \Index{tokens}:
|
||
\begin{verbatim}
|
||
+ - * / ^ =
|
||
~= <= >= < > ==
|
||
( ) { } [ ]
|
||
; : , . .. ...
|
||
\end{verbatim}
|
||
|
||
\IndexEmph{Literal strings}
|
||
can be delimited by matching single or double quotes,
|
||
and can contain the C-like escape sequences
|
||
`\verb|\a|' (bell),
|
||
`\verb|\b|' (backspace),
|
||
`\verb|\f|' (form feed),
|
||
`\verb|\n|' (newline),
|
||
`\verb|\r|' (carriage return),
|
||
`\verb|\t|' (horizontal tab),
|
||
`\verb|\v|' (vertical tab),
|
||
`\verb|\\|' (backslash),
|
||
`\verb|\"|' (quotation mark),
|
||
`\verb|\'|' (apostrophe),
|
||
`\verb|\[|' (left square bracket),
|
||
`\verb|\]|' (right square bracket),
|
||
and `\verb|\|\emph{newline}' (that is, a backslash followed by a real newline,
|
||
which results in a newline in the string).
|
||
A character in a string may also be specified by its numerical value
|
||
using the escape sequence `\verb|\|\emph{ddd}',
|
||
where \emph{ddd} is a sequence of up to three \emph{decimal} digits.
|
||
Strings in Lua may contain any 8-bit value, including embedded zeros,
|
||
which can be specified as `\verb|\0|'.
|
||
|
||
Literal strings can also be delimited by matching
|
||
\verb|[[| \Math{\ldots} \verb|]]|.
|
||
Literals in this bracketed form may run for several lines,
|
||
may contain nested \verb|[[| \Math{\ldots} \verb|]]| pairs,
|
||
and do not interpret escape sequences.
|
||
For convenience,
|
||
when the opening \verb|[[| is immediately followed by a newline,
|
||
the newline is not included in the string. \C{ ]]}
|
||
That form is specially convenient for
|
||
writing strings that contain program pieces or
|
||
other quoted strings.
|
||
As an example, in a system using ASCII
|
||
(in which `\verb|a|' is coded as\Nb{}97,
|
||
newline is coded as\Nb{}10, and `\verb|1|' is coded as\Nb{}49),
|
||
the four literals below denote the same string:
|
||
\begin{verbatim}
|
||
(1) "alo\n123\""
|
||
(2) '\97lo\10\04923"'
|
||
(3) [[alo
|
||
123"]]
|
||
(4) [[
|
||
alo
|
||
123"]]
|
||
\end{verbatim}
|
||
|
||
\IndexEmph{Numerical constants} may be written with an optional decimal part
|
||
and an optional decimal exponent.
|
||
Examples of valid numerical constants are
|
||
\begin{verbatim}
|
||
3 3.0 3.1416 314.16e-2 0.31416E1
|
||
\end{verbatim}
|
||
|
||
\IndexEmph{Comments} start anywhere outside a string with a
|
||
double hyphen (\verb|--|);
|
||
If the text after \verb|--| is different from \verb|[[|,
|
||
the comment is a short comment,
|
||
that runs until the end of the line.
|
||
Otherwise, it is a long comment,
|
||
that runs until the corresponding \verb|]]|.
|
||
Long comments may run for several lines,
|
||
and may contain nested \verb|[[| \Math{\ldots} \verb|]]| pairs.
|
||
For convenience,
|
||
the first line of a chunk is skipped if it starts with \verb|#|.
|
||
This facility allows the use of Lua as a script interpreter
|
||
in Unix systems \see{lua-sa}.
|
||
|
||
|
||
\subsection{Variables}\label{variables}
|
||
|
||
Variables are places that store values.
|
||
\C{In Lua, variables are given by simple identifiers or by table fields.}
|
||
|
||
A single name can denote a global variable, a local variable,
|
||
or a formal parameter in a function
|
||
(formal parameters are just local variables):
|
||
\begin{Produc}
|
||
\produc{var}{\Nter{Name}}
|
||
\end{Produc}
|
||
Square brackets are used to index a table:
|
||
\begin{Produc}
|
||
\produc{var}{prefixexp \ter{[} exp \ter{]}}
|
||
\end{Produc}
|
||
The first expression should result in a table value,
|
||
and the second expression identifies a specific entry inside that table.
|
||
|
||
The syntax \verb|var.NAME| is just syntactic sugar for
|
||
\verb|var["NAME"]|:
|
||
\begin{Produc}
|
||
\produc{var}{prefixexp \ter{.} \Nter{Name}}
|
||
\end{Produc}
|
||
|
||
The expression denoting the table to be indexed has a restricted syntax;
|
||
see \See{expressions} for details.
|
||
|
||
The meaning of assignments and evaluations of global and
|
||
indexed variables can be changed via metatables.
|
||
An assignment to a global variable \verb|x = val|
|
||
is equivalent to the assignment
|
||
\verb|_glob.x = val|,
|
||
where \verb|_glob| is the table of globals of the running function
|
||
(see \See{global-table} for a discussion about the table of globals).
|
||
An assignment to an indexed variable \verb|t[i] = val| is equivalent to
|
||
\verb|settable_event(t,i,val)|.
|
||
An access to a global variable \verb|x|
|
||
is equivalent to \verb|_glob.x|
|
||
(again, see \See{global-table} for a discussion about \verb|_glob|).
|
||
An access to an indexed variable \verb|t[i]| is equivalent to
|
||
a call \verb|gettable_event(t,i)|.
|
||
See \See{metatable} for a complete description of the
|
||
\verb|settable_event| and \verb|gettable_event| functions.
|
||
(These functions are not defined or callable in Lua.
|
||
We use them here only for explanatory purposes.)
|
||
|
||
|
||
\subsection{Statements}\label{stats}
|
||
|
||
Lua supports an almost conventional set of \Index{statements},
|
||
similar to those in Pascal or C.
|
||
The conventional commands include
|
||
assignment, control structures, and procedure calls.
|
||
Non-conventional commands include table constructors
|
||
and variable declarations.
|
||
|
||
\subsubsection{Chunks}\label{chunks}
|
||
The unit of execution of Lua is called a \Def{chunk}.
|
||
A chunk is simply a sequence of statements,
|
||
which are executed sequentially.
|
||
Each statement can be optionally followed by a semicolon:
|
||
\begin{Produc}
|
||
\produc{chunk}{\rep{stat \opt{\ter{;}}}}
|
||
\end{Produc}
|
||
|
||
\subsubsection{Blocks}
|
||
A \Index{block} is a list of statements;
|
||
syntactically, a block is equal to a chunk:
|
||
\begin{Produc}
|
||
\produc{block}{chunk}
|
||
\end{Produc}
|
||
|
||
A block may be explicitly delimited to produce a single statement:
|
||
\begin{Produc}
|
||
\produc{stat}{\rwd{do} block \rwd{end}}
|
||
\end{Produc}
|
||
\IndexKW{do}
|
||
Explicit blocks are useful
|
||
to control the scope of variable declarations.
|
||
Explicit blocks are also sometimes used to
|
||
add a \rwd{return} or \rwd{break} statement in the middle
|
||
of another block \see{control}.
|
||
|
||
\subsubsection{\Index{Assignment}} \label{assignment}
|
||
Lua allows \Index{multiple assignment}.
|
||
Therefore, the syntax for assignment
|
||
defines a list of variables on the left side
|
||
and a list of expressions on the right side.
|
||
The elements in both lists are separated by commas:
|
||
\begin{Produc}
|
||
\produc{stat}{varlist1 \ter{=} explist1}
|
||
\produc{varlist1}{var \rep{\ter{,} var}}
|
||
\produc{explist1}{exp \rep{\ter{,} exp}}
|
||
\end{Produc}
|
||
Expressions are discussed in \See{expressions}.
|
||
|
||
Before the assignment,
|
||
the list of values is \emph{adjusted} to the length of
|
||
the list of variables.\index{adjustment}
|
||
If there are more values than needed,
|
||
the excess values are thrown away.
|
||
If there are fewer values than needed,
|
||
the list is extended with as many \nil{}'s as needed.
|
||
If the list of expressions ends with a function call,
|
||
then all values returned by that function call enter in the list of values,
|
||
before the adjustment
|
||
(except when the call is enclosed in parentheses; see \See{expressions}).
|
||
|
||
The assignment statement first evaluates all its expressions,
|
||
and only then are the assignments performed.
|
||
Thus the code
|
||
\begin{verbatim}
|
||
i = 3
|
||
i, a[i] = i+1, 20
|
||
\end{verbatim}
|
||
sets \verb|a[3]| to 20, without affecting \verb|a[4]|
|
||
because the \verb|i| in \verb|a[i]| is evaluated
|
||
before it is assigned 4.
|
||
Similarly, the line
|
||
\begin{verbatim}
|
||
x, y = y, x
|
||
\end{verbatim}
|
||
exchanges the values of \verb|x| and \verb|y|.
|
||
|
||
\subsubsection{Control Structures}\label{control}
|
||
The control structures
|
||
\rwd{if}, \rwd{while}, and \rwd{repeat} have the usual meaning and
|
||
familiar syntax:
|
||
\index{while-do statement}\IndexKW{while}
|
||
\index{repeat-until statement}\IndexKW{repeat}\IndexKW{until}
|
||
\index{if-then-else statement}\IndexKW{if}\IndexKW{else}\IndexKW{elseif}
|
||
\begin{Produc}
|
||
\produc{stat}{\rwd{while} exp \rwd{do} block \rwd{end}}
|
||
\produc{stat}{\rwd{repeat} block \rwd{until} exp}
|
||
\produc{stat}{\rwd{if} exp \rwd{then} block
|
||
\rep{\rwd{elseif} exp \rwd{then} block}
|
||
\opt{\rwd{else} block} \rwd{end}}
|
||
\end{Produc}
|
||
Lua also has a \rwd{for} statement, in two flavors \see{for}.
|
||
|
||
The \Index{condition expression} \M{exp} of a
|
||
control structure may return any value.
|
||
Both \False{} and \nil{} are considered false.
|
||
All values different from \nil{} and \False{} are considered true
|
||
(in particular, the number 0 and the empty string are also true).
|
||
|
||
The \rwd{return} statement is used to return values
|
||
from a function or from a chunk.\IndexKW{return}
|
||
\label{return}
|
||
\index{return statement}
|
||
Functions and chunks may return more than one value,
|
||
so the syntax for the \rwd{return} statement is
|
||
\begin{Produc}
|
||
\produc{stat}{\rwd{return} \opt{explist1}}
|
||
\end{Produc}
|
||
|
||
The \rwd{break} statement can be used to terminate the execution of a
|
||
\rwd{while}, \rwd{repeat}, or \rwd{for} loop,
|
||
and to skip to the next statement after the loop:\IndexKW{break}
|
||
\index{break statement}
|
||
\begin{Produc}
|
||
\produc{stat}{\rwd{break}}
|
||
\end{Produc}
|
||
A \rwd{break} ends the innermost enclosing loop.
|
||
|
||
\NOTE
|
||
For syntactic reasons, \rwd{return} and \rwd{break}
|
||
statements can only be written as the \emph{last} statement of a block.
|
||
If it is really necessary to \rwd{return} or \rwd{break} in the
|
||
middle of a block,
|
||
then an explicit inner block can used,
|
||
as in the idioms
|
||
`\verb|do return end|' and
|
||
`\verb|do break end|',
|
||
because now \rwd{return} and \rwd{break} are the last statements in
|
||
their (inner) blocks.
|
||
In practice,
|
||
those idioms are only used during debugging.
|
||
(For instance, a line `\verb|do return end|' can be added at the
|
||
beginning of a chunk for syntax checking only.)
|
||
|
||
\subsubsection{For Statement} \label{for}\index{for statement}
|
||
|
||
The \rwd{for} statement has two forms,
|
||
one numeric and one generic.
|
||
\IndexKW{for}\IndexKW{in}
|
||
|
||
The numeric \rwd{for} loop repeats a block of code while a
|
||
control variable runs through an arithmetic progression.
|
||
It has the following syntax:
|
||
\begin{Produc}
|
||
\produc{stat}{\rwd{for} \Nter{Name} \ter{=} exp \ter{,} exp \opt{\ter{,} exp}
|
||
\rwd{do} block \rwd{end}}
|
||
\end{Produc}
|
||
The \emph{block} is repeated for \emph{name} starting at the value of
|
||
the first \emph{exp}, until it passes the second \emph{exp} by steps of the
|
||
third \emph{exp}.
|
||
More precisely, a \rwd{for} statement like
|
||
\begin{verbatim}
|
||
for var = e1, e2, e3 do block end
|
||
\end{verbatim}
|
||
is equivalent to the code:
|
||
\begin{verbatim}
|
||
do
|
||
local var, _limit, _step = tonumber(e1), tonumber(e2), tonumber(e3)
|
||
if not (var and _limit and _step) then error() end
|
||
while (_step>0 and var<=_limit) or (_step<=0 and var>=_limit) do
|
||
block
|
||
var = var+_step
|
||
end
|
||
end
|
||
\end{verbatim}
|
||
Note the following:
|
||
\begin{itemize}\itemsep=0pt
|
||
\item Both the limit and the step are evaluated only once,
|
||
before the loop starts.
|
||
\item \verb|_limit| and \verb|_step| are invisible variables.
|
||
The names are here for explanatory purposes only.
|
||
\item The behavior is \emph{undefined} if you assign to \verb|var| inside
|
||
the block.
|
||
\item If the third expression (the step) is absent, then a step of\Nb{}1 is used.
|
||
\item You can use \rwd{break} to exit a \rwd{for} loop.
|
||
\item The loop variable \verb|var| is local to the statement;
|
||
you cannot use its value after the \rwd{for} ends or is broken.
|
||
If you need the value of the loop variable \verb|var|,
|
||
then assign it to another variable before breaking or exiting the loop.
|
||
\end{itemize}
|
||
|
||
The generic \rwd{for} statement works over functions,
|
||
called \Index{generators}.
|
||
It calls its generator to produce a new value for each iteration,
|
||
stopping when the new value is \nil{}.
|
||
It has the following syntax:
|
||
\begin{Produc}
|
||
\produc{stat}{\rwd{for} \Nter{Name} \rep{\ter{,} \Nter{Name}} \rwd{in} explist1
|
||
\rwd{do} block \rwd{end}}
|
||
\end{Produc}
|
||
A \rwd{for} statement like
|
||
\begin{verbatim}
|
||
for var_1, ..., var_n in explist do block end
|
||
\end{verbatim}
|
||
is equivalent to the code:
|
||
\begin{verbatim}
|
||
do
|
||
local _f, _s, var_1, ..., var_n = explist
|
||
while true do
|
||
var_1, ..., var_n = _f(_s, var_1)
|
||
if var_1 == nil then break end
|
||
block
|
||
end
|
||
end
|
||
\end{verbatim}
|
||
Note the following:
|
||
\begin{itemize}\itemsep=0pt
|
||
\item \verb|explist| is evaluated only once.
|
||
Its results are a \Q{generator} function,
|
||
a \Q{state}, and an initial value for the first \Q{iterator variable}.
|
||
\item \verb|_f| and \verb|_s| are invisible variables.
|
||
The names are here for explanatory purposes only.
|
||
\item The behavior is \emph{undefined} if you assign to any
|
||
\verb|var_i| inside the block.
|
||
\item You can use \rwd{break} to exit a \rwd{for} loop.
|
||
\item The loop variables \verb|var_i| are local to the statement;
|
||
you cannot use their values after the \rwd{for} ends.
|
||
If you need these values,
|
||
then assign them to other variables before breaking or exiting the loop.
|
||
\end{itemize}
|
||
|
||
|
||
\subsubsection{Function Calls as Statements} \label{funcstat}
|
||
Because of possible side-effects,
|
||
function calls can be executed as statements:
|
||
\begin{Produc}
|
||
\produc{stat}{functioncall}
|
||
\end{Produc}
|
||
In this case, all returned values are thrown away.
|
||
Function calls are explained in \See{functioncall}.
|
||
|
||
\subsubsection{Local Declarations} \label{localvar}
|
||
\Index{Local variables} may be declared anywhere inside a block.
|
||
The declaration may include an initial assignment:\IndexKW{local}
|
||
\begin{Produc}
|
||
\produc{stat}{\rwd{local} namelist \opt{\ter{=} explist1}}
|
||
\produc{namelist}{\Nter{Name} \rep{\ter{,} \Nter{Name}}}
|
||
\end{Produc}
|
||
If present, an initial assignment has the same semantics
|
||
of a multiple assignment \see{assignment}.
|
||
Otherwise, all variables are initialized with \nil{}.
|
||
|
||
A chunk is also a block \see{chunks},
|
||
so local variables can be declared outside any explicit block.
|
||
Such local variables die when the chunk ends.
|
||
|
||
Visibility rules for local variables are explained in \See{visibility}.
|
||
|
||
|
||
\subsection{\Index{Expressions}}\label{expressions}
|
||
|
||
\C{\subsubsection{\Index{Basic Expressions}}}
|
||
The basic expressions in Lua are the following:
|
||
\begin{Produc}
|
||
\produc{exp}{prefixexp}
|
||
\produc{exp}{\rwd{nil} \Or \rwd{false} \Or \rwd{true}}
|
||
\produc{exp}{Number}
|
||
\produc{exp}{Literal}
|
||
\produc{exp}{function}
|
||
\produc{exp}{tableconstructor}
|
||
\produc{prefixexp}{var \Or functioncall \Or \ter{(} exp \ter{)}}
|
||
\end{Produc}
|
||
\IndexKW{nil}\IndexKW{false}\IndexKW{true}
|
||
|
||
An expression enclosed in parentheses always results in only one value.
|
||
Thus,
|
||
\verb|(f(x,y,z))| is always a single value,
|
||
even if \verb|f| returns several values.
|
||
(The value of \verb|(f(x,y,z))| is the first value returned by \verb|f|
|
||
or \nil{} if \verb|f| does not return any values.)
|
||
|
||
\emph{Numbers} and \emph{literal strings} are explained in \See{lexical};
|
||
variables are explained in \See{variables};
|
||
function definitions are explained in \See{func-def};
|
||
function calls are explained in \See{functioncall};
|
||
table constructors are explained in \See{tableconstructor}.
|
||
|
||
Expressions can also be built with arithmetic operators, relational operators,
|
||
and logical operators, all of which are explained below.
|
||
|
||
\subsubsection{Arithmetic Operators}
|
||
Lua supports the usual \Index{arithmetic operators}:
|
||
the binary \verb|+| (addition),
|
||
\verb|-| (subtraction), \verb|*| (multiplication),
|
||
\verb|/| (division), and \verb|^| (exponentiation);
|
||
and unary \verb|-| (negation).
|
||
If the operands are numbers, or strings that can be converted to
|
||
numbers \see{coercion},
|
||
then all operations except exponentiation have the usual meaning,
|
||
while exponentiation calls a global function \verb|pow|; ??
|
||
otherwise, an appropriate metamethod is called \see{metatable}.
|
||
The standard mathematical library defines function \verb|pow|,
|
||
giving the expected meaning to \Index{exponentiation}
|
||
\see{mathlib}.
|
||
|
||
\subsubsection{Relational Operators}\label{rel-ops}
|
||
The \Index{relational operators} in Lua are
|
||
\begin{verbatim}
|
||
== ~= < > <= >=
|
||
\end{verbatim}
|
||
These operators always result in \False{} or \True{}.
|
||
|
||
Equality (\verb|==|) first compares the type of its operands.
|
||
If the types are different, then the result is \False{}.
|
||
Otherwise, the values of the operands are compared.
|
||
Numbers and strings are compared in the usual way.
|
||
Tables, userdata, and functions are compared \emph{by reference},
|
||
that is,
|
||
two tables are considered equal only if they are the \emph{same} table.
|
||
|
||
\C{TODO eq metamethod}
|
||
|
||
Every time you create a new table (or userdata, or function),
|
||
this new value is different from any previously existing value.
|
||
|
||
\NOTE
|
||
The conversion rules of \See{coercion}
|
||
\emph{do not} apply to equality comparisons.
|
||
Thus, \verb|"0"==0| evaluates to \emph{false},
|
||
and \verb|t[0]| and \verb|t["0"]| denote different
|
||
entries in a table.
|
||
\medskip
|
||
|
||
The operator \verb|~=| is exactly the negation of equality (\verb|==|).
|
||
|
||
The order operators work as follows.
|
||
If both arguments are numbers, then they are compared as such.
|
||
Otherwise, if both arguments are strings,
|
||
then their values are compared according to the current locale.
|
||
Otherwise, the \Q{lt} or the \Q{le} metamethod is called \see{metatable}.
|
||
|
||
|
||
\subsubsection{Logical Operators}
|
||
The \Index{logical operators} in Lua are
|
||
\index{and}\index{or}\index{not}
|
||
\begin{verbatim}
|
||
and or not
|
||
\end{verbatim}
|
||
Like the control structures \see{control},
|
||
all logical operators consider both \False{} and \nil{} as false
|
||
and anything else as true.
|
||
\IndexKW{and}\IndexKW{or}\IndexKW{not}
|
||
|
||
The operator \rwd{not} always return \False{} or \True{}.
|
||
|
||
The conjunction operator \rwd{and} returns its first argument
|
||
if its value is \False{} or \nil{};
|
||
otherwise, \rwd{and} returns its second argument.
|
||
The disjunction operator \rwd{or} returns its first argument
|
||
if it is different from \nil{} and \False{};
|
||
otherwise, \rwd{or} returns its second argument.
|
||
Both \rwd{and} and \rwd{or} use \Index{short-cut evaluation},
|
||
that is,
|
||
the second operand is evaluated only if necessary.
