"test trick" seems more useful with pointers instead of integers
This commit is contained in:
6
ltests.c
6
ltests.c
@@ -1,5 +1,5 @@
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/*
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** $Id: ltests.c,v 2.50 2008/06/13 14:15:59 roberto Exp roberto $
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** $Id: ltests.c,v 2.51 2008/06/13 17:07:10 roberto Exp roberto $
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** Internal Module for Debugging of the Lua Implementation
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** See Copyright Notice in lua.h
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*/
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@@ -37,7 +37,7 @@
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#if defined(LUA_DEBUG)
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int l_Trick = 0;
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void *l_Trick = 0;
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int islocked = 0;
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@@ -507,7 +507,7 @@ static int mem_query (lua_State *L) {
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static int settrick (lua_State *L) {
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l_Trick = lua_tointeger(L, 1);
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l_Trick = (L->base)->value.gc;
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return 0;
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}
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4
ltests.h
4
ltests.h
@@ -1,5 +1,5 @@
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/*
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** $Id: ltests.h,v 2.19 2007/09/30 13:09:43 roberto Exp roberto $
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** $Id: ltests.h,v 2.20 2007/11/12 16:28:45 roberto Exp roberto $
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** Internal Header for Debugging of the Lua Implementation
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** See Copyright Notice in lua.h
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*/
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@@ -36,7 +36,7 @@ LUAI_DATA Memcontrol l_memcontrol;
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/*
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** generic variable for debug tricks
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*/
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LUAI_DATA int l_Trick;
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LUAI_DATA void *l_Trick;
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void *debug_realloc (void *ud, void *block, size_t osize, size_t nsize);
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