"test trick" seems more useful with pointers instead of integers

This commit is contained in:
Roberto Ierusalimschy
2008-06-23 13:50:34 -03:00
parent 480a1da34a
commit 93869acb2c
2 changed files with 5 additions and 5 deletions

View File

@@ -1,5 +1,5 @@
/* /*
** $Id: ltests.c,v 2.50 2008/06/13 14:15:59 roberto Exp roberto $ ** $Id: ltests.c,v 2.51 2008/06/13 17:07:10 roberto Exp roberto $
** Internal Module for Debugging of the Lua Implementation ** Internal Module for Debugging of the Lua Implementation
** See Copyright Notice in lua.h ** See Copyright Notice in lua.h
*/ */
@@ -37,7 +37,7 @@
#if defined(LUA_DEBUG) #if defined(LUA_DEBUG)
int l_Trick = 0; void *l_Trick = 0;
int islocked = 0; int islocked = 0;
@@ -507,7 +507,7 @@ static int mem_query (lua_State *L) {
static int settrick (lua_State *L) { static int settrick (lua_State *L) {
l_Trick = lua_tointeger(L, 1); l_Trick = (L->base)->value.gc;
return 0; return 0;
} }

View File

@@ -1,5 +1,5 @@
/* /*
** $Id: ltests.h,v 2.19 2007/09/30 13:09:43 roberto Exp roberto $ ** $Id: ltests.h,v 2.20 2007/11/12 16:28:45 roberto Exp roberto $
** Internal Header for Debugging of the Lua Implementation ** Internal Header for Debugging of the Lua Implementation
** See Copyright Notice in lua.h ** See Copyright Notice in lua.h
*/ */
@@ -36,7 +36,7 @@ LUAI_DATA Memcontrol l_memcontrol;
/* /*
** generic variable for debug tricks ** generic variable for debug tricks
*/ */
LUAI_DATA int l_Trick; LUAI_DATA void *l_Trick;
void *debug_realloc (void *ud, void *block, size_t osize, size_t nsize); void *debug_realloc (void *ud, void *block, size_t osize, size_t nsize);