|
||
For example,
|
||
\begin{verbatim}
|
||
10 or error() -> 10
|
||
nil or "a" -> "a"
|
||
nil and 10 -> nil
|
||
false and error() -> false
|
||
false and nil -> false
|
||
false or nil -> nil
|
||
10 and 20 -> 20
|
||
\end{verbatim}
|
||
|
||
\subsubsection{Concatenation} \label{concat}
|
||
The string \Index{concatenation} operator in Lua is
|
||
denoted by two dots (`\verb|..|').
|
||
If both operands are strings or numbers, then they are converted to
|
||
strings according to the rules mentioned in \See{coercion}.
|
||
Otherwise, the \Q{concat} metamethod is called \see{metatable}.
|
||
|
||
\subsubsection{Precedence}
|
||
\Index{Operator precedence} in Lua follows the table below,
|
||
from lower to higher priority:
|
||
\begin{verbatim}
|
||
or
|
||
and
|
||
< > <= >= ~= ==
|
||
..
|
||
+ -
|
||
* /
|
||
not - (unary)
|
||
^
|
||
\end{verbatim}
|
||
The \verb|..| (concatenation) and \verb|^| (exponentiation)
|
||
operators are right associative.
|
||
All other binary operators are left associative.
|
||
|
||
\subsubsection{Table Constructors} \label{tableconstructor}
|
||
Table \Index{constructors} are expressions that create tables;
|
||
every time a constructor is evaluated, a new table is created.
|
||
Constructors can be used to create empty tables,
|
||
or to create a table and initialize some of its fields.
|
||
The general syntax for constructors is
|
||
\begin{Produc}
|
||
\produc{tableconstructor}{\ter{\{} \opt{fieldlist} \ter{\}}}
|
||
\produc{fieldlist}{field \rep{fieldsep field} \opt{fieldsep}}
|
||
\produc{field}{\ter{[} exp \ter{]} \ter{=} exp \Or
|
||
\Nter{Name} \ter{=} exp \Or exp}
|
||
\produc{fieldsep}{\ter{,} \Or \ter{;}}
|
||
\end{Produc}
|
||
|
||
Each field of the form \verb|[exp1] = exp2| adds to the new table an entry
|
||
with key \verb|exp1| and value \verb|exp2|.
|
||
A field of the form \verb|name = exp| is equivalent to
|
||
\verb|["name"] = exp|.
|
||
Finally, fields of the form \verb|exp| are equivalent to
|
||
\verb|[i] = exp|, where \verb|i| are consecutive numerical integers,
|
||
starting with 1.
|
||
Fields in the other formats do not affect this counting.
|
||
For example,
|
||
\begin{verbatim}
|
||
a = {[f(1)] = g; "x", "y"; x = 1, f(x), [30] = 23; 45}
|
||
\end{verbatim}
|
||
is equivalent to
|
||
\begin{verbatim}
|
||
do
|
||
local temp = {}
|
||
temp[f(1)] = g
|
||
temp[1] = "x" -- 1st exp
|
||
temp[2] = "y" -- 2nd exp
|
||
temp.x = 1 -- temp["x"] = 1
|
||
temp[3] = f(x) -- 3rd exp
|
||
temp[30] = 23
|
||
temp[4] = 45 -- 4th exp
|
||
a = temp
|
||
end
|
||
\end{verbatim}
|
||
|
||
If the last expression in the list is a function call,
|
||
then all values returned by the call enter the list consecutively
|
||
\see{functioncall}.
|
||
If you want to avoid this,
|
||
enclose the function call in parentheses.
|
||
|
||
The field list may have an optional trailing separator,
|
||
as a convenience for machine-generated code.
|
||
|
||
|
||
\subsubsection{Function Calls} \label{functioncall}
|
||
A \Index{function call} in Lua has the following syntax:
|
||
\begin{Produc}
|
||
\produc{functioncall}{prefixexp args}
|
||
\end{Produc}
|
||
In a function call,
|
||
first \M{prefixexp} and \M{args} are evaluated.
|
||
If the value of \M{prefixexp} has type \emph{function},
|
||
then that function is called,
|
||
with the given arguments.
|
||
Otherwise, its \Q{call} metamethod is called,
|
||
having as first parameter the value of \M{prefixexp},
|
||
followed by the original call arguments
|
||
\see{metatable}.
|
||
|
||
The form
|
||
\begin{Produc}
|
||
\produc{functioncall}{prefixexp \ter{:} \Nter{name} args}
|
||
\end{Produc}
|
||
can be used to call \Q{methods}.
|
||
A call \verb|v:name(...)|
|
||
is syntactic sugar for \verb|v.name(v, ...)|,
|
||
except that \verb|v| is evaluated only once.
|
||
|
||
Arguments have the following syntax:
|
||
\begin{Produc}
|
||
\produc{args}{\ter{(} \opt{explist1} \ter{)}}
|
||
\produc{args}{tableconstructor}
|
||
\produc{args}{Literal}
|
||
\end{Produc}
|
||
All argument expressions are evaluated before the call.
|
||
A call of the form \verb|f{...}| is syntactic sugar for
|
||
\verb|f({...})|, that is,
|
||
the argument list is a single new table.
|
||
A call of the form \verb|f'...'|
|
||
(or \verb|f"..."| or \verb|f[[...]]|) is syntactic sugar for
|
||
\verb|f('...')|, that is,
|
||
the argument list is a single literal string.
|
||
|
||
Because a function can return any number of results
|
||
\see{return},
|
||
the number of results must be adjusted before they are used.
|
||
If the function is called as a statement \see{funcstat},
|
||
then its return list is adjusted to\Nb{}0 elements,
|
||
thus discarding all returned values.
|
||
If the function is called inside another expression,
|
||
or in the middle of a list of expressions,
|
||
then its return list is adjusted to\Nb{}1 element,
|
||
thus discarding all returned values but the first one.
|
||
If the function is called as the last element of a list of expressions,
|
||
then no adjustment is made
|
||
(unless the call is enclosed in parentheses).
|
||
|
||
Here are some examples:
|
||
\begin{verbatim}
|
||
f() -- adjusted to 0 results
|
||
g(f(), x) -- f() is adjusted to 1 result
|
||
g(x, f()) -- g gets x plus all values returned by f()
|
||
a,b,c = f(), x -- f() is adjusted to 1 result (and c gets nil)
|
||
a,b,c = x, f() -- f() is adjusted to 2
|
||
a,b,c = f() -- f() is adjusted to 3
|
||
return f() -- returns all values returned by f()
|
||
return x,y,f() -- returns x, y, and all values returned by f()
|
||
{f()} -- creates a list with all values returned by f()
|
||
{f(), nil} -- f() is adjusted to 1 result
|
||
\end{verbatim}
|
||
|
||
If you enclose a function call in parentheses,
|
||
then it is adjusted to return exactly one value:
|
||
\begin{verbatim}
|
||
return x,y,(f()) -- returns x, y, and the first value from f()
|
||
{(f())} -- creates a table with exactly one element
|
||
\end{verbatim}
|
||
|
||
As an exception to the format-free syntax of Lua,
|
||
you cannot put a line break before the \verb|(| in a function call.
|
||
That restriction avoids some ambiguities in the language.
|
||
If you write
|
||
\begin{verbatim}
|
||
a = f
|
||
(g).x(a)
|
||
\end{verbatim}
|
||
Lua would read that as \verb|a = f(g).x(a)|.
|
||
So, if you want two statements, you must add a semi-colon between them.
|
||
If you actually want to call \verb|f|,
|
||
you must remove the line break before \verb|(g)|.
|
||
|
||
|
||
\subsubsection{\Index{Function Definitions}} \label{func-def}
|
||
|
||
The syntax for function definition is\IndexKW{function}
|
||
\begin{Produc}
|
||
\produc{function}{\rwd{function} funcbody}
|
||
\produc{funcbody}{\ter{(} \opt{parlist1} \ter{)} block \rwd{end}}
|
||
\end{Produc}
|
||
|
||
The following syntactic sugar simplifies function definitions:
|
||
\begin{Produc}
|
||
\produc{stat}{\rwd{function} funcname funcbody}
|
||
\produc{stat}{\rwd{local} \rwd{function} \Nter{name} funcbody}
|
||
\produc{funcname}{\Nter{name} \rep{\ter{.} \Nter{name}} \opt{\ter{:} \Nter{name}}}
|
||
\end{Produc}
|
||
The statement
|
||
\begin{verbatim}
|
||
function f () ... end
|
||
\end{verbatim}
|
||
translates to
|
||
\begin{verbatim}
|
||
f = function () ... end
|
||
\end{verbatim}
|
||
The statement
|
||
\begin{verbatim}
|
||
function t.a.b.c.f () ... end
|
||
\end{verbatim}
|
||
translates to
|
||
\begin{verbatim}
|
||
t.a.b.c.f = function () ... end
|
||
\end{verbatim}
|
||
The statement
|
||
\begin{verbatim}
|
||
local function f () ... end
|
||
\end{verbatim}
|
||
translates to
|
||
\begin{verbatim}
|
||
local f; f = function () ... end
|
||
\end{verbatim}
|
||
|
||
A function definition is an executable expression,
|
||
whose value has type \emph{function}.
|
||
When Lua pre-compiles a chunk,
|
||
all its function bodies are pre-compiled too.
|
||
Then, whenever Lua executes the function definition,
|
||
the function is \emph{instantiated} (or \emph{closed}).
|
||
This function instance (or \emph{closure})
|
||
is the final value of the expression.
|
||
Different instances of the same function
|
||
may refer to different non-local variables \see{visibility}
|
||
and may have different tables of globals \see{global-table}.
|
||
|
||
Parameters act as local variables that are
|
||
initialized with the argument values:
|
||
\begin{Produc}
|
||
\produc{parlist1}{namelist \opt{\ter{,} \ter{\ldots}}}
|
||
\produc{parlist1}{\ter{\ldots}}
|
||
\end{Produc}
|
||
\label{vararg}
|
||
When a function is called,
|
||
the list of \Index{arguments} is adjusted to
|
||
the length of the list of parameters,
|
||
unless the function is a \Def{vararg function},
|
||
which is
|
||
indicated by three dots (`\verb|...|') at the end of its parameter list.
|
||
A vararg function does not adjust its argument list;
|
||
instead, it collects all extra arguments into an implicit parameter,
|
||
called \IndexLIB{arg}.
|
||
The value of \verb|arg| is a table,
|
||
with a field\Nb{}\verb|n| whose value is the number of extra arguments,
|
||
and with the extra arguments at positions 1,\Nb{}2,\Nb{}\ldots,\Nb{}\verb|n|.
|
||
|
||
As an example, consider the following definitions:
|
||
\begin{verbatim}
|
||
function f(a, b) end
|
||
function g(a, b, ...) end
|
||
function r() return 1,2,3 end
|
||
\end{verbatim}
|
||
Then, we have the following mapping from arguments to parameters:
|
||
\begin{verbatim}
|
||
CALL PARAMETERS
|
||
|
||
f(3) a=3, b=nil
|
||
f(3, 4) a=3, b=4
|
||
f(3, 4, 5) a=3, b=4
|
||
f(r(), 10) a=1, b=10
|
||
f(r()) a=1, b=2
|
||
|
||
g(3) a=3, b=nil, arg={n=0}
|
||
g(3, 4) a=3, b=4, arg={n=0}
|
||
g(3, 4, 5, 8) a=3, b=4, arg={5, 8; n=2}
|
||
g(5, r()) a=5, b=1, arg={2, 3; n=2}
|
||
\end{verbatim}
|
||
|
||
Results are returned using the \rwd{return} statement \see{return}.
|
||
If control reaches the end of a function
|
||
without encountering a \rwd{return} statement,
|
||
then the function returns with no results.
|
||
|
||
The \emph{colon} syntax
|
||
is used for defining \IndexEmph{methods},
|
||
that is, functions that have an implicit extra parameter \IndexVerb{self}.
|
||
Thus, the statement
|
||
\begin{verbatim}
|
||
function t.a.b.c:f (...) ... end
|
||
\end{verbatim}
|
||
is syntactic sugar for
|
||
\begin{verbatim}
|
||
t.a.b.c.f = function (self, ...) ... end
|
||
\end{verbatim}
|
||
|
||
|
||
\subsection{Visibility Rules} \label{visibility}
|
||
\index{visibility}
|
||
|
||
Lua is a lexically scoped language.
|
||
The scope of variables begins at the first statement \emph{after}
|
||
their declaration and lasts until the end of the innermost block that
|
||
includes the declaration.
|
||
For instance:
|
||
\begin{verbatim}
|
||
x = 10 -- global variable
|
||
do -- new block
|
||
local x = x -- new `x', with value 10
|
||
print(x) --> 10
|
||
x = x+1
|
||
do -- another block
|
||
local x = x+1 -- another `x'
|
||
print(x) --> 12
|
||
end
|
||
print(x) --> 11
|
||
end
|
||
print(x) --> 10 (the global one)
|
||
\end{verbatim}
|
||
Notice that, in a declaration like \verb|local x = x|,
|
||
the new \verb|x| being declared is not in scope yet,
|
||
so the second \verb|x| refers to the \Q{outside} variable.
|
||
|
||
Because of these \Index{lexical scoping} rules,
|
||
local variables can be freely accessed by functions
|
||
defined inside their scope.
|
||
For instance:
|
||
\begin{verbatim}
|
||
local counter = 0
|
||
function inc (x)
|
||
counter = counter + x
|
||
return counter
|
||
end
|
||
\end{verbatim}
|
||
|
||
Notice that each execution of a \rwd{local} statement
|
||
\Q{creates} new local variables.
|
||
Consider the following example:
|
||
\begin{verbatim}
|
||
a = {}
|
||
local x = 20
|
||
for i=1,10 do
|
||
local y = 0
|
||
a[i] = function () y=y+1; return x+y end
|
||
end
|
||
\end{verbatim}
|
||
The loop creates ten closures
|
||
(that is, instances of the anonymous function).
|
||
Each of these closures uses a different \verb|y| variable,
|
||
while all of them share the same \verb|x|.
|
||
|
||
\subsection{Error Handling} \label{error}
|
||
|
||
Because Lua is an extension language,
|
||
all Lua actions start from C\Nb{}code in the host program
|
||
calling a function from the Lua library \see{pcall}.
|
||
Whenever an error occurs during Lua compilation or execution,
|
||
control returns to C,
|
||
which can take appropriate measures
|
||
(such as to print an error message).
|
||
|
||
Lua code can explicitly generate an error by calling the
|
||
function \verb|error| \see{pdf-error}.
|
||
If you need to catch errors in Lua,
|
||
you can use the \verb|pcall| function \see{pdf-pcall}.
|
||
|
||
|
||
\subsection{Metatables} \label{metatable}
|
||
|
||
Every table and userdata value in Lua may have a \emph{metatable}.
|
||
This \IndexEmph{metatable} is a table that defines the behavior of
|
||
the original table and userdata under certain special operations.
|
||
You can query and change the metatable of an object with
|
||
functions \verb|setmetatable| and \verb|getmetatable| \see{pdf-getmetatable}.
|
||
|
||
For each of those operations Lua associates a specific key
|
||
called an \emph{event}.
|
||
When Lua performs one of those operations over a table or a userdata,
|
||
it checks whether that object has a metatable with the corresponding event.
|
||
If so, the value associated with that key (the \IndexEmph{metamethod})
|
||
controls how Lua will perform the operation.
|
||
|
||
Metatables control the operations listed next.
|
||
Each operation is identified by its corresponding name.
|
||
The key for each operation is a string with its name prefixed by
|
||
two underscores;
|
||
for instance, the key for operation \Q{add} is the
|
||
string \verb|"__add"|.
|
||
The semantics of these operations is better explained by a Lua function
|
||
describing how the interpreter executes that operation.
|
||
\C{Each function shows how a handler is called,}
|
||
\C{its arguments (that is, its signature),}
|
||
\C{its results,}
|
||
\C{and the default behavior in the absence of a handler.}
|
||
The code shown here in Lua is only illustrative;
|
||
the real behavior is hard coded in the interpreter,
|
||
and it is much more efficient than this simulation.
|
||
All functions used in these descriptions
|
||
(\verb|rawget|, \verb|tonumber|, etc.)
|
||
are described in \See{predefined}.
|
||
|
||
\begin{description}
|
||
|
||
\item[\Q{add}:]\IndexTM{add}
|
||
the \verb|+| operation.
|
||
|
||
The function \verb|getbinhandler| below defines how Lua chooses a handler
|
||
for a binary operation.
|
||
First, Lua tries the first operand.
|
||
If its type does not define a handler for the operation,
|
||
then Lua tries the second operand.
|
||
\begin{verbatim}
|
||
function getbinhandler (op1, op2, event)
|
||
return metatable(op1)[event] or metatable(op2)[event]
|
||
end
|
||
\end{verbatim}
|
||
Using that function,
|
||
the behavior of the \Q{add} operation is
|
||
\begin{verbatim}
|
||
function add_event (op1, op2)
|
||
local o1, o2 = tonumber(op1), tonumber(op2)
|
||
if o1 and o2 then -- both operands are numeric
|
||
return o1+o2 -- '+' here is the primitive 'add'
|
||
else -- at least one of the operands is not numeric
|
||
local h = getbinhandler(op1, op2, "__add")
|
||
if h then
|
||
-- call the handler with both operands
|
||
return h(op1, op2)
|
||
else -- no handler available: default behavior
|
||
error("unexpected type at arithmetic operation")
|
||
end
|
||
end
|
||
end
|
||
\end{verbatim}
|
||
|
||
\item[\Q{sub}:]\IndexTM{sub}
|
||
the \verb|-| operation.
|
||
Behavior similar to the \Q{add} operation.
|
||
|
||
\item[\Q{mul}:]\IndexTM{mul}
|
||
the \verb|*| operation.
|
||
Behavior similar to the \Q{add} operation.
|
||
|
||
\item[\Q{div}:]\IndexTM{div}
|
||
the \verb|/| operation.
|
||
Behavior similar to the \Q{add} operation.
|
||
|
||
\item[\Q{pow}:]\IndexTM{pow}
|
||
the \verb|^| operation (exponentiation) operation.
|
||
\begin{verbatim} ??
|
||
function pow_event (op1, op2)
|
||
local h = getbinhandler(op1, op2, "__pow") ???
|
||
if h then
|
||
-- call the handler with both operands
|
||
return h(op1, op2)
|
||
else -- no handler available: default behavior
|
||
error("unexpected type at arithmetic operation")
|
||
end
|
||
end
|
||
\end{verbatim}
|
||
|
||
\item[\Q{unm}:]\IndexTM{unm}
|
||
the unary \verb|-| operation.
|
||
\begin{verbatim}
|
||
function unm_event (op)
|
||
local o = tonumber(op)
|
||
if o then -- operand is numeric
|
||
return -o -- '-' here is the primitive 'unm'
|
||
else -- the operand is not numeric.
|
||
-- Try to get a handler from the operand;
|
||
local h = metatable(op).__unm
|
||
if h then
|
||
-- call the handler with the operand and nil
|
||
return h(op, nil)
|
||
else -- no handler available: default behavior
|
||
error("unexpected type at arithmetic operation")
|
||
end
|
||
end
|
||
end
|
||
\end{verbatim}
|
||
|
||
\item[\Q{lt}:]\IndexTM{lt}
|
||
the \verb|<| operation.
|
||
\begin{verbatim}
|
||
function lt_event (op1, op2)
|
||
if type(op1) == "number" and type(op2) == "number" then
|
||
return op1 < op2 -- numeric comparison
|
||
elseif type(op1) == "string" and type(op2) == "string" then
|
||
return op1 < op2 -- lexicographic comparison
|
||
else
|
||
local h = getbinhandler(op1, op2, "__lt")
|
||
if h then
|
||
return h(op1, op2)
|
||
else
|
||
error("unexpected type at comparison");
|
||
end
|
||
end
|
||
end
|
||
\end{verbatim}
|
||
\verb|a>b| is equivalent to \verb|b<a|.
|
||
|
||
\item[\Q{le}:]\IndexTM{lt}
|
||
the \verb|<=| operation.
|
||
\begin{verbatim}
|
||
function le_event (op1, op2)
|
||
if type(op1) == "number" and type(op2) == "number" then
|
||
return op1 <= op2 -- numeric comparison
|
||
elseif type(op1) == "string" and type(op2) == "string" then
|
||
return op1 <= op2 -- lexicographic comparison
|
||
else
|
||
local h = getbinhandler(op1, op2, "__le")
|
||
if h then
|
||
return h(op1, op2)
|
||
else
|
||
h = getbinhandler(op1, op2, "__lt")
|
||
if h then
|
||
return not h(op2, op1)
|
||
else
|
||
error("unexpected type at comparison");
|
||
end
|
||
end
|
||
end
|
||
end
|
||
\end{verbatim}
|
||
\verb|a>=b| is equivalent to \verb|b<=a|.
|
||
Notice that, in the absence of a \Q{le} metamethod,
|
||
Lua tries the \Q{lt}, assuming that \verb|a<=b| is
|
||
equivalent to \verb|not (b<a)|.
|
||
|
||
|
||
\item[\Q{concat}:]\IndexTM{concatenation}
|
||
the \verb|..| (concatenation) operation.
|
||
\begin{verbatim}
|
||
function concat_event (op1, op2)
|
||
if (type(op1) == "string" or type(op1) == "number") and
|
||
(type(op2) == "string" or type(op2) == "number") then
|
||
return op1..op2 -- primitive string concatenation
|
||
else
|
||
local h = getbinhandler(op1, op2, "__concat")
|
||
if h then
|
||
return h(op1, op2)
|
||
else
|
||
error("unexpected type for concatenation")
|
||
end
|
||
end
|
||
end
|
||
\end{verbatim}
|
||
|
||
\item[\Q{index}:]\IndexTM{index}
|
||
The \Q{gettable} operation \verb|table[key]|.
