New function 'resetCI'

New function 'resetCI' resets the CallInfo list of a thread, ensuring
a proper state when creating a new thread, closing a thread, or
closing a state, so that we can run code after that. (When closing a
thread, we need to run its __close metamethods; when closing a
state, we need to run its __close metamethods and its finalizers.)
This commit is contained in:
Roberto Ierusalimschy
2025-03-17 14:32:08 -03:00
parent 205f9aa67b
commit 921832be8d
2 changed files with 39 additions and 19 deletions

View File

@@ -143,25 +143,29 @@ LUAI_FUNC void luaE_incCstack (lua_State *L) {
}
static void resetCI (lua_State *L) {
CallInfo *ci = L->ci = &L->base_ci;
ci->func.p = L->stack.p;
setnilvalue(s2v(ci->func.p)); /* 'function' entry for basic 'ci' */
ci->top.p = ci->func.p + 1 + LUA_MINSTACK; /* +1 for 'function' entry */
ci->u.c.k = NULL;
ci->callstatus = CIST_C;
L->status = LUA_OK;
L->errfunc = 0; /* stack unwind can "throw away" the error function */
}
static void stack_init (lua_State *L1, lua_State *L) {
int i; CallInfo *ci;
int i;
/* initialize stack array */
L1->stack.p = luaM_newvector(L, BASIC_STACK_SIZE + EXTRA_STACK, StackValue);
L1->tbclist.p = L1->stack.p;
for (i = 0; i < BASIC_STACK_SIZE + EXTRA_STACK; i++)
setnilvalue(s2v(L1->stack.p + i)); /* erase new stack */
L1->top.p = L1->stack.p;
L1->stack_last.p = L1->stack.p + BASIC_STACK_SIZE;
/* initialize first ci */
ci = &L1->base_ci;
ci->next = ci->previous = NULL;
ci->callstatus = CIST_C;
ci->func.p = L1->top.p;
ci->u.c.k = NULL;
setnilvalue(s2v(L1->top.p)); /* 'function' entry for this 'ci' */
L1->top.p++;
ci->top.p = L1->top.p + LUA_MINSTACK;
L1->ci = ci;
resetCI(L1);
L1->top.p = L1->stack.p + 1; /* +1 for 'function' entry */
}
@@ -235,6 +239,7 @@ static void preinit_thread (lua_State *L, global_State *g) {
L->status = LUA_OK;
L->errfunc = 0;
L->oldpc = 0;
L->base_ci.previous = L->base_ci.next = NULL;
}
@@ -252,8 +257,9 @@ static void close_state (lua_State *L) {
if (!completestate(g)) /* closing a partially built state? */
luaC_freeallobjects(L); /* just collect its objects */
else { /* closing a fully built state */
L->ci = &L->base_ci; /* unwind CallInfo list */
resetCI(L);
luaD_closeprotected(L, 1, LUA_OK); /* close all upvalues */
L->top.p = L->stack.p + 1; /* empty the stack to run finalizers */
luaC_freeallobjects(L); /* collect all objects */
luai_userstateclose(L);
}
@@ -302,20 +308,15 @@ void luaE_freethread (lua_State *L, lua_State *L1) {
TStatus luaE_resetthread (lua_State *L, TStatus status) {
CallInfo *ci = L->ci = &L->base_ci; /* unwind CallInfo list */
setnilvalue(s2v(L->stack.p)); /* 'function' entry for basic 'ci' */
ci->func.p = L->stack.p;
ci->callstatus = CIST_C;
resetCI(L);
if (status == LUA_YIELD)
status = LUA_OK;
L->status = LUA_OK; /* so it can run __close metamethods */
status = luaD_closeprotected(L, 1, status);
if (status != LUA_OK) /* errors? */
luaD_seterrorobj(L, status, L->stack.p + 1);
else
L->top.p = L->stack.p + 1;
ci->top.p = L->top.p + LUA_MINSTACK;
luaD_reallocstack(L, cast_int(ci->top.p - L->stack.p), 0);
luaD_reallocstack(L, cast_int(L->ci->top.p - L->stack.p), 0);
return status;
}

View File

@@ -505,6 +505,25 @@ assert(not pcall(a, a))
a = nil
do
-- bug in 5.4: thread can use message handler higher in the stack
-- than the variable being closed
local c = coroutine.create(function()
local clo <close> = setmetatable({}, {__close=function()
local x = 134 -- will overwrite message handler
error(x)
end})
-- yields coroutine but leaves a new message handler for it,
-- that would be used when closing the coroutine (except that it
-- will be overwritten)
xpcall(coroutine.yield, function() return "XXX" end)
end)
assert(coroutine.resume(c)) -- start coroutine
local st, msg = coroutine.close(c)
assert(not st and msg == 134)
end
-- access to locals of erroneous coroutines
local x = coroutine.create (function ()
local a = 10