|
||
\begin{verbatim}
|
||
function gettable_event (table, key)
|
||
local h
|
||
if type(table) == "table" then
|
||
local v = rawget(table, key)
|
||
if v ~= nil then return v end
|
||
h = metatable(table).__index
|
||
if h == nil then return nil end
|
||
else
|
||
h = metatable(table).__index
|
||
if h == nil then
|
||
error("indexed expression not a table");
|
||
end
|
||
end
|
||
if type(h) == "function" then
|
||
return h(table, key) -- call the handler
|
||
else return h[key] -- or repeat operation with it
|
||
end
|
||
\end{verbatim}
|
||
|
||
\item[\Q{newindex}:]\IndexTM{index}
|
||
The \Q{settable} operation \verb|table[key] = value|.
|
||
\begin{verbatim}
|
||
function settable_event (table, key, value)
|
||
local h
|
||
if type(table) == "table" then
|
||
local v = rawget(table, key)
|
||
if v ~= nil then rawset(table, key, value); return end
|
||
h = metatable(table).__newindex
|
||
if h == nil then rawset(table, key, value); return end
|
||
else
|
||
h = metatable(table).__newindex
|
||
if h == nil then
|
||
error("indexed expression not a table");
|
||
end
|
||
end
|
||
if type(h) == "function" then
|
||
return h(table, key,value) -- call the handler
|
||
else h[key] = value -- or repeat operation with it
|
||
end
|
||
\end{verbatim}
|
||
|
||
|
||
\item[\Q{call}:]\IndexTM{call}
|
||
called when Lua calls a value.
|
||
\begin{verbatim}
|
||
function function_event (func, ...)
|
||
if type(func) == "function" then
|
||
return func(unpack(arg)) -- regular call
|
||
else
|
||
local h = metatable(func).__call
|
||
if h then
|
||
table.insert(arg, 1, func)
|
||
return h(unpack(arg))
|
||
else
|
||
error("call expression not a function")
|
||
end
|
||
end
|
||
end
|
||
\end{verbatim}
|
||
|
||
\end{description}
|
||
|
||
\subsubsection{Metatables and Garbage collection}
|
||
|
||
Metatables may also define \IndexEmph{finalizer} methods
|
||
for userdata values.
|
||
For each userdata to be collected,
|
||
Lua does the equivalent of the following function:
|
||
\begin{verbatim}
|
||
function gc_event (obj)
|
||
local h = metatable(obj).__gc
|
||
if h then
|
||
h(obj)
|
||
end
|
||
end
|
||
\end{verbatim}
|
||
In a garbage-collection cycle,
|
||
the finalizers for userdata are called in \emph{reverse}
|
||
order of their creation,
|
||
that is, the first finalizer to be called is the one associated
|
||
with the last userdata created in the program
|
||
(among those to be collected in the same cycle).
|
||
|
||
|
||
|
||
\subsection{Coroutines}
|
||
|
||
Lua supports coroutines,
|
||
also called \emph{semi-coroutines}
|
||
or \emph{collaborative multithreading}.
|
||
A coroutine in Lua represents an independent thread of execution.
|
||
Unlike \Q{real} threads, however,
|
||
a coroutine only suspends its execution by explicitly calling
|
||
an yield function.
|
||
|
||
You create a coroutine with a call to \IndexVerb{coroutine.create}.
|
||
Its sole argument is a function
|
||
that is the main function of the coroutine.
|
||
The \verb|coroutine.create| only creates a new coroutine and
|
||
returns a handle to it (an object of type \emph{thread}).
|
||
It does not start the coroutine execution.
|
||
|
||
When you first call \IndexVerb{coroutine.resume},
|
||
passing as argument the thread returned by \verb|coroutine.create|,
|
||
the coroutine starts its execution,
|
||
at the first line of its main function.
|
||
Extra arguments passed to \verb|coroutine.resume| are given as
|
||
parameters for the coroutine main function.
|
||
After the coroutine starts running,
|
||
it runs until it terminates or it \emph{yields}.
|
||
|
||
A coroutine can terminate its execution in two ways:
|
||
Normally, when its main function returns
|
||
(explicitly or implicitly, after the last instruction);
|
||
and abnormally, if there is an unprotected error.
|
||
In the first case, \verb|coroutine.resume| returns \True{},
|
||
plus any values returned by the coroutine main function.
|
||
In case of errors, \verb|coroutine.resume| returns \False{}
|
||
plus an error message.
|
||
|
||
A coroutine yields by calling \IndexVerb{coroutine.yield}.
|
||
When a coroutine yields,
|
||
the corresponding \verb|coroutine.resume| returns immediately,
|
||
even if the yield happens inside nested function calls
|
||
(that is, not in the main function,
|
||
but in a function directly or indirectly called by the main function).
|
||
In the case of a yield, \verb|coroutine.resume| also returns \True{},
|
||
plus any values passed to \verb|coroutine.yield|.
|
||
The next time you resume the same coroutine,
|
||
it continues its execution from the point where it yielded,
|
||
with the call to \verb|coroutine.yield| returning any extra
|
||
arguments passed to \verb|coroutine.resume|.
|
||
|
||
The \IndexVerb{coroutine.wrap} function creates a coroutine
|
||
like \verb|coroutine.create|,
|
||
but instead of returning the coroutine itself,
|
||
it returns a function that, when called, resumes the coroutine.
|
||
Any arguments passed to that function
|
||
go as extra arguments to resume.
|
||
The function returns all the values returned by resume,
|
||
but the first one (the boolean error code).
|
||
Unlike \verb|coroutine.resume|,
|
||
this function does not catch errors;
|
||
any error is propagated to the caller.
|
||
|
||
As a complete example,
|
||
consider the next code:
|
||
\begin{verbatim}
|
||
function foo1 (a)
|
||
print("foo", a)
|
||
return coroutine.yield(2*a)
|
||
end
|
||
|
||
co = coroutine.create(function (a,b)
|
||
print("co-body", a, b)
|
||
local r = foo1(a+1)
|
||
print("co-body", r)
|
||
local r, s = coroutine.yield(a+b, a-b)
|
||
print("co-body", r, s)
|
||
return b, "end"
|
||
end)
|
||
|
||
a, b = coroutine.resume(co, 1, 10)
|
||
print("main", a, b)
|
||
a, b, c = coroutine.resume(co, "r")
|
||
print("main", a, b, c)
|
||
a, b, c = coroutine.resume(co, "x", "y")
|
||
print("main", a, b, c)
|
||
a, b = coroutine.resume(co, "x", "y")
|
||
print("main", a, b)
|
||
\end{verbatim}
|
||
When you run it, it produces the following output:
|
||
\begin{verbatim}
|
||
co-body 1 10
|
||
foo 2
|
||
main true 4
|
||
co-body r
|
||
main true 11 -9
|
||
co-body x y
|
||
main true 10 end
|
||
main false cannot resume dead coroutine
|
||
\end{verbatim}
|
||
|
||
|
||
|
||
\C{-------------------------------------------------------------------------}
|
||
\section{The Application Program Interface}\label{API}
|
||
\index{C API}
|
||
|
||
This section describes the API for Lua, that is,
|
||
the set of C\Nb{}functions available to the host program to communicate
|
||
with Lua.
|
||
All API functions and related types and constants
|
||
are declared in the header file \verb|lua.h|.
|
||
|
||
\NOTE
|
||
Even when we use the term \Q{function},
|
||
any facility in the API may be provided as a \emph{macro} instead.
|
||
All such macros use each of its arguments exactly once
|
||
(except for the first argument, which is always a Lua state),
|
||
and so do not generate hidden side-effects.
|
||
|
||
|
||
\subsection{States} \label{mangstate}
|
||
|
||
The Lua library is fully reentrant:
|
||
it has no global variables.
|
||
\index{state}
|
||
The whole state of the Lua interpreter
|
||
(global variables, stack, etc.)
|
||
is stored in a dynamically allocated structure of type \verb|lua_State|;
|
||
\DefAPI{lua_State}
|
||
this state must be passed as the first argument to
|
||
every function in the library (except \verb|lua_open| below).
|
||
|
||
Before calling any API function,
|
||
you must create a state by calling
|
||
\begin{verbatim}
|
||
lua_State *lua_open (void);
|
||
\end{verbatim}
|
||
\DefAPI{lua_open}
|
||
|
||
To release a state created with \verb|lua_open|, call
|
||
\begin{verbatim}
|
||
void lua_close (lua_State *L);
|
||
\end{verbatim}
|
||
\DefAPI{lua_close}
|
||
This function destroys all objects in the given Lua environment
|
||
(calling the corresponding garbage-collection metamethods, if any)
|
||
and frees all dynamic memory used by that state.
|
||
On several platforms, you may not need to call this function,
|
||
because all resources are naturally released when the host program ends.
|
||
On the other hand,
|
||
long-running programs \Em{}
|
||
like a daemon or a web server \Em{}
|
||
might need to release states as soon as they are not needed,
|
||
to avoid growing too large.
|
||
|
||
|
||
\subsection{Threads}
|
||
|
||
Lua offers partial support for multiple threads of execution.
|
||
If you have a C\Nb{}library that offers multi-threading,
|
||
then Lua can cooperate with it to implement the equivalent facility in Lua.
|
||
Also, Lua implements its own coroutine system on top of threads.
|
||
The following function creates a new \Q{thread} in Lua:
|
||
\begin{verbatim}
|
||
lua_State *lua_newthread (lua_State *L);
|
||
\end{verbatim}
|
||
\DefAPI{lua_newthread}
|
||
The new state returned by this function shares with the original state
|
||
all global environment (such as tables),
|
||
but has an independent run-time stack.
|
||
(The use of these multiple stacks must be \Q{synchronized} with C.
|
||
How to explain that? TO BE WRITTEN.)
|
||
|
||
Each thread has an independent table for global variables.
|
||
When you create a thread, this table is the same as that of the given state,
|
||
but you can change each one independently.
|
||
|
||
You destroy threads with \DefAPI{lua_closethread}
|
||
\begin{verbatim}
|
||
void lua_closethread (lua_State *L, lua_State *thread);
|
||
\end{verbatim}
|
||
You cannot close the sole (or last) thread of a state.
|
||
Instead, you must close the state itself.
|
||
|
||
|
||
\subsection{The Stack and Indices}
|
||
|
||
Lua uses a virtual \emph{stack} to pass values to and from C.
|
||
Each element in this stack represents a Lua value
|
||
(\nil{}, number, string, etc.).
|
||
|
||
Each C invocation has its own stack.
|
||
Whenever Lua calls C, the called function gets a new stack,
|
||
which is independent of previous stacks and of stacks of still
|
||
active C functions.
|
||
That stack initially contains any arguments to the C function,
|
||
and it is where the C function pushes its results \see{LuacallC}.
|
||
|
||
For convenience,
|
||
most query operations in the API do not follow a strict stack discipline.
|
||
Instead, they can refer to any element in the stack by using an \emph{index}:
|
||
A positive index represents an \emph{absolute} stack position
|
||
(starting at\Nb{}1);
|
||
a negative index represents an \emph{offset} from the top of the stack.
|
||
More specifically, if the stack has \M{n} elements,
|
||
then index\Nb{}1 represents the first element
|
||
(that is, the element that was pushed onto the stack first),
|
||
and
|
||
index\Nb{}\M{n} represents the last element;
|
||
index\Nb{}\Math{-1} also represents the last element
|
||
(that is, the element at the top),
|
||
and index \Math{-n} represents the first element.
|
||
We say that an index is \emph{valid}
|
||
if it lies between\Nb{}1 and the stack top
|
||
(that is, if \verb|1 <= abs(index) <= top|).
|
||
\index{stack index} \index{valid index}
|
||
|
||
At any time, you can get the index of the top element by calling
|
||
\begin{verbatim}
|
||
int lua_gettop (lua_State *L);
|
||
\end{verbatim}
|
||
\DefAPI{lua_gettop}
|
||
Because indices start at\Nb{}1,
|
||
the result of \verb|lua_gettop| is equal to the number of elements in the stack
|
||
(and so 0\Nb{}means an empty stack).
|
||
|
||
When you interact with Lua API,
|
||
\emph{you are responsible for controlling stack overflow}.
|
||
The function
|
||
\begin{verbatim}
|
||
int lua_checkstack (lua_State *L, int extra);
|
||
\end{verbatim}
|
||
\DefAPI{lua_checkstack}
|
||
grows the stack size to \verb|top + extra| elements;
|
||
it returns false if it cannot grow the stack to that size.
|
||
This function never shrinks the stack;
|
||
if the stack is already bigger than the new size,
|
||
it is left unchanged.
|
||
|
||
Whenever Lua calls C, \DefAPI{LUA_MINSTACK}
|
||
it ensures that \verb|lua_checkstack(L, LUA_MINSTACK)| is true,
|
||
that is,
|
||
at least \verb|LUA_MINSTACK| positions are still available.
|
||
\verb|LUA_MINSTACK| is defined in \verb|lua.h| as 20,
|
||
so that usually you do not have to worry about stack space
|
||
unless your code has loops pushing elements onto the stack.
|
||
|
||
Most query functions accept as indices any value inside the
|
||
available stack space, that is, indices up to the maximum stack size
|
||
you (or Lua) have set through \verb|lua_checkstack|.
|
||
Such indices are called \emph{acceptable indices}.
|
||
More formally, we define an \IndexEmph{acceptable index}
|
||
as follows:
|
||
\begin{verbatim}
|
||
(index < 0 && abs(index) <= top) || (index > 0 && index <= top + stackspace)
|
||
\end{verbatim}
|
||
Note that 0 is never an acceptable index.
|
||
|
||
Unless otherwise noted,
|
||
any function that accepts valid indices can also be called with
|
||
\Index{pseudo-indices},
|
||
which represent some Lua values that are accessible to the C\Nb{}code
|
||
but are not in the stack.
|
||
Pseudo-indices are used to access the table of globals \see{globals},
|
||
the registry, and the upvalues of a C function \see{c-closure}.
|
||
|
||
\subsection{Stack Manipulation}
|
||
The API offers the following functions for basic stack manipulation:
|
||
\begin{verbatim}
|
||
void lua_settop (lua_State *L, int index);
|
||
void lua_pushvalue (lua_State *L, int index);
|
||
void lua_remove (lua_State *L, int index);
|
||
void lua_insert (lua_State *L, int index);
|
||
void lua_replace (lua_State *L, int index);
|
||
\end{verbatim}
|
||
\DefAPI{lua_settop}\DefAPI{lua_pushvalue}
|
||
\DefAPI{lua_remove}\DefAPI{lua_insert}\DefAPI{lua_replace}
|
||
|
||
\verb|lua_settop| accepts any acceptable index,
|
||
or 0,
|
||
and sets the stack top to that index.
|
||
If the new top is larger than the old one,
|
||
then the new elements are filled with \nil{}.
|
||
If \verb|index| is 0, then all stack elements are removed.
|
||
A useful macro defined in the \verb|lua.h| is
|
||
\begin{verbatim}
|
||
#define lua_pop(L,n) lua_settop(L, -(n)-1)
|
||
\end{verbatim}
|
||
\DefAPI{lua_pop}
|
||
which pops \verb|n| elements from the stack.
|
||
|
||
\verb|lua_pushvalue| pushes onto the stack a copy of the element
|
||
at the given index.
|
||
\verb|lua_remove| removes the element at the given position,
|
||
shifting down the elements above that position to fill the gap.
|
||
\verb|lua_insert| moves the top element into the given position,
|
||
shifting up the elements above that position to open space.
|
||
\verb|lua_replace| moves the top element into the given position,
|
||
without shifting any element (therefore replacing the value at
|
||
the given position).
|
||
These functions accept only valid indices.
|
||
(Obviously, you cannot call \verb|lua_remove| or \verb|lua_insert| with
|
||
pseudo-indices, as they do not represent a stack position.)
|
||
|
||
As an example, if the stack starts as \verb|10 20 30 40 50*|
|
||
(from bottom to top; the \verb|*| marks the top),
|
||
then
|
||
\begin{verbatim}
|
||
lua_pushvalue(L, 3) --> 10 20 30 40 50 30*
|
||
lua_pushvalue(L, -1) --> 10 20 30 40 50 30 30*
|
||
lua_remove(L, -3) --> 10 20 30 40 30 30*
|
||
lua_remove(L, 6) --> 10 20 30 40 30*
|
||
lua_insert(L, 1) --> 30 10 20 30 40*
|
||
lua_insert(L, -1) --> 30 10 20 30 40* (no effect)
|
||
lua_replace(L, 2) --> 30 40 20 30*
|
||
lua_settop(L, -3) --> 30 40*
|
||
lua_settop(L, 6) --> 30 40 nil nil nil nil*
|
||
\end{verbatim}
|
||
|
||
|
||
|
||
\subsection{Querying the Stack}
|
||
|
||
To check the type of a stack element,
|
||
the following functions are available:
|
||
\begin{verbatim}
|
||
int lua_type (lua_State *L, int index);
|
||
int lua_isnil (lua_State *L, int index);
|
||
int lua_isboolean (lua_State *L, int index);
|
||
int lua_isnumber (lua_State *L, int index);
|
||
int lua_isstring (lua_State *L, int index);
|
||
int lua_istable (lua_State *L, int index);
|
||
int lua_isfunction (lua_State *L, int index);
|
||
int lua_iscfunction (lua_State *L, int index);
|
||
int lua_isuserdata (lua_State *L, int index);
|
||
int lua_islightuserdata (lua_State *L, int index);
|
||
\end{verbatim}
|
||
\DefAPI{lua_type}
|
||
\DefAPI{lua_isnil}\DefAPI{lua_isnumber}\DefAPI{lua_isstring}
|
||
\DefAPI{lua_istable}\DefAPI{lua_isboolean}
|
||
\DefAPI{lua_isfunction}\DefAPI{lua_iscfunction}
|
||
\DefAPI{lua_isuserdata}\DefAPI{lua_islightuserdata}
|
||
These functions can be called with any acceptable index.
|
||
|
||
\verb|lua_type| returns the type of a value in the stack,
|
||
or \verb|LUA_TNONE| for a non-valid index
|
||
(that is, if that stack position is \Q{empty}).
|
||
The types are coded by the following constants
|
||
defined in \verb|lua.h|:
|
||
\verb|LUA_TNIL|,
|
||
\verb|LUA_TNUMBER|,
|
||
\verb|LUA_TBOOLEAN|,
|
||
\verb|LUA_TSTRING|,
|
||
\verb|LUA_TTABLE|,
|
||
\verb|LUA_TFUNCTION|,
|
||
\verb|LUA_TUSERDATA|,
|
||
\verb|LUA_TTHREAD|,
|
||
\verb|LUA_TLIGHTUSERDATA|.
|
||
The following function translates such constants to a type name:
|
||
\begin{verbatim}
|
||
const char *lua_typename (lua_State *L, int type);
|
||
\end{verbatim}
|
||
\DefAPI{lua_typename}
|
||
|
||
The \verb|lua_is*| functions return\Nb{}1 if the object is compatible
|
||
with the given type, and 0 otherwise.
|
||
\verb|lua_isboolean| is an exception to this rule,
|
||
and it succeeds only for boolean values
|
||
(otherwise it would be useless,
|
||
as any value has a boolean value).
|
||
They always return 0 for a non-valid index.
|
||
\verb|lua_isnumber| accepts numbers and numerical strings,
|
||
\verb|lua_isstring| accepts strings and numbers \see{coercion},
|
||
\verb|lua_isfunction| accepts both Lua functions and C\Nb{}functions,
|
||
and \verb|lua_isuserdata| accepts both full and light userdata.
|
||
To distinguish between Lua functions and C\Nb{}functions,
|
||
you should use \verb|lua_iscfunction|.
|
||
To distinguish between full and light userdata,
|
||
you can use \verb|lua_islightuserdata|.
|
||
To distinguish between numbers and numerical strings,
|
||
you can use \verb|lua_type|.
|
||
|
||
The API also has functions to compare two values in the stack:
|
||
\begin{verbatim}
|
||
int lua_equal (lua_State *L, int index1, int index2);
|
||
int lua_lessthan (lua_State *L, int index1, int index2);
|
||
\end{verbatim}
|
||
\DefAPI{lua_equal} \DefAPI{lua_lessthan}
|
||
These functions are equivalent to their counterparts in Lua \see{rel-ops}.
|
||
Both functions return 0 if any of the indices are non-valid.
|
||
|
||
\subsection{Getting Values from the Stack}\label{lua-to}
|
||
|
||
To translate a value in the stack to a specific C\Nb{}type,
|
||
you can use the following conversion functions:
|
||
\begin{verbatim}
|
||
int lua_toboolean (lua_State *L, int index);
|
||
lua_Number lua_tonumber (lua_State *L, int index);
|
||
const char *lua_tostring (lua_State *L, int index);
|
||
size_t lua_strlen (lua_State *L, int index);
|
||
lua_CFunction lua_tocfunction (lua_State *L, int index);
|
||
void *lua_touserdata (lua_State *L, int index);
|
||
\end{verbatim}
|
||
\DefAPI{lua_tonumber}\DefAPI{lua_tostring}\DefAPI{lua_strlen}
|
||
\DefAPI{lua_tocfunction}\DefAPI{lua_touserdata}\DefAPI{lua_toboolean}
|
||
These functions can be called with any acceptable index.
|
||
When called with a non-valid index,
|
||
they act as if the given value had an incorrect type.
|
||
|
||
\verb|lua_toboolean| converts the Lua value at the given index
|
||
to a C \Q{boolean} value (that is, 0 or 1).
|
||
Like all tests in Lua, it returns 1 for any Lua value different from
|
||
\False{} and \nil{};
|
||
otherwise it returns 0.
|
||
It also returns 0 when called with a non-valid index.
|
||
(If you want to accept only real boolean values,
|
||
use \verb|lua_isboolean| to test the type of the value.)
|
||
|
||
\verb|lua_tonumber| converts the Lua value at the given index
|
||
to a number (by default, \verb|lua_Number| is \verb|double|).
|
||
\DefAPI{lua_Number}
|
||
The Lua value must be a number or a string convertible to number
|
||
\see{coercion}; otherwise, \verb|lua_tonumber| returns\Nb{}0.
|
||
|
||
\verb|lua_tostring| converts the Lua value at the given index to a string
|
||
(\verb|const char*|).
|
||
The Lua value must be a string or a number;
|
||
otherwise, the function returns \verb|NULL|.
|
||
If the value is a number,
|
||
then \verb|lua_tostring| also
|
||
\emph{changes the actual value in the stack to a string}.
|
||
(This change confuses \verb|lua_next|
|
||
when \verb|lua_tostring| is applied to keys.)
|
||
\verb|lua_tostring| returns a fully aligned pointer
|
||
to a string inside the Lua environment.
|
||
This string always has a zero (\verb|'\0'|)
|
||
after its last character (as in\Nb{}C),
|
||
but may contain other zeros in its body.
|
||
If you do not know whether a string may contain zeros,
|
||
you can use \verb|lua_strlen| to get its actual length.
|
||
Because Lua has garbage collection,
|
||
there is no guarantee that the pointer returned by \verb|lua_tostring|
|
||
will be valid after the corresponding value is removed from the stack.
|
||
If you need the string after the current function returns,
|
||
then you should duplicate it (or put it into the registry \see{registry}).
|
||
|
||
\verb|lua_tocfunction| converts a value in the stack to a C\Nb{}function.
|
||
This value must be a C\Nb{}function;
|
||
otherwise, \verb|lua_tocfunction| returns \verb|NULL|.
|
||
The type \verb|lua_CFunction| is explained in \See{LuacallC}.
|
||
|
||
\verb|lua_touserdata| is explained in \See{userdata}.
|
||
|
||
|
||
\subsection{Pushing Values onto the Stack}
|
||
|
||
The API has the following functions to
|
||
push C\Nb{}values onto the stack:
|
||
\begin{verbatim}
|
||
void lua_pushboolean (lua_State *L, int b);
|
||
void lua_pushnumber (lua_State *L, lua_Number n);
|
||
void lua_pushlstring (lua_State *L, const char *s, size_t len);
|
||
void lua_pushstring (lua_State *L, const char *s);
|
||
void lua_pushnil (lua_State *L);
|
||
void lua_pushcfunction (lua_State *L, lua_CFunction f);
|
||
void lua_pushlightuserdata (lua_State *L, void *p);
|
||
\end{verbatim}
|
||
|
||
\DefAPI{lua_pushnumber}\DefAPI{lua_pushlstring}\DefAPI{lua_pushstring}
|
||
\DefAPI{lua_pushcfunction}\DefAPI{lua_pushlightuserdata}\DefAPI{lua_pushboolean}
|
||
\DefAPI{lua_pushnil}\label{pushing}
|
||
These functions receive a C\Nb{}value,
|
||
convert it to a corresponding Lua value,
|
||
and push the result onto the stack.
|
||
In particular, \verb|lua_pushlstring| and \verb|lua_pushstring|
|
||
make an internal copy of the given string.
|
||
\verb|lua_pushstring| can only be used to push proper C\Nb{}strings
|
||
(that is, strings that end with a zero and do not contain embedded zeros);
|
||
otherwise, you should use the more general \verb|lua_pushlstring|,
|
||
which accepts an explicit size.
|
||
|
||
You can also push \Q{formatted} strings:
|
||
\begin{verbatim}
|
||
const char *lua_pushfstring (lua_State *L, const char *fmt, ...);
|
||
const char *lua_pushvfstring (lua_State *L, const char *fmt,
|
||
va_list argp);
|
||
\end{verbatim}
|
||
\DefAPI{lua_pushfstring}\DefAPI{lua_pushvfstring}
|
||
Both functions push onto the stack a formatted string,
|
||
and return a pointer to that string.
|
||
These functions are similar to \verb|sprintf| and \verb|vsprintf|,
|
||
but with some important differences:
|
||
\begin{itemize}
|
||
\item You do not have to allocate the space for the result;
|
||
the result is a Lua string, and Lua takes care of memory allocation
|
||
(and deallocation, later).
|
||
\item The conversion specifiers are quite restricted.
|
||
There are no flags, widths, or precisions.
|
||
The conversion specifiers can be simply
|
||
\verb|%%| (inserts a \verb|%| in the string),
|
||
\verb|%s| (inserts a zero-terminated string, with no size restrictions),
|
||
\verb|%f| (inserts a \verb|lua_Number|),
|
||
\verb|%d| (inserts an \verb|int|),
|
||
\verb|%c| (inserts an \verb|int| as a character).
|
||
\end{itemize}
|
||
|
||
|
||
\subsection{Controlling Garbage Collection}\label{GC-API}
|
||
|
||
Lua uses two numbers to control its garbage collection:
|
||
the \emph{count} and the \emph{threshold} \see{GC}.
|
||
The first counts the amount of memory in use by Lua;
|
||
when the count reaches the threshold,
|
||
Lua runs its garbage collector.
|
||
After the collection, the count is updated,
|
||
and the threshold is set to twice the count value.
|
||
|
||
You can access the current values of these two numbers through the
|
||
following functions:
|
||
\begin{verbatim}
|
||
int lua_getgccount (lua_State *L);
|
||
int lua_getgcthreshold (lua_State *L);
|
||
\end{verbatim}
|
||
\DefAPI{lua_getgcthreshold} \DefAPI{lua_getgccount}
|
||
Both return their respective values in Kbytes.
|
||
You can change the threshold value with
|
||
\begin{verbatim}
|
||
void lua_setgcthreshold (lua_State *L, int newthreshold);
|
||
\end{verbatim}
|
||
\DefAPI{lua_setgcthreshold}
|
||
Again, the \verb|newthreshold| value is given in Kbytes.
|
||
When you call this function,
|
||
Lua sets the new threshold and checks it against the byte counter.
|
||
If the new threshold is smaller than the byte counter,
|
||
then Lua immediately runs the garbage collector.
|
||
In particular
|
||
\verb|lua_setgcthreshold(L,0)| forces a garbage collection.
|
||
After the collection,
|
||
a new threshold is set according to the previous rule.
|
||
|
||
\C{TODO do we need a new way to do that??}
|
||
\C{ If you want to change the adaptive behavior of the garbage collector,}
|
||
\C{ you can use the garbage-collection tag method for \nil{} }
|
||
\C{ to set your own threshold}
|
||
\C{ (the tag method is called after Lua resets the threshold).}
|
||
|
||
|
||
\subsection{Userdata}\label{userdata}
|
||
|
||
Userdata represents C values in Lua.
|
||
Lua supports two types of userdata:
|
||
\Def{full userdata} and \Def{light userdata}.
|
||
|
||
A full userdata represents a block of memory.
|
||
It is an object (like a table):
|
||
You must create it, it can have its own metatable,
|
||
and you can detect when it is being collected.
|
||
A full userdata is only equal to itself (under raw equality).
|
||
|
||
A light userdata represents a pointer.
|
||
It is a value (like a number):
|
||
You do not create it, it has no metatables,
|
||
it is not collected (as it was never created).
|
||
A light userdata is equal to \Q{any}
|
||
light userdata with the same address.
|
||
|
||
In Lua code, there is no way to test whether a userdata is full or light;
|
||
both have type \verb|userdata|.
|
||
In C code, \verb|lua_type| returns \verb|LUA_TUSERDATA| for full userdata,
|
||
and \verb|LUA_LIGHTUSERDATA| for light userdata.
|
||
|
||
You can create new full userdata with the following function:
|
||
\begin{verbatim}
|
||
void *lua_newuserdata (lua_State *L, size_t size);
|
||
\end{verbatim}
|
||
\DefAPI{lua_newuserdata}
|
||
It allocates a new block of memory with the given size,
|
||
pushes on the stack a new userdata with the block address,
|
||
and returns this address.
|
||
|
||
To push a light userdata into the stack you use
|
||
\verb|lua_pushlightuserdata| \see{pushing}.
|
||
|
||
\verb|lua_touserdata| \see{lua-to} retrieves the value of a userdata.
|
||
When applied on a full userdata, it returns the address of its block;
|
||
when applied on a light userdata, it returns its pointer;
|
||
when applied on a non-userdata value, it returns \verb|NULL|.
|
||
|
||
When Lua collects a full userdata,
|
||
it calls its \verb|gc| metamethod, if any,
|
||
and then it frees its corresponding memory.
|
||
|
||
|
||
\subsection{Metatables}
|
||
|
||
The following functions allow you to manipulate the metatables
|
||
of an object:
|
||
\begin{verbatim}
|
||
int lua_getmetatable (lua_State *L, int objindex);
|
||
int lua_setmetatable (lua_State *L, int objindex);
|
||
\end{verbatim}
|
||
\DefAPI{lua_getmetatable}\DefAPI{lua_setmetatable}
|
||
Both get at \verb|objindex| a valid index for an object.
|
||
\verb|lua_getmetatable| pushes on the stack the metatable of that object;
|
||
\verb|lua_setmetatable| sets the table on the top of the stack as the
|
||
new metatable for that object (and pops the table).
|
||
|
||
If the object does not have a metatable,
|
||
\verb|lua_getmetatable| returns 0, and pushes nothing on the stack.
|
||
\verb|lua_setmetatable| returns 0 when it cannot
|
||
set the metatable of the given object
|
||
(that is, when the object is not a userdata nor a table);
|
||
even then it pops the table from the stack.
|
||
|
||
\subsection{Loading Lua Chunks}
|
||
|
||
You can load a Lua chunk with
|
||
\begin{verbatim}
|
||
typedef const char * (*lua_Chunkreader)
|
||
(lua_State *L, void *data, size_t *size);
|
||
|
||
int lua_load (lua_State *L, lua_Chunkreader reader, void *data,
|
||
const char *chunkname);
|
||
\end{verbatim}
|
||
\DefAPI{Chunkreader}\DefAPI{lua_load}
|
||
The return values of \verb|lua_load| are:
|
||
\begin{itemize}
|
||
\item 0 \Em{} no errors;
|
||
\item \IndexAPI{LUA_ERRSYNTAX} \Em{}
|
||
syntax error during pre-compilation.
|
||
\item \IndexAPI{LUA_ERRMEM} \Em{}
|
||
memory allocation error.
|
||
\end{itemize}
|
||
If there are no errors,
|
||
\verb|lua_load| pushes the compiled chunk as a Lua
|
||
function on top of the stack.
|
||
Otherwise, it pushes an error message.
|
||
|
||
\verb|lua_load| automatically detects whether the chunk is text or binary,
|
||
and loads it accordingly (see program \IndexVerb{luac}).
|
||
|
||
\verb|lua_load| uses the \emph{reader} to read the chunk.
|
||
Everytime it needs another piece of the chunk,
|
||
it calls the reader,
|
||
passing along its \verb|data| parameter.
|
||
The reader must return a pointer to a block of memory
|
||
with a new part of the chunk,
|
||
and set \verb|size| to the block size.
|
||
To signal the end of the chunk, the reader must return \verb|NULL|.
|
||
The reader function may return pieces of any size greater than zero.
|
||
|
||
In the current implementation,
|
||
the reader function cannot call any Lua function;
|
||
to ensure that, it always receives \verb|NULL| as the Lua state.
|
||
|
||
The \emph{chunkname} is used for error messages
|
||
and debug information \see{debugI}.
|
||
|
||
See the auxiliary library (\verb|lauxlib|)
|
||
for examples of how to use \verb|lua_load|,
|
||
and for some ready-to-use functions to load chunks
|
||
from files and from strings.
|
||
|
||
\subsection{Manipulating Tables}
|
||
|
||
Tables are created by calling
|
||
the function
|
||
\begin{verbatim}
|
||
void lua_newtable (lua_State *L);
|
||
\end{verbatim}
|
||
\DefAPI{lua_newtable}
|
||
This function creates a new, empty table and pushes it onto the stack.
|
||
|
||
To read a value from a table that resides somewhere in the stack,
|
||
call
|
||
\begin{verbatim}
|
||
void lua_gettable (lua_State *L, int index);
|
||
\end{verbatim}
|
||
\DefAPI{lua_gettable}
|
||
where \verb|index| points to the table.
|
||
\verb|lua_gettable| pops a key from the stack
|
||
and returns (on the stack) the contents of the table at that key.
|
||
The table is left where it was in the stack;
|
||
this is convenient for getting multiple values from a table.
|
||
|
||
As in Lua, this function may trigger a metamethod
|
||
for the \Q{index} event \see{metatable}.
|
||
To get the real value of any table key,
|
||
without invoking any metamethod,
|
||
use the \emph{raw} version:
|
||
\begin{verbatim}
|
||
void lua_rawget (lua_State *L, int index);
|
||
\end{verbatim}
|
||
\DefAPI{lua_rawget}
|
||
|
||
To store a value into a table that resides somewhere in the stack,
|
||
you push the key and the value onto the stack
|
||
(in this order),
|
||
and then call
|
||
\begin{verbatim}
|
||
void lua_settable (lua_State *L, int index);
|
||
\end{verbatim}
|
||
\DefAPI{lua_settable}
|
||
where \verb|index| points to the table.
|
||
\verb|lua_settable| pops from the stack both the key and the value.
|
||
The table is left where it was in the stack;
|
||
this is convenient for setting multiple values in a table.
|
||
|
||
As in Lua, this operation may trigger a metamethod
|
||
for the \Q{settable} or \Q{newindex} events.
|
||
To set the real value of any table index,
|
||
without invoking any metamethod,
|
||
use the \emph{raw} version:
|
||
\begin{verbatim}
|
||
void lua_rawset (lua_State *L, int index);
|
||
\end{verbatim}
|
||
\DefAPI{lua_rawset}
|
||
|
||
You can traverse a table with the function
|
||
\begin{verbatim}
|
||
int lua_next (lua_State *L, int index);
|
||
\end{verbatim}
|
||
\DefAPI{lua_next}
|
||
where \verb|index| points to the table to be traversed.
|
||
The function pops a key from the stack,
|
||
and pushes a key-value pair from the table
|
||
(the \Q{next} pair after the given key).
|
||
If there are no more elements, then \verb|lua_next| returns 0
|
||
(and pushes nothing).
|
||
Use a \nil{} key to signal the start of a traversal.
|
||
|
||
A typical traversal looks like this:
|
||
\begin{verbatim}
|
||
/* table is in the stack at index `t' */
|
||
lua_pushnil(L); /* first key */
|
||
while (lua_next(L, t) != 0) {
|
||
/* `key' is at index -2 and `value' at index -1 */
|
||
printf("%s - %s\n",
|
||
lua_typename(L, lua_type(L, -2)), lua_typename(L, lua_type(L, -1)));
|
||
lua_pop(L, 1); /* removes `value'; keeps `key' for next iteration */
|
||
}
|
||
\end{verbatim}
|
||
|
||
NOTE:
|
||
While traversing a table,
|
||
do not call \verb|lua_tostring| on a key,
|
||
unless you know the key is actually a string.
|
||
Recall that \verb|lua_tostring| \emph{changes} the value at the given index;
|
||
this confuses the next call to \verb|lua_next|.
|
||
|
||
\subsection{Manipulating Global Variables} \label{globals}
|
||
|
||
All global variables are kept in an ordinary Lua table.
|
||
This table is always at pseudo-index \IndexAPI{LUA_GLOBALSINDEX}.
|
||
|
||
To access and change the value of global variables,
|
||
you can use regular table operations over the global table.
|
||
For instance, to access the value of a global variable, do
|
||
\begin{verbatim}
|
||
lua_pushstring(L, varname);
|
||
lua_gettable(L, LUA_GLOBALSINDEX);
|
||
\end{verbatim}
|
||
|
||
You can change the global table of a Lua thread using \verb|lua_replace|.
|
||
|
||
|
||
\subsection{Using Tables as Arrays}
|
||
The API has functions that help to use Lua tables as arrays,
|
||
that is,
|
||
tables indexed by numbers only:
|
||
\begin{verbatim}
|
||
void lua_rawgeti (lua_State *L, int index, int n);
|
||
void lua_rawseti (lua_State *L, int index, int n);
|
||
\end{verbatim}
|
||
\DefAPI{lua_rawgeti}
|
||
\DefAPI{lua_rawseti}
|
||
|
||
\verb|lua_rawgeti| pushes the value of the \M{n}-th element of the table
|
||
at stack position \verb|index|.
|
||
\verb|lua_rawseti| sets the value of the \M{n}-th element of the table
|
||
at stack position \verb|index| to the value at the top of the stack,
|
||
removing this value from the stack.
|
||
|
||
|
||
\subsection{Calling Functions}
|
||
|
||
Functions defined in Lua
|
||
and C\Nb{}functions registered in Lua
|
||
can be called from the host program.
|
||
This is done using the following protocol:
|
||
First, the function to be called is pushed onto the stack;
|
||
then, the arguments to the function are pushed
|
||
in \emph{direct order}, that is, the first argument is pushed first.
|
||
Finally, the function is called using
|
||
\begin{verbatim}
|
||
void lua_call (lua_State *L, int nargs, int nresults);
|
||
\end{verbatim}
|
||
\DefAPI{lua_call}
|
||
\verb|nargs| is the number of arguments that you pushed onto the stack.
|
||
All arguments and the function value are popped from the stack,
|
||
and the function results are pushed.
|
||
The number of results are adjusted to \verb|nresults|,
|
||
unless \verb|nresults| is \IndexAPI{LUA_MULTRET}.
|
||
In that case, \emph{all} results from the function are pushed.
|
||
Lua takes care that the returned values fit into the stack space.
|
||
The function results are pushed onto the stack in direct order
|
||
(the first result is pushed first),
|
||
so that after the call the last result is on the top.
|
||
|
||
The following example shows how the host program may do the
|
||
equivalent to this Lua code:
|
||
\begin{verbatim}
|
||
a = f("how", t.x, 14)
|
||
\end{verbatim}
|
||
Here it is in\Nb{}C:
|
||
\begin{verbatim}
|
||
lua_pushstring(L, "t");
|
||
lua_gettable(L, LUA_GLOBALSINDEX); /* global `t' (for later use) */
|
||
lua_pushstring(L, "a"); /* var name */
|
||
lua_pushstring(L, "f"); /* function name */
|
||
lua_gettable(L, LUA_GLOBALSINDEX); /* function to be called */
|
||
lua_pushstring(L, "how"); /* 1st argument */
|
||
lua_pushstring(L, "x"); /* push the string "x" */
|
||
lua_gettable(L, -5); /* push result of t.x (2nd arg) */
|
||
lua_pushnumber(L, 14); /* 3rd argument */
|
||
lua_call(L, 3, 1); /* call function with 3 arguments and 1 result */
|
||
lua_settable(L, LUA_GLOBALSINDEX); /* set global variable `a' */
|
||
lua_pop(L, 1); /* remove `t' from the stack */
|
||
\end{verbatim}
|
||
Notice that the code above is \Q{balanced}:
|
||
at its end, the stack is back to its original configuration.
|
||
This is considered good programming practice.
|
||
|
||
(We did this example using only the raw functions provided by Lua's API,
|
||
to show all the details.
|
||
Usually programmers use several macros and auxiliary functions that
|
||
provide higher level access to Lua.)
|
||
|
||
|
||
\subsection{Protected Calls}\label{pcall}
|
||
|
||
When you call a function with \verb|lua_call|,
|
||
any error inside the called function is propagated upwards
|
||
(with a \verb|longjmp|).
|
||
If you need to handle errors,
|
||
then you should use \verb|lua_pcall|:
|
||
\begin{verbatim}
|
||
int lua_pcall (lua_State *L, int nargs, int nresults, int errfunc);
|
||
\end{verbatim}
|
||
Both \verb|nargs| and \verb|nresults| have the same meaning as
|
||
in \verb|lua_call|.
|
||
If there are no errors during the call,
|
||
\verb|lua_pcall| behaves exactly like \verb|lua_call|.
|
||
Like \verb|lua_call|,
|
||
\verb|lua_pcall| always removes the function
|
||
and its arguments from the stack.
|
||
However, if there is any error,
|
||
\verb|lua_pcall| catches it,
|
||
pushes a single value at the stack (the error message),
|
||
and returns an error code.
|
||
|
||
If \verb|errfunc| is 0,
|
||
then the error message returned is exactly the original error message.
|
||
Otherwise, \verb|errfunc| gives the stack index for an
|
||
\emph{error handler function}.
|
||
(In the current implementation, that index cannot be a pseudo-index.)
|
||
In case of runtime errors,
|
||
that function will be called with the error message,
|
||
and its return value will be the message returned by \verb|lua_pcall|.
|
||
|
||
Typically, the error handler function is used to add more debug
|
||
information to the error message, such as a stack traceback.
|
||
Such information cannot be gathered after the return of \verb|lua_pcall|,
|
||
since by then the stack has unwound.
|
||
|
||
The \verb|lua_pcall| function returns 0 in case of success,
|
||
or one of the following error codes
|
||
(defined in \verb|lua.h|):
|
||
\begin{itemize}
|
||
\item \IndexAPI{LUA_ERRRUN} \Em{} a runtime error.
|
||
\item \IndexAPI{LUA_ERRMEM} \Em{} memory allocation error.
|
||
For such errors, Lua does not call the error handler function.
|
||
\item \IndexAPI{LUA_ERRERR} \Em{}
|
||
error while running the error handler function.
|
||
\end{itemize}
|
||
|
||
|
||
\medskip
|
||
|
||
>>>>
|
||
\C{ TODO: mover essas 2 para algum lugar melhor.}
|
||
Some special Lua functions have their own C\Nb{}interfaces.
|
||
The host program can generate a Lua error calling the function
|
||
\begin{verbatim}
|
||
void lua_error (lua_State *L);
|
||
\end{verbatim}
|
||
\DefAPI{lua_error}
|
||
The error message (which actually can be any type of object)
|
||
is popped from the stack.
|
||
This function never returns.
|
||
If \verb|lua_error| is called from a C\Nb{}function that
|
||
has been called from Lua,
|
||
then the corresponding Lua execution terminates,
|
||
as if an error had occurred inside Lua code.
|
||
Otherwise, the whole host program terminates with a call to
|
||
\verb|exit(EXIT_FAILURE)|.
|
||
\C{ TODO: at_panic}
|
||
|
||
The function
|
||
\begin{verbatim}
|
||
void lua_concat (lua_State *L, int n);
|
||
\end{verbatim}
|
||
\DefAPI{lua_concat}
|
||
concatenates the \verb|n| values at the top of the stack,
|
||
pops them, and leaves the result at the top.
|
||
If \verb|n| is 1, the result is that single string
|
||
(that is, the function does nothing);
|
||
if \verb|n| is 0, the result is the empty string.
|
||
Concatenation is done following the usual semantics of Lua
|
||
\see{concat}.
|
||
|
||
|
||
\subsection{Defining C Functions} \label{LuacallC}
|
||
|
||
Lua can be extended with functions written in\Nb{}C.
|
||
These functions must be of type \verb|lua_CFunction|,
|
||
which is defined as
|
||
\begin{verbatim}
|
||
typedef int (*lua_CFunction) (lua_State *L);
|
||
\end{verbatim}
|
||
\DefAPI{lua_CFunction}
|
||
A C\Nb{}function receives a Lua environment and returns an integer,
|
||
the number of values it has returned to Lua.
|
||
|
||
In order to communicate properly with Lua,
|
||
a C\Nb{}function must follow the following protocol,
|
||
which defines the way parameters and results are passed:
|
||
A C\Nb{}function receives its arguments from Lua in its stack,
|
||
in direct order (the first argument is pushed first).
|
||
So, when the function starts,
|
||
its first argument (if any) is at index 1.
|
||
To return values to Lua, a C\Nb{}function just pushes them onto the stack,
|
||
in direct order (the first result is pushed first),
|
||
and returns the number of results.
|
||
Any other value in the stack below the results will be properly
|
||
discharged by Lua.
|
||
Like a Lua function, a C\Nb{}function called by Lua can also return
|
||
many results.
|
||
|
||
As an example, the following function receives a variable number
|
||
of numerical arguments and returns their average and sum:
|
||
\begin{verbatim}
|
||
static int foo (lua_State *L) {
|
||
int n = lua_gettop(L); /* number of arguments */
|
||
lua_Number sum = 0;
|
||
int i;
|
||
for (i = 1; i <= n; i++) {
|
||
if (!lua_isnumber(L, i)) {
|
||
lua_pushstring(L, "incorrect argument to function `average'");
|
||
lua_error(L);
|
||
}
|
||
sum += lua_tonumber(L, i);
|
||
}
|
||
lua_pushnumber(L, sum/n); /* first result */
|
||
lua_pushnumber(L, sum); /* second result */
|
||
return 2; /* number of results */
|
||
}
|
||
\end{verbatim}
|
||
|
||
To register a C\Nb{}function to Lua,
|
||
there is the following convenience macro:
|
||
\begin{verbatim}
|
||
#define lua_register(L,n,f) \
|
||
(lua_pushstring(L, n), \
|
||
lua_pushcfunction(L, f), \
|
||
lua_settable(L, LUA_GLOBALSINDEX))
|
||
/* const char *n; */
|
||
/* lua_CFunction f; */
|
||
\end{verbatim}
|
||
\DefAPI{lua_register}
|
||
which receives the name the function will have in Lua,
|
||
and a pointer to the function.
|
||
Thus,
|
||
the C\Nb{}function `\verb|foo|' above may be registered in Lua as `\verb|average|'
|
||
by calling
|
||
\begin{verbatim}
|
||
lua_register(L, "average", foo);
|
||
\end{verbatim}
|
||
|
||
\subsection{Defining C Closures} \label{c-closure}
|
||
|
||
When a C\Nb{}function is created,
|
||
it is possible to associate some values with it,
|
||
thus creating a \IndexEmph{C\Nb{}closure};
|
||
these values are then accessible to the function whenever it is called.
|
||
To associate values with a C\Nb{}function,
|
||
first these values should be pushed onto the stack
|
||
(when there are multiple values, the first value is pushed first).
|
||
Then the function
|
||
\begin{verbatim}
|
||
void lua_pushcclosure (lua_State *L, lua_CFunction fn, int n);
|
||
\end{verbatim}
|
||
\DefAPI{lua_pushcclosure}
|
||
is used to push the C\Nb{}function onto the stack,
|
||
with the argument \verb|n| telling how many values should be
|
||
associated with the function
|
||
(\verb|lua_pushcclosure| also pops these values from the stack);
|
||
in fact, the macro \verb|lua_pushcfunction| is defined as
|
||
\verb|lua_pushcclosure| with \verb|n| set to 0.
|
||
|
||
Then, whenever the C\Nb{}function is called,
|
||
those values are located at specific pseudo-indices.
|
||
Those pseudo-indices are produced by a macro \IndexAPI{lua_upvalueindex}.
|
||
The first value associated with a function is at position
|
||
\verb|lua_upvalueindex(1)|, and so on.
|
||
|
||
For examples of C\Nb{}functions and closures, see files
|
||
\verb|lbaselib.c|, \verb|liolib.c|, \verb|lmathlib.c|, and \verb|lstrlib.c|
|
||
in the official Lua distribution.
|
||
|
||
|
||
\subsubsection*{Registry} \label{registry}
|
||
|
||
Lua provides a pre-defined table that can be used by any C\Nb{}code to
|
||
store whatever Lua value it needs to store,
|
||
especially if the C\Nb{}code needs to keep that Lua value
|
||
outside the life span of a C\Nb{}function.
|
||
This table is always located at pseudo-index
|
||
\IndexAPI{LUA_REGISTRYINDEX}.
|
||
Any C\Nb{}library can store data into this table,
|
||
as long as it chooses keys different from other libraries.
|
||
Typically, you should use as key a string containing your library name,
|
||
or a light userdata with the address of a C object in your code.
|
||
|
||
The integer keys in the registry are used by the reference mechanism,
|
||
implemented by the auxiliary library,
|
||
and therefore should not be used by other purposes.
|
||
|
||
|
||
\C{-------------------------------------------------------------------------}
|
||
\section{The Debug Interface} \label{debugI}
|
||
|
||
Lua has no built-in debugging facilities.
|
||
Instead, it offers a special interface
|
||
by means of functions and \emph{hooks}.
|
||
This interface allows the construction of different
|
||
kinds of debuggers, profilers, and other tools
|
||
that need \Q{inside information} from the interpreter.
|
||
|
||
\subsection{Stack and Function Information}
|
||
|
||
The main function to get information about the interpreter stack is
|
||
\begin{verbatim}
|
||
int lua_getstack (lua_State *L, int level, lua_Debug *ar);
|
||
\end{verbatim}
|
||
\DefAPI{lua_getstack}
|
||
This function fills parts of a \verb|lua_Debug| structure with
|
||
an identification of the \emph{activation record}
|
||
of the function executing at a given level.
|
||
Level\Nb{}0 is the current running function,
|
||
whereas level \Math{n+1} is the function that has called level \Math{n}.
|
||
Usually, \verb|lua_getstack| returns 1;
|
||
when called with a level greater than the stack depth,
|
||
it returns 0.
|
||
|
||
The structure \verb|lua_Debug| is used to carry different pieces of
|
||
information about an active function:
|
||
\begin{verbatim}
|
||
typedef struct lua_Debug {
|
||
int event;
|
||
const char *name; /* (n) */
|
||
const char *namewhat; /* (n) `global', `local', `field', `method' */
|
||
const char *what; /* (S) `Lua' function, `C' function, Lua `main' */
|
||
const char *source; /* (S) */
|
||
int currentline; /* (l) */
|
||
int nups; /* (u) number of upvalues */
|
||
int linedefined; /* (S) */
|
||
char short_src[LUA_IDSIZE]; /* (S) */
|
||
|
||
/* private part */
|
||
...
|
||
} lua_Debug;
|
||
\end{verbatim}
|
||
\DefAPI{lua_Debug}
|
||
\verb|lua_getstack| fills only the private part
|
||
of this structure, for future use.
|
||
To fill the other fields of \verb|lua_Debug| with useful information,
|
||
call
|
||
\begin{verbatim}
|
||
int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);
|
||
\end{verbatim}
|
||
\DefAPI{lua_getinfo}
|
||
This function returns 0 on error
|
||
(for instance, an invalid option in \verb|what|).
|
||
Each character in the string \verb|what|
|
||
selects some fields of \verb|ar| to be filled,
|
||
as indicated by the letter in parentheses in the definition of \verb|lua_Debug|
|
||
above:
|
||
`\verb|S|' fills in the fields \verb|source|, \verb|linedefined|,
|
||
and \verb|what|;
|
||
`\verb|l|' fills in the field \verb|currentline|, etc.
|
||
Moreover, `\verb|f|' pushes onto the stack the function that is
|
||
running at the given level.
|
||
|
||
To get information about a function that is not active (that is,
|
||
it is not in the stack),
|
||
you push the function onto the stack,
|
||
and start the \verb|what| string with the character `\verb|>|'.
|
||
For instance, to know in which line a function \verb|f| was defined,
|
||
you can write
|
||
\begin{verbatim}
|
||
lua_Debug ar;
|
||
lua_pushstring(L, "f");
|
||
lua_gettable(L, LUA_GLOBALSINDEX); /* get global `f' */
|
||
lua_getinfo(L, ">S", &ar);
|
||
printf("%d\n", ar.linedefined);
|
||
\end{verbatim}
|
||
The fields of \verb|lua_Debug| have the following meaning:
|
||
\begin{description}\leftskip=20pt
|
||
|
||
\item[source]
|
||
If the function was defined in a string,
|
||
then \verb|source| is that string;
|
||
if the function was defined in a file,
|
||
then \verb|source| starts with a \At{} followed by the file name.
|
||
|
||
\item[short_src]
|
||
A \Q{printable} version of \verb|source|, to be used in error messages.
|
||
|
||
\item[linedefined]
|
||
the line number where the definition of the function starts.
|
||
|
||
\item[what] the string \verb|"Lua"| if this is a Lua function,
|
||
\verb|"C"| if this is a C\Nb{}function,
|
||
or \verb|"main"| if this is the main part of a chunk.
|
||
|
||
\item[currentline]
|
||
the current line where the given function is executing.
|
||
When no line information is available,
|
||
\verb|currentline| is set to \Math{-1}.
|
||
|
||
\item[name]
|
||
a reasonable name for the given function.
|
||
Because functions in Lua are first class values,
|
||
they do not have a fixed name:
|
||
Some functions may be the value of many global variables,
|
||
while others may be stored only in a table field.
|
||
The \verb|lua_getinfo| function checks how the function was
|
||
called or whether it is the value of a global variable to
|
||
find a suitable name.
|
||
If it cannot find a name,
|
||
then \verb|name| is set to \verb|NULL|.
|
||
|
||
\item[namewhat]
|
||
Explains the previous field.
|
||
It can be \verb|"global"|, \verb|"local"|, \verb|"method"|,
|
||
\verb|"field"|, or \verb|""| (the empty string),
|
||
according to how the function was called.
|
||
(Lua uses the empty string when no other option seems to apply.)
|
||
|
||
\item[nups]
|
||
Number of upvalues of the function.
|
||
|
||
\end{description}
|
||
|
||
|
||
\subsection{Manipulating Local Variables}
|
||
|
||
For the manipulation of local variables,
|
||
\verb|luadebug.h| uses indices:
|
||
The first parameter or local variable has index\Nb{}1, and so on,
|
||
until the last active local variable.
|
||
|
||
The following functions allow the manipulation of the
|
||
local variables of a given activation record:
|
||
\begin{verbatim}
|
||
const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n);
|
||
const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n);
|
||
\end{verbatim}
|
||
\DefAPI{lua_getlocal}\DefAPI{lua_setlocal}
|
||
The parameter \verb|ar| must be a valid activation record that was
|
||
filled by a previous call to \verb|lua_getstack| or
|
||
was given as argument to a hook \see{sub-hooks}.
|
||
\verb|lua_getlocal| gets the index \verb|n| of a local variable,
|
||
pushes the variable's value onto the stack,
|
||
and returns its name.
|
||
\verb|lua_setlocal| assigns the value at the top of the stack
|
||
to the variable and returns its name.
|
||
Both functions return \verb|NULL|
|
||
when the index is greater than
|
||
the number of active local variables.
|
||
|
||
As an example, the following function lists the names of all
|
||
local variables for a function at a given level of the stack:
|
||
\begin{verbatim}
|
||
int listvars (lua_State *L, int level) {
|
||
lua_Debug ar;
|
||
int i = 1;
|
||
const char *name;
|
||
if (lua_getstack(L, level, &ar) == 0)
|
||
return 0; /* failure: no such level in the stack */
|
||
while ((name = lua_getlocal(L, &ar, i++)) != NULL) {
|
||
printf("%s\n", name);
|
||
lua_pop(L, 1); /* remove variable value */
|
||
}
|
||
return 1;
|
||
}
|
||
\end{verbatim}
|
||
|
||
|
||
\subsection{Hooks}\label{sub-hooks}
|
||
|
||
The Lua interpreter offers a mechanism of hooks, which are
|
||
user-defined C functions that are called during the program execution.
|
||
A hook may be called in four different events:
|
||
a \emph{call} event, when Lua calls a function;
|
||
a \emph{return} event, when Lua returns from a function;
|
||
a \emph{line} event, when Lua starts executing a new line of code;
|
||
and a \emph{count} event, which happens every \Q{count} instructions.
|
||
Lua identifies them with the following constants:
|
||
\verb|LUA_HOOKCALL|\DefAPI{LUA_HOOKCALL},
|
||
\verb|LUA_HOOKRET|\DefAPI{LUA_HOOKRET},
|
||
\verb|LUA_HOOKLINE|\DefAPI{LUA_HOOKLINE},
|
||
and \verb|LUA_HOOKCOUNT|\DefAPI{LUA_HOOKCOUNT}.
|
||
|
||
A hook has type \verb|lua_Hook|, defined as follows:
|
||
\begin{verbatim}
|
||
typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);
|
||
\end{verbatim}
|
||
\DefAPI{lua_Hook}
|
||
You can set the hook with the following function:
|
||
\begin{verbatim}
|
||
int lua_sethook (lua_State *L, lua_Hook func, unsigned long mask);
|
||
\end{verbatim}
|
||
\DefAPI{lua_sethook}
|
||
\verb|func| is the hook,
|
||
and \verb|mask| specifies at which events it will be called.
|
||
It is formed by a disjunction of the constants
|
||
\verb|LUA_MASKCALL|,
|
||
\verb|LUA_MASKRET|,
|
||
\verb|LUA_MASKLINE|,
|
||
plus the macro \verb|LUA_MASKCOUNT(count)|.
|
||
For each event, the hook is called as explained below:
|
||
\begin{description}
|
||
\item{The call hook} is called when the interpreter calls a function.
|
||
The hook is called just after Lua \Q{enters} the new function.
|
||
\item{The return hook} is called when the interpreter returns from a function.
|
||
The hook is called just before Lua \Q{leaves} the function.
|
||
\item{The line hook} is called when the interpreter is about to
|
||
start the execution of a new line of code,
|
||
or when it jumps back (even for the same line).
|
||
(For obvious reasons, this event does not happen while Lua is executing
|
||
a C function.)
|
||
\item{The count hook} is called after the interpreter executes every
|
||
\verb|count| instructions.
|
||
(For obvious reasons, this event does not happen while Lua is executing
|
||
a C function.)
|
||
\end{description}
|
||
|
||
A hook is disabled with the mask zero.
|
||
|
||
You can get the current hook and the current mask with the next functions:
|
||
\begin{verbatim}
|
||
lua_Hook lua_gethook (lua_State *L);
|
||
unsigned long lua_gethookmask (lua_State *L);
|
||
\end{verbatim}
|
||
\DefAPI{lua_gethook}\DefAPI{lua_gethookmask}
|
||
You can get the count inside a mask with the macro \verb|lua_getmaskcount|.
|
||
|
||
Whenever a hook is called, its \verb|ar| argument has its field
|
||
\verb|event| set to the specific event that triggered the hook.
|
||
Moreover, for line events, the field \verb|currentline| is also set.
|
||
For the value of any other field, the hook must call \verb|lua_getinfo|.
|
||
|
||
While Lua is running a hook, it disables other calls to hooks.
|
||
Therefore, if a hook calls Lua to execute a function or a chunk,
|
||
that execution occurs without any calls to hooks.
|
||
|
||
|
||
\C{-------------------------------------------------------------------------}
|
||
\section{Standard Libraries}\label{libraries}
|
||
|
||
The standard libraries provide useful functions
|
||
that are implemented directly through the standard C\Nb{}API.
|
||
Some of these functions provide essential services to the language
|
||
(e.g. \verb|type| and \verb|getmetatable|);
|
||
others provide access to \Q{outside} services (e.g. I/O);
|
||
and others could be implemented in Lua itself,
|
||
but are quite useful or have critical performance to
|
||
deserve an implementation in C (e.g. \verb|sort|).
|
||
|
||
All libraries are implemented through the official C API,
|
||
and are provided as separate C\Nb{}modules.
|
||
Currently, Lua has the following standard libraries:
|
||
\begin{itemize}
|
||
\item basic library;
|
||
\item string manipulation;
|
||
\item table manipulation;
|
||
\item mathematical functions (sin, log, etc.);
|
||
\item input and output;
|
||
\item operating system facilities;
|
||
\item debug facilities.
|
||
\end{itemize}
|
||
Except for the basic library,
|
||
each library provides all its functions as fields of a global table
|
||
or as methods of its objects.
|
||
|
||
To have access to these libraries,
|
||
the C\Nb{}host program must call the functions
|
||
\verb|lua_baselibopen| (for the basic library),
|
||
\verb|lua_strlibopen| (for the string library),
|
||
\verb|lua_tablibopen| (for the table library),
|
||
\verb|lua_mathlibopen| (for the mathematical library),
|
||
\verb|lua_iolibopen| (for the I/O and the Operating System libraries),
|
||
and \verb|lua_dblibopen| (for the debug library),
|
||
which are declared in \verb|lualib.h|.
|
||
\DefAPI{lua_baselibopen}
|
||
\DefAPI{lua_strlibopen}
|
||
\DefAPI{lua_tablibopen}
|
||
\DefAPI{lua_mathlibopen}
|
||
\DefAPI{lua_iolibopen}
|
||
\DefAPI{lua_dblibopen}
|
||
|
||
|
||
\subsection{Basic Functions} \label{predefined}
|
||
|
||
The basic library provides some core functions to Lua.
|
||
If you do not include this library in your application,
|
||
you should check carefully whether you need to provide some alternative
|
||
implementation for some facilities.
|
||
|
||
The basic library also defines a global variable \IndexLIB{_VERSION}
|
||
with a string containing the current interpreter version.
|
||
The current content of this string is {\tt "Lua \Version"}.
|
||
|
||
\subsubsection*{\ff \T{assert (v [, message])}}\DefLIB{assert}
|
||
Issues an \emph{\Q{assertion failed!}} error
|
||
when its argument \verb|v| is \nil{} or \False{};
|
||
otherwise, returns this argument.
|
||
This function is equivalent to the following Lua function:
|
||
\begin{verbatim}
|
||
function assert (v, m)
|
||
if not v then
|
||
error(m or "assertion failed!")
|
||
end
|
||
return v
|
||
end
|
||
\end{verbatim}
|
||
|
||
\subsubsection*{\ff \T{collectgarbage ([limit])}}\DefLIB{collectgarbage}
|
||
|
||
Sets the garbage-collection threshold to the given limit
|
||
(in Kbytes), and checks it against the byte counter.
|
||
If the new threshold is smaller than the byte counter,
|
||
then Lua immediately runs the garbage collector \see{GC}.
|
||
If \verb|limit| is absent, it defaults to zero
|
||
(thus forcing a garbage-collection cycle).
|
||
|
||
\subsubsection*{\ff \T{dofile (filename)}}\DefLIB{dofile}
|
||
Receives a file name,
|
||
opens the named file, and executes its contents as a Lua chunk.
|
||
When called without arguments,
|
||
\verb|dofile| executes the contents of the standard input (\verb|stdin|).
|
||
Returns any value returned by the chunk.
|
||
|
||
\subsubsection*{\ff \T{error (message [, level])}}
|
||
\DefLIB{error}\label{pdf-error}
|
||
Terminates the last protected function called,
|
||
and returns \verb|message| as the error message.
|
||
Function \verb|error| never returns.
|
||
|
||
The \verb|level| argument specifies where the error
|
||
message points the error.
|
||
With level 1 (the default), the error position is where the
|
||
\verb|error| function was called.
|
||
Level 2 points the error to where the function
|
||
that called \verb|error| was called; and so on.
|
||
|
||
\subsubsection*{\ff \T{getglobals (function)}}\DefLIB{getglobals}
|
||
Returns the current table of globals in use by the function.
|
||
\verb|function| can be a Lua function or a number,
|
||
which specifies the function at that stack level:
|
||
Level 1 is the function calling \verb|getglobals|.
|
||
If the given function is not a Lua function,
|
||
returns the \Q{global} table of globals.
|
||
The default for \verb|function| is 1.
|
||
|
||
\subsubsection*{\ff \T{getmetatable (object)}}
|
||
\DefLIB{getmetatable}\label{pdf-getmetatable}
|
||
|
||
Returns the metatable of the given object.
|
||
If the object does not have a metatable, returns \nil{}.
|
||
|
||
\subsubsection*{\ff \T{gcinfo ()}}\DefLIB{gcinfo}
|
||
Returns the number of Kbytes of dynamic memory Lua is using,
|
||
and (as a second result) the
|
||
current garbage collector threshold (also in Kbytes).
|
||
|
||
\subsubsection*{\ff \T{ipairs (t)}}\DefLIB{ipairs}
|
||
|
||
Returns a generator function and the table \verb|t|,
|
||
so that the construction
|
||
\begin{verbatim}
|
||
for i,v in ipairs(t) do ... end
|
||
\end{verbatim}
|
||
will iterate over the pairs \verb|1, t[1]|, \verb|2, t[2]|, \ldots,
|
||
up to the first nil value of the table.
|
||
|
||
\subsubsection*{\ff \T{loadfile (filename)}}\DefLIB{loadfile}
|
||
Loads a file as a Lua chunk.
|
||
If there are no errors,
|
||
returns the compiled chunk as a function;
|
||
otherwise, returns \nil{} plus an error message.
|
||
|
||
\subsubsection*{\ff \T{loadstring (string [, chunkname])}}\DefLIB{loadstring}
|
||
Loads a string as a Lua chunk.
|
||
If there are no errors,
|
||
returns the compiled chunk as a function;
|
||
otherwise, returns \nil{} plus an error message.
|
||
|
||
The optional parameter \verb|chunkname|
|
||
is the \Q{name of the chunk},
|
||
which is used in error messages and debug information.
|
||
|
||
To load and run a given string, use the idiom
|
||
\begin{verbatim}
|
||
assert(loadstring(s))()
|
||
\end{verbatim}
|
||
|
||
\subsubsection*{\ff \T{next (table, [index])}}\DefLIB{next}
|
||
Allows a program to traverse all fields of a table.
|
||
Its first argument is a table and its second argument
|
||
is an index in this table.
|
||
\verb|next| returns the next index of the table and the
|
||
value associated with the index.
|
||
When called with \nil{} as its second argument,
|
||
\verb|next| returns the first index
|
||
of the table and its associated value.
|
||
When called with the last index,
|
||
or with \nil{} in an empty table,
|
||
\verb|next| returns \nil{}.
|
||
If the second argument is absent, then it is interpreted as \nil{}.
|
||
|
||
Lua has no declaration of fields;
|
||
semantically, there is no difference between a
|
||
field not present in a table or a field with value \nil{}.
|
||
Therefore, \verb|next| only considers fields with non-\nil{} values.
|
||
The order in which the indices are enumerated is not specified,
|
||
\emph{even for numeric indices}.
|
||
(To traverse a table in numeric order,
|
||
use a numerical \rwd{for} or the function \verb|ipairs|.)
|
||
|
||
The behavior of \verb|next| is \emph{undefined} if you modify
|
||
the table during the traversal.
|
||
|
||
\subsubsection*{\ff \T{pairs (t)}}\DefLIB{pairs}
|
||
|
||
Returns the function \verb|next| and the table \verb|t| (plus a \nil{}),
|
||
so that the construction
|
||
\begin{verbatim}
|
||
for k,v in pairs(t) do ... end
|
||
\end{verbatim}
|
||
will iterate over all pairs of key\En{}value of table \verb|t|.
|
||
|
||
\subsubsection*{\ff \T{pcall (func, arg1, arg2, ...)}}\DefLIB{pcall}
|
||
\label{pdf-pcall}
|
||
Calls function \verb|func| with
|
||
the given arguments in protected mode.
|
||
That means that any error inside \verb|func| is not propagated;
|
||
instead, \verb|pcall| catches the error
|
||
and returns a status code.
|
||
Its first result is the status code (a boolean),
|
||
which is true if the call succeeds without errors.
|
||
In such case, \verb|pcall| also returns all results from the call,
|
||
after this first result.
|
||
In case of any error, \verb|pcall| returns false plus the error message.
|
||
|
||
\subsubsection*{\ff \T{print (e1, e2, ...)}}\DefLIB{print}
|
||
Receives any number of arguments,
|
||
and prints their values in \verb|stdout|,
|
||
using the strings returned by \verb|tostring|.
|
||
This function is not intended for formatted output,
|
||
but only as a quick way to show a value,
|
||
typically for debugging.
|
||
For formatted output, see \verb|format| \see{format}.
|
||
|
||
\subsubsection*{\ff \T{rawget (table, index)}}\DefLIB{rawget}
|
||
Gets the real value of \verb|table[index]|,
|
||
without invoking any metamethod.
|
||
\verb|table| must be a table;
|
||
\verb|index| is any value different from \nil{}.
|
||
|
||
\subsubsection*{\ff \T{rawset (table, index, value)}}\DefLIB{rawset}
|
||
Sets the real value of \verb|table[index]| to \verb|value|,
|
||
without invoking any metamethod.
|
||
\verb|table| must be a table;
|
||
\verb|index| is any value different from \nil{};
|
||
and \verb|value| is any Lua value.
|
||
|
||
\subsubsection*{\ff \T{require (packagename)}}\DefLIB{require}
|
||
|
||
Loads the given package.
|
||
The function starts by looking into the table \IndexVerb{_LOADED}
|
||
to determine whether \verb|packagename| is already loaded.
|
||
If it is, then \verb|require| is done.
|
||
Otherwise, it searches a path looking for a file to load.
|
||
|
||
If the global variable \IndexVerb{LUA_PATH} is a string,
|
||
this string is the path.
|
||
Otherwise, \verb|require| tries the environment variable \verb|LUA_PATH|.
|
||
As a last resort, it uses a predefined path.
|
||
|
||
The path is a sequence of \emph{templates} separated by semicolons.
|
||
For each template, \verb|require| will change an eventual interrogation
|
||
mark in the template to \verb|packagename|,
|
||
and then will try to load the resulting file name.
|
||
So, for instance, if the path is
|
||
\begin{verbatim}
|
||
"./?.lua;./?.lc;/usr/local/?/init.lua;/lasttry"
|
||
\end{verbatim}
|
||
a \verb|require "mod"| will try to load the files
|
||
\verb|./mod.lua|,
|
||
\verb|./mod.lc|,
|
||
\verb|/usr/local/mod/init.lua|,
|
||
and \verb|/lasttry|, in that order.
|
||
|
||
The function stops the search as soon as it can load a file,
|
||
and then it runs the file.
|
||
If there is any error loading or running the file,
|
||
or if it cannot find any file in the path,
|
||
then \verb|require| signals an error.
|
||
Otherwise, it marks in table \verb|_LOADED|
|
||
that the package is loaded, and returns.
|
||
|
||
While running a packaged file,
|
||
\verb|require| defines the global variable \IndexVerb{_REQUIREDNAME}
|
||
with the package name.
|
||
|
||
\subsubsection*{\ff \T{setglobals (function, table)}}\DefLIB{setglobals}
|
||
Sets the current table of globals to be used by the given function.
|
||
\verb|function| can be a Lua function or a number,
|
||
which specifies the function at that stack level:
|
||
Level 1 is the function calling \verb|setglobals|.
|
||
|
||
\subsubsection*{\ff \T{setmetatable (table, metatable)}}\DefLIB{setmetatable}
|
||
|
||
Sets the metatable for the given table.
|
||
(You cannot change the metatable of a userdata from Lua.)
|
||
If \verb|metatable| is \nil{}, removes the metatable of the given table.
|
||
|
||
\subsubsection*{\ff \T{tonumber (e [, base])}}\DefLIB{tonumber}
|
||
Tries to convert its argument to a number.
|
||
If the argument is already a number or a string convertible
|
||
to a number, then \verb|tonumber| returns that number;
|
||
otherwise, it returns \nil{}.
|
||
|
||
An optional argument specifies the base to interpret the numeral.
|
||
The base may be any integer between 2 and 36, inclusive.
|
||
In bases above\Nb{}10, the letter `A' (in either upper or lower case)
|
||
represents\Nb{}10, `B' represents\Nb{}11, and so forth, with `Z' representing 35.
|
||
In base 10 (the default), the number may have a decimal part,
|
||
as well as an optional exponent part \see{coercion}.
|
||
In other bases, only unsigned integers are accepted.
|
||
|
||
\subsubsection*{\ff \T{tostring (e)}}\DefLIB{tostring}
|
||
Receives an argument of any type and
|
||
converts it to a string in a reasonable format.
|
||
For complete control of how numbers are converted,
|
||
use \verb|format| \see{format}.
|
||
|
||
\subsubsection*{\ff \T{type (v)}}\DefLIB{type}\label{pdf-type}
|
||
Returns the type of its only argument, coded as a string.
|
||
The possible results of this function are
|
||
\verb|"nil"| (a string, not the value \nil{}),
|
||
\verb|"number"|,
|
||
\verb|"string"|,
|
||
\verb|"table"|,
|
||
\verb|"function"|,
|
||
and \verb|"userdata"|.
|
||
|
||
\subsubsection*{\ff \T{unpack (list)}}\DefLIB{unpack}
|
||
Returns all elements from the given list.
|
||
This function is equivalent to
|
||
\begin{verbatim}
|
||
return list[1], list[2], ..., list[n]
|
||
\end{verbatim}
|
||
except that the above code can be valid only for a fixed \M{n}.
|
||
The number \M{n} of returned values
|
||
is either the value of \verb|list.n|, if it is a number,
|
||
or one less the index of the first absent (\nil{}) value.
|
||
|
||
\subsection{String Manipulation}
|
||
This library provides generic functions for string manipulation,
|
||
such as finding and extracting substrings and pattern matching.
|
||
When indexing a string in Lua, the first character is at position\Nb{}1
|
||
(not at\Nb{}0, as in C).
|
||
Indices are allowed to be negative and are interpreted as indexing backwards,
|
||
from the end of the string.
|
||
Thus, the last character is at position \Math{-1}, and so on.
|
||
|
||
The string library provides all its functions inside the table
|
||
\IndexLIB{string}.
|
||
|
||
\subsubsection*{\ff \T{string.byte (s [, i])}}\DefLIB{string.byte}
|
||
Returns the internal numerical code of the \M{i}-th character of \verb|s|.
|
||
If \verb|i| is absent, then it is assumed to be\Nb{}1.
|
||
\verb|i| may be negative.
|
||
|
||
\NOTE
|
||
Numerical codes are not necessarily portable across platforms.
|
||
|
||
\subsubsection*{\ff \T{string.char (i1, i2, \ldots)}}\DefLIB{string.char}
|
||
Receives 0 or more integers.
|
||
Returns a string with length equal to the number of arguments,
|
||
in which each character has the internal numerical code equal
|
||
to its correspondent argument.
|
||
|
||
\NOTE
|
||
Numerical codes are not necessarily portable across platforms.
|
||
|
||
\subsubsection*{\ff \T{string.find (s, pattern [, init [, plain]])}}
|
||
\DefLIB{string.find}
|
||
Looks for the first \emph{match} of
|
||
\verb|pattern| in the string \verb|s|.
|
||
If it finds one, then \verb|find| returns the indices of \verb|s|
|
||
where this occurrence starts and ends;
|
||
otherwise, it returns \nil{}.
|
||
If the pattern specifies captures (see \verb|string.gsub| below),
|
||
the captured strings are returned as extra results.
|
||
A third, optional numerical argument \verb|init| specifies
|
||
where to start the search;
|
||
its default value is\Nb{}1, and may be negative.
|
||
A value of \True{} as a fourth, optional argument \verb|plain|
|
||
turns off the pattern matching facilities,
|
||
so the function does a plain \Q{find substring} operation,
|
||
with no characters in \verb|pattern| being considered \Q{magic}.
|
||
Note that if \verb|plain| is given, then \verb|init| must be given too.
|
||
|
||
\subsubsection*{\ff \T{string.len (s)}}\DefLIB{string.len}
|
||
Receives a string and returns its length.
|
||
The empty string \verb|""| has length 0.
|
||
Embedded zeros are counted,
|
||
so \verb|"a\000b\000c"| has length 5.
|
||
|
||
\subsubsection*{\ff \T{string.lower (s)}}\DefLIB{string.lower}
|
||
Receives a string and returns a copy of that string with all
|
||
uppercase letters changed to lowercase.
|
||
All other characters are left unchanged.
|
||
The definition of what is an uppercase letter depends on the current locale.
|
||
|
||
\subsubsection*{\ff \T{string.rep (s, n)}}\DefLIB{string.rep}
|
||
Returns a string that is the concatenation of \verb|n| copies of
|
||
the string \verb|s|.
|
||
|
||
\subsubsection*{\ff \T{string.sub (s, i [, j])}}\DefLIB{string.sub}
|
||
Returns another string, which is the substring of \verb|s| that
|
||
starts at \verb|i| and continues until \verb|j|;
|
||
\verb|i| and \verb|j| may be negative.
|
||
If \verb|j| is absent, then it is assumed to be equal to \Math{-1}
|
||
(which is the same as the string length).
|
||
In particular,
|
||
the call \verb|string.sub(s,1,j)| returns a prefix of \verb|s|
|
||
with length \verb|j|,
|
||
and the call \verb|string.sub(s, -i)| returns a suffix of \verb|s|
|
||
with length \verb|i|.
|
||
|
||
\subsubsection*{\ff \T{string.upper (s)}}\DefLIB{string.upper}
|
||
Receives a string and returns a copy of that string with all
|
||
lowercase letters changed to uppercase.
|
||
All other characters are left unchanged.
|
||
The definition of what is a lowercase letter depends on the current locale.
|
||
|
||
\subsubsection*{\ff \T{string.format (formatstring, e1, e2, \ldots)}}
|
||
\DefLIB{string.format}\label{format}
|
||
Returns a formatted version of its variable number of arguments
|
||
following the description given in its first argument (which must be a string).
|
||
The format string follows the same rules as the \verb|printf| family of
|
||
standard C\Nb{}functions.
|
||
The only differences are that the options/modifiers
|
||
\verb|*|, \verb|l|, \verb|L|, \verb|n|, \verb|p|,
|
||
and \verb|h| are not supported,
|
||
and there is an extra option, \verb|q|.
|
||
The \verb|q| option formats a string in a form suitable to be safely read
|
||
back by the Lua interpreter:
|
||
The string is written between double quotes,
|
||
and all double quotes, returns, and backslashes in the string
|
||
are correctly escaped when written.
|
||
For instance, the call
|
||
\begin{verbatim}
|
||
string.format('%q', 'a string with "quotes" and \n new line')
|
||
\end{verbatim}
|
||
will produce the string:
|
||
\begin{verbatim}
|
||
"a string with \"quotes\" and \
|
||
new line"
|
||
\end{verbatim}
|
||
|
||
The options \verb|c|, \verb|d|, \verb|E|, \verb|e|, \verb|f|,
|
||
\verb|g|, \verb|G|, \verb|i|, \verb|o|, \verb|u|, \verb|X|, and \verb|x| all
|
||
expect a number as argument,
|
||
whereas \verb|q| and \verb|s| expect a string.
|
||
The \verb|*| modifier can be simulated by building
|
||
the appropriate format string.
|
||
For example, \verb|"%*g"| can be simulated with
|
||
\verb|"%"..width.."g"|.
|
||
|
||
\NOTE
|
||
String values to be formatted with
|
||
\verb|%s| cannot contain embedded zeros.
|
||
|
||
\subsubsection*{\ff \T{string.gfind (s, pat)}}
|
||
|
||
Returns a generator function that,
|
||
each time it is called,
|
||
returns the next captures from pattern \verb|pat| over string \verb|s|.
|
||
|
||
If \verb|pat| specifies no captures,
|
||
then the whole match is produced in each call.
|
||
|
||
As an example, the following loop
|
||
\begin{verbatim}
|
||
s = "hello world from Lua"
|
||
for w in string.gfind(s, "%a+") do
|
||
print(w)
|
||
end
|
||
\end{verbatim}
|
||
will iterate over all the words from string \verb|s|,
|
||
printing one per line.
|
||
The next example collects all pairs \verb|key=value| from the
|
||
given string into a table:
|
||
\begin{verbatim}
|
||
t = {}
|
||
s = "from=world, to=Lua"
|
||
for k, v in string.gfind(s, "(%w+)=(%w+)") do
|
||
t[k] = v
|
||
end
|
||
\end{verbatim}
|
||
|
||
\subsubsection*{\ff \T{string.gsub (s, pat, repl [, n])}}
|
||
\DefLIB{string.gsub}
|
||
Returns a copy of \verb|s|
|
||
in which all occurrences of the pattern \verb|pat| have been
|
||
replaced by a replacement string specified by \verb|repl|.
|
||
\verb|gsub| also returns, as a second value,
|
||
the total number of substitutions made.
|
||
|
||
If \verb|repl| is a string, then its value is used for replacement.
|
||
Any sequence in \verb|repl| of the form \verb|%|\M{n},
|
||
with \M{n} between 1 and 9,
|
||
stands for the value of the \M{n}-th captured substring.
|
||
|
||
If \verb|repl| is a function, then this function is called every time a
|
||
match occurs, with all captured substrings passed as arguments,
|
||
in order (see below);
|
||
if the pattern specifies no captures,
|
||
then the whole match is passed as a sole argument.
|
||
If the value returned by this function is a string,
|
||
then it is used as the replacement string;
|
||
otherwise, the replacement string is the empty string.
|
||
|
||
The last, optional parameter \verb|n| limits
|
||
the maximum number of substitutions to occur.
|
||
For instance, when \verb|n| is 1 only the first occurrence of
|
||
\verb|pat| is replaced.
|
||
|
||
Here are some examples:
|
||
\begin{verbatim}
|
||
x = string.gsub("hello world", "(%w+)", "%1 %1")
|
||
--> x="hello hello world world"
|
||
|
||
x = string.gsub("hello world", "(%w+)", "%1 %1", 1)
|
||
--> x="hello hello world"
|
||
|
||
x = string.gsub("hello world from Lua", "(%w+)%s*(%w+)", "%2 %1")
|
||
--> x="world hello Lua from"
|
||
|
||
x = string.gsub("home = $HOME, user = $USER", "%$(%w+)", os.getenv)
|
||
--> x="home = /home/roberto, user = roberto" (for instance)
|
||
|
||
x = string.gsub("4+5 = $return 4+5$", "%$(.-)%$", function (s)
|
||
return loadstring(s)()
|
||
end)
|
||
--> x="4+5 = 9"
|
||
|
||
local t = {name="Lua", version="5.0"}
|
||
x = string.gsub("$name - $version", "%$(%w+)", function (v)
|
||
return t[v]
|
||
end)
|
||
--> x="Lua - 5.0"
|
||
\end{verbatim}
|
||
|
||
|
||
\subsubsection*{Patterns} \label{pm}
|
||
|
||
\paragraph{Character Class:}
|
||
a \Def{character class} is used to represent a set of characters.
|
||
The following combinations are allowed in describing a character class:
|
||
\begin{description}\leftskip=20pt
|
||
\item[\emph{x}] (where \emph{x} is not one of the magic characters
|
||
\verb|^$()%.[]*+-?|)
|
||
\Em{} represents the character \emph{x} itself.
|
||
\item[\T{.}] \Em{} (a dot) represents all characters.
|
||
\item[\T{%a}] \Em{} represents all letters.
|
||
\item[\T{%c}] \Em{} represents all control characters.
|
||
\item[\T{%d}] \Em{} represents all digits.
|
||
\item[\T{%l}] \Em{} represents all lowercase letters.
|
||
\item[\T{%p}] \Em{} represents all punctuation characters.
|
||
\item[\T{%s}] \Em{} represents all space characters.
|
||
\item[\T{%u}] \Em{} represents all uppercase letters.
|
||
\item[\T{%w}] \Em{} represents all alphanumeric characters.
|
||
\item[\T{%x}] \Em{} represents all hexadecimal digits.
|
||
\item[\T{%z}] \Em{} represents the character with representation 0.
|
||
\item[\T{%\M{x}}] (where \M{x} is any non-alphanumeric character) \Em{}
|
||
represents the character \M{x}.
|
||
This is the standard way to escape the magic characters.
|
||
We recommend that any punctuation character (even the non magic)
|
||
should be preceded by a \verb|%|
|
||
when used to represent itself in a pattern.
|
||
|
||
\item[\T{[\M{set}]}] \Em{}
|
||
represents the class which is the union of all
|
||
characters in \M{set}.
|
||
A range of characters may be specified by
|
||
separating the end characters of the range with a \verb|-|.
|
||
All classes \verb|%|\emph{x} described above may also be used as
|
||
components in \M{set}.
|
||
All other characters in \M{set} represent themselves.
|
||
For example, \verb|[%w_]| (or \verb|[_%w]|)
|
||
represents all alphanumeric characters plus the underscore,
|
||
\verb|[0-7]| represents the octal digits,
|
||
and \verb|[0-7%l%-]| represents the octal digits plus
|
||
the lowercase letters plus the \verb|-| character.
|
||
|
||
The interaction between ranges and classes is not defined.
|
||
Therefore, patterns like \verb|[%a-z]| or \verb|[a-%%]|
|
||
have no meaning.
|
||
|
||
\item[\T{[^\M{set}]}] \Em{}
|
||
represents the complement of \M{set},
|
||
where \M{set} is interpreted as above.
|
||
\end{description}
|
||
For all classes represented by single letters (\verb|%a|, \verb|%c|, \ldots),
|
||
the corresponding uppercase letter represents the complement of the class.
|
||
For instance, \verb|%S| represents all non-space characters.
|
||
|
||
The definitions of letter, space, etc.{} depend on the current locale.
|
||
In particular, the class \verb|[a-z]| may not be equivalent to \verb|%l|.
|
||
The second form should be preferred for portability.
|
||
|
||
\paragraph{Pattern Item:}
|
||
a \Def{pattern item} may be
|
||
\begin{itemize}
|
||
\item
|
||
a single character class,
|
||
which matches any single character in the class;
|
||
\item
|
||
a single character class followed by \verb|*|,
|
||
which matches 0 or more repetitions of characters in the class.
|
||
These repetition items will always match the longest possible sequence;
|
||
\item
|
||
a single character class followed by \verb|+|,
|
||
which matches 1 or more repetitions of characters in the class.
|
||
These repetition items will always match the longest possible sequence;
|
||
\item
|
||
a single character class followed by \verb|-|,
|
||
which also matches 0 or more repetitions of characters in the class.
|
||
Unlike \verb|*|,
|
||
these repetition items will always match the \emph{shortest} possible sequence;
|
||
\item
|
||
a single character class followed by \verb|?|,
|
||
which matches 0 or 1 occurrence of a character in the class;
|
||
\item
|
||
\T{%\M{n}}, for \M{n} between 1 and 9;
|
||
such item matches a substring equal to the \M{n}-th captured string
|
||
(see below);
|
||
\item
|
||
\T{%b\M{xy}}, where \M{x} and \M{y} are two distinct characters;
|
||
such item matches strings that start with\Nb{}\M{x}, end with\Nb{}\M{y},
|
||
and where the \M{x} and \M{y} are \emph{balanced}.
|
||
This means that, if one reads the string from left to right,
|
||
counting \Math{+1} for an \M{x} and \Math{-1} for a \M{y},
|
||
the ending \M{y} is the first \M{y} where the count reaches 0.
|
||
For instance, the item \verb|%b()| matches expressions with
|
||
balanced parentheses.
|
||
\end{itemize}
|
||
|
||
\paragraph{Pattern:}
|
||
a \Def{pattern} is a sequence of pattern items.
|
||
A \verb|^| at the beginning of a pattern anchors the match at the
|
||
beginning of the subject string.
|
||
A \verb|$| at the end of a pattern anchors the match at the
|
||
end of the subject string.
|
||
At other positions,
|
||
\verb|^| and \verb|$| have no special meaning and represent themselves.
|
||
|
||
\paragraph{Captures:}
|
||
A pattern may contain sub-patterns enclosed in parentheses;
|
||
they describe \Def{captures}.
|
||
When a match succeeds, the substrings of the subject string
|
||
that match captures are stored (\emph{captured}) for future use.
|
||
Captures are numbered according to their left parentheses.
|
||
For instance, in the pattern \verb|"(a*(.)%w(%s*))"|,
|
||
the part of the string matching \verb|"a*(.)%w(%s*)"| is
|
||
stored as the first capture (and therefore has number\Nb{}1);
|
||
the character matching \verb|.| is captured with number\Nb{}2,
|
||
and the part matching \verb|%s*| has number\Nb{}3.
|
||
|
||
As a special case, the empty capture \verb|()| captures
|
||
the current string position (a number).
|
||
For instance, if we apply the pattern \verb|"()aa()"| on the
|
||
string \verb|"flaaap"|, there will be two captures: 3 and 5.
|
||
|
||
\NOTE
|
||
A pattern cannot contain embedded zeros. Use \verb|%z| instead.
|
||
|
||
|
||
\subsection{Table Manipulation}
|
||
This library provides generic functions for table manipulation.
|
||
It provides all its functions inside the table \IndexLIB{table}.
|
||
|
||
Most functions in the table library assume that the table
|
||
represents an array or a list.
|
||
For those functions, an important concept is the \emph{size} of the array.
|
||
There are three ways to specify that size:
|
||
\begin{itemize}
|
||
\item the field \verb|"n"| \Em{}
|
||
When the table has a field \verb|"n"| with a numerical value,
|
||
that value is assumed as its size.
|
||
\item \verb|setn| \Em{}
|
||
You can call the \verb|table.setn| function to explicitly set
|
||
the size of a table.
|
||
\item implicit size \Em{}
|
||
Otherwise, the size of the object is one less the first integer index
|
||
with a \nil{} value.
|
||
\end{itemize}
|
||
For more details, see the descriptions of the \verb|table.getn| and
|
||
\verb|table.setn| functions.
|
||
|
||
\subsubsection*{\ff \T{table.concat (table [, sep [, i [, j]]])}}
|
||
\DefLIB{table.concat}
|
||
Returns \verb|table[i]..sep..table[i+1] ... sep..table[j]|.
|
||
The default value for \verb|sep| is the empty string,
|
||
the default for \verb|i| is 1,
|
||
and the default for \verb|j| is the size of the table.
|
||
If \verb|i| is greater than \verb|j|, returns the empty string.
|
||
|
||
\subsubsection*{\ff \T{table.foreach (table, func)}}\DefLIB{table.foreach}
|
||
Executes the given \verb|func| over all elements of \verb|table|.
|
||
For each element, \verb|func| is called with the index and
|
||
respective value as arguments.
|
||
If \verb|func| returns a non-\nil{} value,
|
||
then the loop is broken, and this value is returned
|
||
as the final value of \verb|foreach|.
|
||
|
||
The behavior of \verb|foreach| is \emph{undefined} if you change
|
||
the table \verb|t| during the traversal.
|
||
|
||
|
||
\subsubsection*{\ff \T{table.foreachi (table, func)}}\DefLIB{table.foreachi}
|
||
Executes the given \verb|func| over the
|
||
numerical indices of \verb|table|.
|
||
For each index, \verb|func| is called with the index and
|
||
respective value as arguments.
|
||
Indices are visited in sequential order,
|
||
from\Nb{}1 to \verb|n|,
|
||
where \verb|n| is the size of the table \see{getn}.
|
||
If \verb|func| returns a non-\nil{} value,
|
||
then the loop is broken, and this value is returned
|
||
as the final value of \verb|foreachi|.
|
||
|
||
\subsubsection*{\ff \T{table.getn (table)}}\DefLIB{table.getn}\label{getn}
|
||
Returns the \Q{size} of a table, when seen as a list.
|
||
If the table has an \verb|n| field with a numeric value,
|
||
this value is the \Q{size} of the table.
|
||
Otherwise, if there was a previous call to
|
||
\verb|table.getn| or to \verb|table.setn| over this table,
|
||
the respective value is returned.
|
||
Otherwise, the \Q{size} is one less the first integer index with
|
||
a \nil{} value.
|
||
|
||
Notice that the last option happens only once for a table.
|
||
If you call \verb|table.getn| again over the same table,
|
||
it will return the same previous result,
|
||
even if the table has been modified.
|
||
The only way to change the value of \verb|table.getn| is by calling
|
||
\verb|table.setn| or assigning to field \verb|"n"| in the table.
|
||
|
||
\subsubsection*{\ff \T{table.sort (table [, comp])}}\DefLIB{table.sort}
|
||
Sorts table elements in a given order, \emph{in-place},
|
||
from \verb|table[1]| to \verb|table[n]|,
|
||
where \verb|n| is the size of the table \see{getn}.
|
||
If \verb|comp| is given,
|
||
then it must be a function that receives two table elements,
|
||
and returns true
|
||
when the first is less than the second
|
||
(so that \verb|not comp(a[i+1],a[i])| will be true after the sort).
|
||
If \verb|comp| is not given,
|
||
then the standard Lua operator \verb|<| is used instead.
|
||
|
||
The sort algorithm is \emph{not} stable
|
||
(that is, elements considered equal by the given order
|
||
may have their relative positions changed by the sort).
|
||
|
||
\subsubsection*{\ff \T{table.insert (table, [pos,] value)}}\DefLIB{table.insert}
|
||
|
||
Inserts element \verb|value| at position \verb|pos| in \verb|table|,
|
||
shifting other elements up to open space, if necessary.
|
||
The default value for \verb|pos| is \verb|n+1|,
|
||
where \verb|n| is the size of the table \see{getn},
|
||
so that a call \verb|table.insert(t,x)| inserts \verb|x| at the end
|
||
of table \verb|t|.
|
||
This function also updates the size of the table by
|
||
calling \verb|table.setn(table, n+1)|.
|
||
|
||
\subsubsection*{\ff \T{table.remove (table [, pos])}}\DefLIB{table.remove}
|
||
|
||
Removes from \verb|table| the element at position \verb|pos|,
|
||
shifting other elements down to close the space, if necessary.
|
||
Returns the value of the removed element.
|
||
The default value for \verb|pos| is \verb|n|,
|
||
where \verb|n| is the size of the table \see{getn},
|
||
so that a call \verb|tremove(t)| removes the last element
|
||
of table \verb|t|.
|
||
This function also updates the size of the table by
|
||
calling \verb|table.setn(table, n-1)|.
|
||
|
||
\subsubsection*{\ff \T{table.setn (table, n)}}\DefLIB{table.setn}
|
||
|
||
Updates the \Q{size} of a table.
|
||
If the table has a field \verb|"n"| with a numerical value,
|
||
that value is changed to the given \verb|n|.
|
||
Otherwise, it updates an internal state of the \verb|table| library
|
||
so that subsequent calls to \verb|table.getn(table)| return \verb|n|.
|
||
|
||
|
||
\subsection{Mathematical Functions} \label{mathlib}
|
||
|
||
This library is an interface to most of the functions of the
|
||
standard C\Nb{}math library.
|
||
(Some have slightly different names.)
|
||
It provides all its functions inside the table \IndexLIB{math}.
|
||
In addition,
|
||
it registers a ??tag method for the binary exponentiation operator \verb|^|
|
||
that returns \Math{x\sp{y}} when applied to numbers \verb|x| and \verb|y|.
|
||
|
||
The library provides the following functions:
|
||
\DefLIB{math.abs}\DefLIB{math.acos}\DefLIB{math.asin}\DefLIB{math.atan}
|
||
\DefLIB{math.atan2}\DefLIB{math.ceil}\DefLIB{math.cos}
|
||
\DefLIB{math.def}\DefLIB{math.exp}
|
||
\DefLIB{math.floor}\DefLIB{math.log}\DefLIB{math.log10}
|
||
\DefLIB{math.max}\DefLIB{math.min}
|
||
\DefLIB{math.mod}\DefLIB{math.rad}\DefLIB{math.sin}
|
||
\DefLIB{math.sqrt}\DefLIB{math.tan}
|
||
\DefLIB{math.frexp}\DefLIB{math.ldexp}\DefLIB{math.random}
|
||
\DefLIB{math.randomseed}
|
||
\begin{verbatim}
|
||
math.abs math.acos math.asin math.atan math.atan2
|
||
math.ceil math.cos math.deg math.exp math.floor
|
||
math.log math.log10 math.max math.min math.mod
|
||
math.rad math.sin math.sqrt math.tan math.frexp
|
||
math.ldexp math.random math.randomseed
|
||
\end{verbatim}
|
||
plus a variable \IndexLIB{math.pi}.
|
||
Most of them
|
||
are only interfaces to the corresponding functions in the C\Nb{}library.
|
||
All trigonometric functions work in radians.
|
||
The functions \verb|math.deg| and \verb|math.rad| convert
|
||
between radians and degrees.
|
||
|
||
The function \verb|math.max| returns the maximum
|
||
value of its numeric arguments.
|
||
Similarly, \verb|math.min| computes the minimum.
|
||
Both can be used with 1, 2, or more arguments.
|
||
|
||
The functions \verb|math.random| and \verb|math.randomseed|
|
||
are interfaces to the simple random generator functions
|
||
\verb|rand| and \verb|srand| that are provided by ANSI\Nb{}C.
|
||
(No guarantees can be given for their statistical properties.)
|
||
When called without arguments,
|
||
\verb|math.random| returns a pseudo-random real number
|
||
in the range \Math{[0,1)}. \C{]}
|
||
When called with a number \Math{n},
|
||
\verb|math.random| returns a pseudo-random integer in the range \Math{[1,n]}.
|
||
When called with two arguments, \Math{l} and \Math{u},
|
||
\verb|math.random| returns a pseudo-random integer in the range \Math{[l,u]}.
|
||
The \verb|math.randomseed| function sets a \Q{seed}
|
||
for the pseudo-random generator:
|
||
Equal seeds produce equal sequences of numbers.
|
||
|
||
|
||
\subsection{Input and Output Facilities} \label{libio}
|
||
|
||
The I/O library provides two different styles for file manipulation.
|
||
The first one uses implicit file descriptors;
|
||
that is, there are operations to set a default input file and a
|
||
default output file,
|
||
and all input/output operations are over those default files.
|
||
The second style uses explicit file descriptors.
|
||
|
||
When using implicit file descriptors,
|
||
all operations are supplied by table \IndexLIB{io}.
|
||
When using explicit file descriptors,
|
||
the operation \IndexLIB{io.open} returns a file descriptor,
|
||
and then all operations are supplied as methods by the file descriptor.
|
||
|
||
The table \verb|io| also provides
|
||
three predefined file descriptors with their usual meanings from C:
|
||
\IndexLIB{io.stdin}, \IndexLIB{io.stdout}, and \IndexLIB{io.stderr}.
|
||
|
||
A file handle is a userdata containing the file stream (\verb|FILE*|),
|
||
with a distinctive metatable created by the I/O library.
|
||
|
||
Unless otherwise stated,
|
||
all I/O functions return \nil{} on failure
|
||
(plus an error message as a second result)
|
||
and some value different from \nil{} on success.
|
||
|
||
\subsubsection*{\ff \T{io.close ([file])}}\DefLIB{io.close}
|
||
|
||
Equivalent to \verb|file:close()|.
|
||
Without a \verb|file|, closes the default output file.
|
||
|
||
\subsubsection*{\ff \T{io.flush ()}}\DefLIB{io.flush}
|
||
|
||
Equivalent to \verb|file:flush| over the default output file.
|
||
|
||
\subsubsection*{\ff \T{io.input ([file])}}\DefLIB{io.input}
|
||
|
||
When called with a file name, it opens the named file (in text mode),
|
||
and sets its handle as the default input file
|
||
(and returns nothing).
|
||
When called with a file handle,
|
||
it simply sets that file handle as the default input file.
|
||
When called without parameters,
|
||
it returns the current default input file.
|
||
|
||
In case of errors this function raises the error,
|
||
instead of returning an error code.
|
||
|
||
\subsubsection*{\ff \T{io.lines ([filename])}}\DefLIB{io.lines}
|
||
|
||
Opens the given file name in read mode,
|
||
and returns a generator function that,
|
||
each time it is called,
|
||
returns a new line from the file.
|
||
Therefore, the construction
|
||
\begin{verbatim}
|
||
for line in io.lines(filename) do ... end
|
||
\end{verbatim}
|
||
will iterate over all lines of the file.
|
||
When the generator function detects the end of file,
|
||
it returns nil (to finish the loop) and automatically closes the file.
|
||
|
||
The call \verb|io.lines()| (without a file name) is equivalent
|
||
to \verb|io.input():lines()|, that is, it iterates over the
|
||
lines of the default input file.
|
||
|
||
\subsubsection*{\ff \T{io.open (filename [, mode])}}\DefLIB{io.open}
|
||
|
||
This function opens a file,
|
||
in the mode specified in the string \verb|mode|.
|
||
It returns a new file handle,
|
||
or, in case of errors, \nil{} plus an error message.
|
||
|
||
The \verb|mode| string can be any of the following:
|
||
\begin{description}\leftskip=20pt
|
||
\item[\Q{r}] read mode (the default);
|
||
\item[\Q{w}] write mode;
|
||
\item[\Q{a}] append mode;
|
||
\item[\Q{r+}] update mode, all previous data is preserved;
|
||
\item[\Q{w+}] update mode, all previous data is erased;
|
||
\item[\Q{a+}] append update mode, previous data is preserved,
|
||
writing is only allowed at the end of file.
|
||
\end{description}
|
||
The \verb|mode| string may also have a \verb|b| at the end,
|
||
which is needed in some systems to open the file in binary mode.
|
||
This string is exactly what is used in the standard\Nb{}C function \verb|fopen|.
|
||
|
||
\subsubsection*{\ff \T{io.output ([file])}}\DefLIB{io.output}
|
||
|
||
Similar to \verb|io.input|, but operates over the default output file.
|
||
|
||
\subsubsection*{\ff \T{io.read (format1, ...)}}\DefLIB{io.read}
|
||
|
||
Equivalent to \verb|file:read| over the default input file.
|
||
|
||
\subsubsection*{\ff \T{io.tmpfile ()}}\DefLIB{io.tmpfile}
|
||
|
||
Returns a handle for a temporary file.
|
||
This file is open in read/write mode,
|
||
and it is automatically removed when the program ends.
|
||
|
||
\subsubsection*{\ff \T{io.write (value1, ...)}}\DefLIB{io.write}
|
||
|
||
Equivalent to \verb|file:write| over the default output file.
|
||
|
||
|
||
|
||
\subsubsection*{\ff \T{file:close ()}}\DefLIB{file:close}
|
||
|
||
Closes the file \verb|file|.
|
||
|
||
\subsubsection*{\ff \T{file:flush ()}}\DefLIB{file:flush}
|
||
|
||
Saves any written data to the file \verb|file|.
|
||
|
||
\subsubsection*{\ff \T{file:lines ()}}\DefLIB{file:lines}
|
||
|
||
Returns a generator function that,
|
||
each time it is called,
|
||
returns a new line from the file.
|
||
Therefore, the construction
|
||
\begin{verbatim}
|
||
for line in file:lines() do ... end
|
||
\end{verbatim}
|
||
will iterate over all lines of the file.
|
||
(Unlike \verb|io.lines|, this function does not close the file
|
||
when the loop ends.)
|
||
|
||
\subsubsection*{\ff \T{file:read (format1, ...)}}\DefLIB{file:read}
|
||
|
||
Reads the file \verb|file|,
|
||
according to the given formats, which specify what to read.
|
||
For each format,
|
||
the function returns a string (or a number) with the characters read,
|
||
or \nil{} if it cannot read data with the specified format.
|
||
When called without formats,
|
||
it uses a default format that reads the entire next line
|
||
(see below).
|
||
|
||
The available formats are
|
||
\begin{description}\leftskip=20pt
|
||
\item[\Q{*n}] reads a number;
|
||
this is the only format that returns a number instead of a string.
|
||
\item[\Q{*a}] reads the whole file, starting at the current position.
|
||
On end of file, it returns the empty string.
|
||
\item[\Q{*l}] reads the next line (skipping the end of line),
|
||
returning \nil{} on end of file.
|
||
This is the default format.
|
||
\item[\emph{number}] reads a string with up to that number of characters,
|
||
or \nil{} on end of file.
|
||
If number is zero,
|
||
it reads nothing and returns an empty string,
|
||
or \nil{} on end of file.
|
||
\end{description}
|
||
|
||
\subsubsection*{\ff \T{file:seek ([whence] [, offset])}}\DefLIB{file:seek}
|
||
|
||
Sets and gets the file position,
|
||
measured in bytes from the beginning of the file,
|
||
to the position given by \verb|offset| plus a base
|
||
specified by the string \verb|whence|, as follows:
|
||
\begin{description}\leftskip=20pt
|
||
\item[\Q{set}] base is position 0 (beginning of the file);
|
||
\item[\Q{cur}] base is current position;
|
||
\item[\Q{end}] base is end of file;
|
||
\end{description}
|
||
In case of success, function \verb|seek| returns the final file position,
|
||
measured in bytes from the beginning of the file.
|
||
If this function fails, it returns \nil{},
|
||
plus a string describing the error.
|
||
|
||
The default value for \verb|whence| is \verb|"cur"|,
|
||
and for \verb|offset| is 0.
|
||
Therefore, the call \verb|file:seek()| returns the current
|
||
file position, without changing it;
|
||
the call \verb|file:seek("set")| sets the position to the
|
||
beginning of the file (and returns 0);
|
||
and the call \verb|file:seek("end")| sets the position to the
|
||
end of the file, and returns its size.
|
||
|
||
\subsubsection*{\ff \T{file:write (value1, ...)}}\DefLIB{file:write}
|
||
|
||
Writes the value of each of its arguments to
|
||
the filehandle \verb|file|.
|
||
The arguments must be strings or numbers.
|
||
To write other values,
|
||
use \verb|tostring| or \verb|format| before \verb|write|.
|
||
If this function fails, it returns \nil{},
|
||
plus a string describing the error.
|
||
|
||
|
||
\subsection{Operating System Facilities} \label{libiosys}
|
||
|
||
This library is implemented through table \IndexLIB{os}.
|
||
|
||
\subsubsection*{\ff \T{os.clock ()}}\DefLIB{os.clock}
|
||
|
||
Returns an approximation of the amount of CPU time
|
||
used by the program, in seconds.
|
||
|
||
\subsubsection*{\ff \T{os.date ([format [, time]])}}\DefLIB{os.date}
|
||
|
||
Returns a string or a table containing date and time,
|
||
formatted according to the given string \verb|format|.
|
||
|
||
If the \verb|time| argument is present,
|
||
this is the time to be formatted
|
||
(see the \verb|time| function for a description of this value).
|
||
Otherwise, \verb|date| formats the current time.
|
||
|
||
If \verb|format| starts with \verb|!|,
|
||
then the date is formatted in Coordinated Universal Time.
|
||
|
||
After that optional character,
|
||
if \verb|format| is \verb|*t|,
|
||
then \verb|date| returns a table with the following fields:
|
||
\verb|year| (four digits), \verb|month| (1--12), \verb|day| (1--31),
|
||
\verb|hour| (0--23), \verb|min| (0--59), \verb|sec| (0--61),
|
||
\verb|wday| (weekday, Sunday is 1),
|
||
\verb|yday| (day of the year),
|
||
and \verb|isdst| (daylight saving flag, a boolean).
|
||
|
||
If format is not \verb|*t|,
|
||
then \verb|date| returns the date as a string,
|
||
formatted according with the same rules as the C\Nb{}function \verb|strftime|.
|
||
When called without arguments,
|
||
\verb|date| returns a reasonable date and time representation that depends on
|
||
the host system and on the current locale
|
||
(that is, \verb|os.date()| is equivalent to \verb|os.date("%c")|).
|
||
|
||
\subsubsection*{\ff \T{os.difftime (t2, t1)}}\DefLIB{os.difftime}
|
||
|
||
Returns the number of seconds from time \verb|t1| to time \verb|t2|.
|
||
In Posix, Windows, and some other systems,
|
||
this value is exactly \verb|t2|\Math{-}\verb|t1|.
|
||
|
||
\subsubsection*{\ff \T{os.execute (command)}}\DefLIB{os.execute}
|
||
|
||
This function is equivalent to the C\Nb{}function \verb|system|.
|
||
It passes \verb|command| to be executed by an operating system shell.
|
||
It returns a status code, which is system-dependent.
|
||
|
||
\subsubsection*{\ff \T{os.exit ([code])}}\DefLIB{os.exit}
|
||
|
||
Calls the C\Nb{}function \verb|exit|,
|
||
with an optional \verb|code|,
|
||
to terminate the host program.
|
||
The default value for \verb|code| is the success code.
|
||
|
||
\subsubsection*{\ff \T{os.getenv (varname)}}\DefLIB{os.getenv}
|
||
|
||
Returns the value of the process environment variable \verb|varname|,
|
||
or \nil{} if the variable is not defined.
|
||
|
||
\subsubsection*{\ff \T{os.remove (filename)}}\DefLIB{os.remove}
|
||
|
||
Deletes the file with the given name.
|
||
If this function fails, it returns \nil{},
|
||
plus a string describing the error.
|
||
|
||
\subsubsection*{\ff \T{os.rename (name1, name2)}}\DefLIB{os.rename}
|
||
|
||
Renames file named \verb|name1| to \verb|name2|.
|
||
If this function fails, it returns \nil{},
|
||
plus a string describing the error.
|
||
|
||
\subsubsection*{\ff \T{os.setlocale (locale [, category])}}\DefLIB{os.setlocale}
|
||
|
||
This function is an interface to the C\Nb{}function \verb|setlocale|.
|
||
\verb|locale| is a string specifying a locale;
|
||
\verb|category| is an optional string describing which category to change:
|
||
\verb|"all"|, \verb|"collate"|, \verb|"ctype"|,
|
||
\verb|"monetary"|, \verb|"numeric"|, or \verb|"time"|;
|
||
the default category is \verb|"all"|.
|
||
The function returns the name of the new locale,
|
||
or \nil{} if the request cannot be honored.
|
||
|
||
\subsubsection*{\ff \T{os.time ([table])}}\DefLIB{os.time}
|
||
|
||
Returns the current time when called without arguments,
|
||
or a time representing the date and time specified by the given table.
|
||
This table must have fields \verb|year|, \verb|month|, and \verb|day|,
|
||
and may have fields \verb|hour|, \verb|min|, \verb|sec|, and \verb|isdst|
|
||
(for a description of these fields, see the \verb|os.date| function).
|
||
|
||
The returned value is a number, whose meaning depends on your system.
|
||
In Posix, Windows, and some other systems, this number counts the number
|
||
of seconds since some given start time (the \Q{epoch}).
|
||
In other systems, the meaning is not specified,
|
||
and the number returned by \verb|time| can be used only as an argument to
|
||
\verb|date| and \verb|difftime|.
|
||
|
||
\subsubsection*{\ff \T{os.tmpname ()}}\DefLIB{os.tmpname}
|
||
|
||
Returns a string with a file name that can
|
||
be used for a temporary file.
|
||
The file must be explicitly opened before its use
|
||
and removed when no longer needed.
|
||
|
||
This function is equivalent to the \verb|tmpnam| C\Nb{}function,
|
||
and many people (and even some compilers!) advise against its use,
|
||
because between the time you call this function
|
||
and the time you open the file,
|
||
it is possible for another process
|
||
to create a file with the same name.
|
||
|
||
|
||
\subsection{The Reflexive Debug Interface}
|
||
|
||
The library \verb|ldblib| provides
|
||
the functionality of the debug interface to Lua programs.
|
||
You should exert great care when using this library.
|
||
The functions provided here should be used exclusively for debugging
|
||
and similar tasks, such as profiling.
|
||
Please resist the temptation to use them as a
|
||
usual programming tool:
|
||
They can be very slow.
|
||
Moreover, \verb|setlocal| and \verb|getlocal|
|
||
violate the privacy of local variables,
|
||
and therefore can compromise some (otherwise) secure code.
|
||
|
||
All functions in this library are provided
|
||
inside a \IndexVerb{debug} table.
|
||
|
||
|
||
\subsubsection*{\ff \T{debug.getinfo (function, [what])}}\DefLIB{debug.getinfo}
|
||
|
||
This function returns a table with information about a function.
|
||
You can give the function directly,
|
||
or you can give a number as the value of \verb|function|,
|
||
which means the function running at level \verb|function| of the stack:
|
||
Level 0 is the current function (\verb|getinfo| itself);
|
||
level 1 is the function that called \verb|getinfo|;
|
||
and so on.
|
||
If \verb|function| is a number larger than the number of active functions,
|
||
then \verb|getinfo| returns \nil{}.
|
||
|
||
The returned table contains all the fields returned by \verb|lua_getinfo|,
|
||
with the string \verb|what| describing which fields to fill in.
|
||
The default for \verb|what| is to get all information available.
|
||
If present,
|
||
the option \verb|f|
|
||
adds a field named \verb|func| with the function itself.
|
||
|
||
For instance, the expression \verb|debug.getinfo(1,"n").name| returns
|
||
the name of the current function, if a reasonable name can be found,
|
||
and \verb|debug.getinfo(print)| returns a table with all available information
|
||
about the \verb|print| function.
|
||
|
||
|
||
\subsubsection*{\ff \T{debug.getlocal (level, local)}}\DefLIB{debug.getlocal}
|
||
|
||
This function returns the name and the value of the local variable
|
||
with index \verb|local| of the function at level \verb|level| of the stack.
|
||
(The first parameter or local variable has index\Nb{}1, and so on,
|
||
until the last active local variable.)
|
||
The function returns \nil{} if there is no local
|
||
variable with the given index,
|
||
and raises an error when called with a \verb|level| out of range.
|
||
(You can call \verb|getinfo| to check whether the level is valid.)
|
||
|
||
\subsubsection*{\ff \T{debug.setlocal (level, local, value)}}
|
||
\DefLIB{debug.setlocal}
|
||
|
||
This function assigns the value \verb|value| to the local variable
|
||
with index \verb|local| of the function at level \verb|level| of the stack.
|
||
The function returns \nil{} if there is no local
|
||
variable with the given index,
|
||
and raises an error when called with a \verb|level| out of range.
|
||
(You can call \verb|getinfo| to check whether the level is valid.)
|
||
|
||
\subsubsection*{\ff \T{debug.sethook (hook, mask [, count])}}
|
||
\DefLIB{debug.sethook}
|
||
|
||
Sets the given function as a hook.
|
||
The string \verb|mask| and the number \verb|count| describe
|
||
when the hook will be called.
|
||
The string mask may have the following characters,
|
||
with the given meaning:
|
||
\begin{description}
|
||
\item[{\tt "c"}] The hook is called every time Lua calls a function;
|
||
\item[{\tt "r"}] The hook is called every time Lua returns from a function;
|
||
\item[{\tt "l"}] The hook is called every time Lua enters a new line of code.
|
||
\end{description}
|
||
With a \verb|count| different from zero,
|
||
the hook is called after every \verb|count| instructions.
|
||
|
||
When called without arguments,
|
||
the \verb|debug.sethook| function turns off the hook.
|
||
|
||
When the hook is called, its first parameter is always a string
|
||
describing the event that triggered its call:
|
||
\verb|"call"|, \verb|"return"|, \verb|"line"|, and \verb|"count"|.
|
||
Moreover, for line events,
|
||
it also gets as its second parameter the new line number.
|
||
Inside a hook,
|
||
you can call \verb|getinfo| with level 2 to get more information about
|
||
the running function
|
||
(level\Nb{}0 is the \verb|getinfo| function,
|
||
and level\Nb{}1 is the hook function).
|
||
|
||
\subsubsection*{\ff \T{debug.gethook ()}}\DefLIB{debug.gethook}
|
||
|
||
Returns the current hook settings, as three values:
|
||
the current hook function, the current hook mask,
|
||
and the current hook count (as set by the \verb|debug.sethook| function).
|
||
|
||
|
||
\C{-------------------------------------------------------------------------}
|
||
\section{\Index{Lua Stand-alone}} \label{lua-sa}
|
||
|
||
Although Lua has been designed as an extension language,
|
||
to be embedded in a host C\Nb{}program,
|
||
it is also frequently used as a stand-alone language.
|
||
An interpreter for Lua as a stand-alone language,
|
||
called simply \verb|lua|,
|
||
is provided with the standard distribution.
|
||
The stand-alone interpreter includes
|
||
all standard libraries plus the reflexive debug interface.
|
||
Its usage is:
|
||
\begin{verbatim}
|
||
lua [options] [script [args]]
|
||
\end{verbatim}
|
||
The options are:
|
||
\begin{description}\leftskip=20pt
|
||
\item[\T{-} ] executes \verb|stdin| as a file;
|
||
\item[\T{-e} \rm\emph{stat}] executes string \emph{stat};
|
||
\item[\T{-l} \rm\emph{file}] \Q{requires} \emph{file};
|
||
\item[\T{-i}] enters interactive mode after running \emph{script};
|
||
\item[\T{-v}] prints version information;
|
||
\item[\T{--}] stop handling options.
|
||
\end{description}
|
||
After handling its options, \verb|lua| runs the given \emph{script},
|
||
passing to it the given \emph{args}.
|
||
When called without arguments,
|
||
\verb|lua| behaves as \verb|lua -v -i| when \verb|stdin| is a terminal,
|
||
and as \verb|lua -| otherwise.
|
||
|
||
Before running any argument,
|
||
the interpreter checks for an environment variable \IndexVerb{LUA_INIT}.
|
||
If its format is \At{}\emph{filename},
|
||
then lua executes the file.
|
||
Otherwise, lua executes the string itself.
|
||
|
||
All options are handled in order, except \verb|-i|.
|
||
For instance, an invocation like
|
||
\begin{verbatim}
|
||
$ lua -e'a=1' -e 'print(a)' script.lua
|
||
\end{verbatim}
|
||
will first set \verb|a| to 1, then print \verb|a|,
|
||
and finally run the file \verb|script.lua|.
|
||
(Here, \verb|$| is the shell prompt. Your prompt may be different.)
|
||
|
||
Before starting to run the script,
|
||
\verb|lua| collects all arguments in the command line
|
||
in a global table called \verb|arg|.
|
||
The script name is stored in index 0,
|
||
the first argument after the script name goes to index 1,
|
||
and so on.
|
||
The field \verb|n| gets the number of arguments after the script name.
|
||
Any arguments before the script name
|
||
(that is, the interpreter name plus the options)
|
||
go to negative indices.
|
||
For instance, in the call
|
||
\begin{verbatim}
|
||
$ lua -la.lua b.lua t1 t2
|
||
\end{verbatim}
|
||
the interpreter first runs the file \T{a.lua},
|
||
then creates a table
|
||
\begin{verbatim}
|
||
arg = { [-2] = "lua", [-1] = "-la.lua", [0] = "b.lua",
|
||
[1] = "t1", [2] = "t2"; n = 2 }
|
||
\end{verbatim}
|
||
and finally runs the file \T{b.lua}.
|
||
|
||
In interactive mode,
|
||
if you write an incomplete statement,
|
||
the interpreter waits for its completion.
|
||
|
||
If the global variable \IndexVerb{_PROMPT} is defined as a string,
|
||
then its value is used as the prompt.
|
||
Therefore, the prompt can be changed directly on the command line:
|
||
\begin{verbatim}
|
||
$ lua -e"_PROMPT='myprompt> '" -i
|
||
\end{verbatim}
|
||
(the first pair of quotes is for the shell,
|
||
the second is for Lua),
|
||
or in any Lua programs by assigning to \verb|_PROMPT|.
|
||
Note the use of \verb|-i| to enter interactive mode; otherwise,
|
||
the program would end just after the assignment to \verb|_PROMPT|.
|
||
|
||
In Unix systems, Lua scripts can be made into executable programs
|
||
by using \verb|chmod +x| and the\Nb{}\verb|#!| form,
|
||
as in
|
||
\begin{verbatim}
|
||
#!/usr/local/bin/lua
|
||
\end{verbatim}
|
||
(Of course,
|
||
the location of the Lua interpreter may be different in your machine.
|
||
If \verb|lua| is in your \verb|PATH|,
|
||
then
|
||
\begin{verbatim}
|
||
#!/usr/bin/env lua
|
||
\end{verbatim}
|
||
is a more portable solution.)
|
||
|
||
\C{-------------------------------------------------------------------------}
|
||
\section*{Acknowledgments}
|
||
|
||
The Lua team is grateful to \tecgraf{} for its continued support to Lua.
|
||
We thank everyone at \tecgraf{},
|
||
specially the head of the group, Marcelo Gattass.
|
||
At the risk of omitting several names,
|
||
we also thank the following individuals for supporting,
|
||
contributing to, and spreading the word about Lua:
|
||
Alan Watson.
|
||
Andr<EFBFBD> Clinio,
|
||
Andr<EFBFBD> Costa,
|
||
Antonio Scuri,
|
||
Bret Mogilefsky,
|
||
Cameron Laird,
|
||
Carlos Cassino,
|
||
Carlos Henrique Levy,
|
||
Claudio Terra,
|
||
David Jeske,
|
||
Edgar Toernig,
|
||
Erik Hougaard,
|
||
Jim Mathies,
|
||
John Belmonte,
|
||
John Passaniti,
|
||
John Roll,
|
||
Jon Erickson,
|
||
Jon Kleiser,
|
||
Mark Ian Barlow,
|
||
Nick Trout,
|
||
Noemi Rodriguez,
|
||
Norman Ramsey,
|
||
Philippe Lhoste,
|
||
Renata Ratton,
|
||
Renato Borges,
|
||
Renato Cerqueira,
|
||
Reuben Thomas,
|
||
Stephan Herrmann,
|
||
Steve Dekorte,
|
||
Thatcher Ulrich,
|
||
Tom<EFBFBD>s Gorham,
|
||
Vincent Penquerc'h,
|
||
Thank you!
|
||
|
||
|
||
\appendix
|
||
|
||
\section*{Incompatibilities with Previous Versions}
|
||
\addcontentsline{toc}{section}{Incompatibilities with Previous Versions}
|
||
|
||
\subsection*{Incompatibilities with \Index{version 4.0}}
|
||
|
||
\subsubsection*{Changes in the Language}
|
||
\begin{itemize}
|
||
|
||
\item
|
||
Function calls written between parentheses result in exactly one value.
|
||
|
||
\item
|
||
A function call as the last expression in a list constructor
|
||
(like \verb|{a,b,f()}|) has all its return values inserted in the list.
|
||
|
||
\item
|
||
The precedence of \rwd{or} is smaller than the precedence of \rwd{and}.
|
||
|
||
\item
|
||
\rwd{in} is a reserved word.
|
||
|
||
\item
|
||
The old construction \verb|for k,v in t|, where \verb|t| is a table,
|
||
is deprecated (although it is still supported).
|
||
Use \verb|for k,v in pairs(t)| instead.
|
||
|
||
\item
|
||
When a literal string of the form \verb|[[...]]| starts with a newline,
|
||
this newline is ignored.
|
||
|
||
\item Old pre-compiled code is obsolete, and must be re-compiled.
|
||
|
||
\end{itemize}
|
||
|
||
|
||
\subsubsection*{Changes in the Libraries}
|
||
\begin{itemize}
|
||
|
||
\item
|
||
Most library functions now are defined inside tables.
|
||
There is a compatibility script (\verb|compat.lua|) that
|
||
redefine most of them as global names.
|
||
|
||
\item
|
||
In the math library, angles are expressed in radians.
|
||
With the compatibility script (\verb|compat.lua|),
|
||
functions still work in degrees.
|
||
|
||
\item
|
||
The \verb|call| function is deprecated.
|
||
Use \verb|f(unpack(tab))| instead of \verb|call(f, tab)|
|
||
for unprotected calls,
|
||
or the new \verb|pcall| function for protected calls.
|
||
|
||
\item
|
||
\verb|dofile| do not handle errors, but simply propagates them.
|
||
|
||
\item
|
||
The \verb|read| option \verb|*w| is obsolete.
|
||
|
||
\item
|
||
The \verb|format| option \verb|%n$| is obsolete.
|
||
|
||
\end{itemize}
|
||
|
||
|
||
\subsubsection*{Changes in the API}
|
||
\begin{itemize}
|
||
|
||
\item
|
||
Userdata!!
|
||
|
||
\end{itemize}
|
||
|
||
|
||
|
||
\C{[===============================================================}
|
||
\newpage
|
||
\section*{The Complete Syntax of Lua} \label{BNF}
|
||
\addcontentsline{toc}{section}{The Complete Syntax of Lua}
|
||
|
||
The notation used here is the usual extended BNF,
|
||
in which
|
||
\rep{\emph{a}}\Nb{}means 0 or more \emph{a}'s, and
|
||
\opt{\emph{a}}\Nb{}means an optional \emph{a}.
|
||
Non-terminals are shown in \emph{italics},
|
||
keywords are shown in {\bf bold},
|
||
and other terminal symbols are shown in {\tt typewriter} font,
|
||
enclosed in single quotes.
|
||
|
||
|
||
\index{grammar}
|
||
|
||
\begin{Produc}
|
||
|
||
\produc{chunk}{\rep{stat \opt{\ter{;}}}}
|
||
|
||
\produc{block}{chunk}
|
||
|
||
\produc{stat}{
|
||
varlist1 \ter{=} explist1
|
||
\OrNL functioncall
|
||
\OrNL \rwd{do} block \rwd{end}
|
||
\OrNL \rwd{while} exp \rwd{do} block \rwd{end}
|
||
\OrNL \rwd{repeat} block \rwd{until} exp
|
||
\OrNL \rwd{if} exp \rwd{then} block
|
||
\rep{\rwd{elseif} exp \rwd{then} block}
|
||
\opt{\rwd{else} block} \rwd{end}
|
||
\OrNL \rwd{return} \opt{explist1}
|
||
\OrNL \rwd{break}
|
||
\OrNL \rwd{for} \Nter{Name} \ter{=} exp \ter{,} exp \opt{\ter{,} exp}
|
||
\rwd{do} block \rwd{end}
|
||
\OrNL \rwd{for} \Nter{Name} \rep{\ter{,} \Nter{Name}} \rwd{in} explist1
|
||
\rwd{do} block \rwd{end}
|
||
\OrNL \rwd{function} funcname funcbody
|
||
\OrNL \rwd{local} \rwd{function} \Nter{Name} funcbody
|
||
\OrNL \rwd{local} namelist \opt{init}
|
||
}
|
||
|
||
\produc{funcname}{\Nter{Name} \rep{\ter{.} \Nter{Name}}
|
||
\opt{\ter{:} \Nter{Name}}}
|
||
|
||
\produc{varlist1}{var \rep{\ter{,} var}}
|
||
|
||
\produc{var}{
|
||
\Nter{Name}
|
||
\Or prefixexp \ter{[} exp \ter{]}
|
||
\Or prefixexp \ter{.} \Nter{Name}
|
||
}
|
||
|
||
\produc{namelist}{\Nter{Name} \rep{\ter{,} \Nter{Name}}}
|
||
|
||
\produc{init}{\ter{=} explist1}
|
||
|
||
\produc{explist1}{\rep{exp \ter{,}} exp}
|
||
|
||
\produc{exp}{
|
||
\rwd{nil}
|
||
\rwd{false}
|
||
\rwd{true}
|
||
\Or \Nter{Number}
|
||
\OrNL \Nter{Literal}
|
||
\Or function
|
||
\Or prefixexp
|
||
\OrNL tableconstructor
|
||
\Or exp binop exp
|
||
\Or unop exp
|
||
}
|
||
|
||
\produc{prefixexp}{var \Or functioncall \Or \ter{(} exp \ter{)}}
|
||
|
||
\produc{functioncall}{
|
||
prefixexp args
|
||
\Or prefixexp \ter{:} \Nter{Name} args
|
||
}
|
||
|
||
\produc{args}{
|
||
\ter{(} \opt{explist1} \ter{)}
|
||
\Or tableconstructor
|
||
\Or \Nter{Literal}
|
||
}
|
||
|
||
\produc{function}{\rwd{function} funcbody}
|
||
|
||
\produc{funcbody}{\ter{(} \opt{parlist1} \ter{)} block \rwd{end}}
|
||
|
||
\produc{parlist1}{
|
||
\Nter{Name} \rep{\ter{,} \Nter{Name}} \opt{\ter{,} \ter{\ldots}}
|
||
\Or \ter{\ldots}
|
||
}
|
||
|
||
\produc{tableconstructor}{\ter{\{} \opt{fieldlist} \ter{\}}}
|
||
\produc{fieldlist}{field \rep{fieldsep field} \opt{fieldsep}}
|
||
\produc{field}{\ter{[} exp \ter{]} \ter{=} exp \Or name \ter{=} exp \Or exp}
|
||
\produc{fieldsep}{\ter{,} \Or \ter{;}}
|
||
|
||
\produc{binop}{\ter{+} \Or \ter{-} \Or \ter{*} \Or \ter{/} \Or \ter{^} \Or
|
||
\ter{..} \OrNL \ter{<} \Or \ter{<=} \Or \ter{>} \Or \ter{>=}
|
||
\Or \ter{==} \Or \ter{~=} \OrNL \rwd{and} \Or \rwd{or}}
|
||
|
||
\produc{unop}{\ter{-} \Or \rwd{not}}
|
||
|
||
\end{Produc}
|
||
|
||
\C{]===============================================================}
|
||
|
||
\C{ Index}
|
||
|
||
\newpage
|
||
\addcontentsline{toc}{section}{Index}
|
||
\input{manual.id}
|
||
|
||
\end{document}
|
||
%)]}
|
||
|